nexitem Posted August 3, 2018 Share Posted August 3, 2018 I'd like to use the mod but honestly the asteroids look just too out of place. also there is some kind of weird aiming problem as it looks like the collision does not work correctly for lasers on these big polygons. Instead of scaling the asteroids parts it should consist of just many more parts... mhh? Link to comment Share on other sites More sharing options...
Shadow1ce Posted August 4, 2018 Share Posted August 4, 2018 Nope not possible. The Astoroids are basicly just little stations with the ore blocks (you can build your own ressource astroid ;)) Blocks are currently not modable. Ah ok thanks btw love your mods! Link to comment Share on other sites More sharing options...
YamayuYami Posted February 22, 2019 Share Posted February 22, 2019 Hi ich hab mir mal die mühe gemacht diesen mod an die aktuelle version (0.20.5) anzupassen da ich die idea mit den größeren Asteroiden ganz gut fand^^. Soweit ich bisher getestet habe scheint alles zu funktionieren. Leider habe ich 0 mod erfahrungen und bin daher nicht in der lage eventuelle Fehler zu beheben aber postet sie ruhig vieleicht kann sie ja jemand anderes beheben. Um die Asteroiden Größe zu verändern müst ihr lediglich in der SectorGenerator.lua Zeilen 18-19 die Zählen Ändern. local resourceSizeMultiplier = 5 (Ändert die Größer von rescourcen Asteroiden) local nonResourceSizeMultiplier = 1 (Ändert die größe von lehren Asteroiden) Ich hab außerdem auch die abstände vergrößert. (Google Translate) Hi I've made the time to adapt this mod to the current version (0.20.5) because I found the idea with the larger asteroids quite good ^ ^. As far as I have tested so far everything seems to work. Unfortunately I have 0 mod experiences and therefore I am not able to fix any errors but post them maybe someone else can fix them. To change the size of the asteroids you just have to change the numbers in the SectorGenerator.lua lines 18-19. local resourceSizeMultiplier = 5 (Changes the size of rescource asteroids) local nonResourceSizeMultiplier = 1 (Changes the size of non rescource asteroids) I have also increased the distances. (Google Translate) BiggerIsBetter_Asteroids.zip Link to comment Share on other sites More sharing options...
EcoHolo Posted March 3, 2019 Share Posted March 3, 2019 Works on v0.20.5? Link to comment Share on other sites More sharing options...
YamayuYami Posted March 4, 2019 Share Posted March 4, 2019 my version is working on 0.20.5 Link to comment Share on other sites More sharing options...
Rinart73 Posted May 20, 2019 Share Posted May 20, 2019 Ok, people reported problems - miners couldn't find asteroids, so I tried to fix this and update the mod to 0.22.2. I haven't tested it though. Fixed asteroids not having 'isObviouslyMineable' property (only for new asteroids). Updated to 0.22.2, merged vanilla changes. Fixed vanilla error when it checks "if resources ~= 0 then" instead of "if resources then" Repackaged the mod - just unpack the contents in the "Avorion" folder. BiggerIsBetter_Asteroids-1.9_0.22.2.zip Link to comment Share on other sites More sharing options...
Bolm Posted May 20, 2019 Share Posted May 20, 2019 Ok, people reported problems - miners couldn't find asteroids, so I tried to fix this and update the mod to 0.22.2. I haven't tested it though. Fixed asteroids not having 'isObviouslyMineable' property (only for new asteroids). Updated to 0.22.2, merged vanilla changes. Fixed vanilla error when it checks "if resources ~= 0 then" instead of "if resources then" Repackaged the mod - just unpack the contents in the "Avorion" folder. Works Perfect. Tha alot man :-* Link to comment Share on other sites More sharing options...
CATCH PHRASE Posted July 27, 2019 Share Posted July 27, 2019 Rinart's update causes me to not be able to dock on stations lol Link to comment Share on other sites More sharing options...
Aurafort Posted March 15, 2020 Share Posted March 15, 2020 tried it with 1.0 but it has problems spawning other things like ships more stations & etc Link to comment Share on other sites More sharing options...
Dalarien Posted March 16, 2020 Share Posted March 16, 2020 Hello, I hope I am not asking too much, but would it be possible to update the mod to 1.0? Thank you very much, great work! Link to comment Share on other sites More sharing options...
Rainau Posted March 29, 2020 Share Posted March 29, 2020 I applied this MOD but did not see any in game changes not that i could notice anyways. Just FYI not sure if this is working or not i could have done smething silly but at lease i didn't break anything. i always rename the files to .old at the end of them so i can restore them at any point. Link to comment Share on other sites More sharing options...
Ulfar Posted April 3, 2020 Share Posted April 3, 2020 Hi, The mining scanner does not pick up asteroids as mineable. As a result neither auto fire or fighters will mine. I can mine asteroids manually or with attack target. Link to comment Share on other sites More sharing options...
Rafael Zenteno Guzman Posted June 28, 2020 Share Posted June 28, 2020 can somebody give me another download link of this mod?? i download this mod but it gives me "unexpected end" and "the file is damaged" pls. Link to comment Share on other sites More sharing options...
Rafael Zenteno Guzman Posted June 28, 2020 Share Posted June 28, 2020 and can you put it in Github or something to download? Link to comment Share on other sites More sharing options...
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