So I've packed a few hundred hours into Avorion so far and I see a glaring problem with the difficulty of the game even on Insane. As the Omicron of your ships increase, the enemies seem to stay the same power. The final boss of the game only had 5k Omicron, which is a score you can gain from weapon drops and shops at Titanium/Naonite levels. I'm not going to talk about Turret Factories because those weapons are so powerful you're basically cheating by using them. I suggest adding some form of Omicron scaling to the game and increase the base power of all the bosses by a large amount and here's why.
I spent a large portion of my time in the Xanion areas thinking I needed to be prepared for the Artifact bosses. I built a ship full of Xanion and equipped 20 Turrets I got from drops and shops for 11.4k Omicron, 400k Hull and 1.2m Shield. When I went to fight the bosses I was severely disappointed. I was massively outclassing the bosses by such a large scale my friend 1 shot Boss Swoks by ramming him. The power levels of the bosses was so low I could have taken them on with a challenge at Iron and Titanium levels. What's worse is the Pirates and Xsotan in the same areas as the bosses had a higher Omicron score and more health than the bosses themselves. Here's a quick comparison:
On Insane Difficulty
Boss Swoks - 250 Omicron
AI - 500 Omicron
Bottan - 400 Omicron
The Four - 500 Omicron
Naonite Xsotan 1250 Omicron
Xanion Xsotan 2500 Omicron
Wormhole Guardian - 5071 Omicron
I equipped five turrets at 46dps each and hit 251 Omicron. Total the turrets do 230 dps. It would take a 250 Omicron boss 86 mins to break my shield, if the shield did not regenerate during combat. I love the farming, building, trading, salvaging, weapon hunting, and feel of the combat but the game is waaaaaay too easy as I've only ever died from ramming an asteroid.
Personally I'd make the Artifact Bosses a baseline of 5000 Omicron, which is easily obtainable at Xanion levels. I'd make the Wormhole Guardian 50k baseline. I'd then place a 50% scaling based on the players Omicron levels above the baseline (Base + ((Player - Base)*0.5)). So if a player with 10k Omicron fought Boss Swoks, the boss would have 7500 Omicron (5000+((10000-5000)*0.5)).
Suggestion
ArchanDelon
So I've packed a few hundred hours into Avorion so far and I see a glaring problem with the difficulty of the game even on Insane. As the Omicron of your ships increase, the enemies seem to stay the same power. The final boss of the game only had 5k Omicron, which is a score you can gain from weapon drops and shops at Titanium/Naonite levels. I'm not going to talk about Turret Factories because those weapons are so powerful you're basically cheating by using them. I suggest adding some form of Omicron scaling to the game and increase the base power of all the bosses by a large amount and here's why.
I spent a large portion of my time in the Xanion areas thinking I needed to be prepared for the Artifact bosses. I built a ship full of Xanion and equipped 20 Turrets I got from drops and shops for 11.4k Omicron, 400k Hull and 1.2m Shield. When I went to fight the bosses I was severely disappointed. I was massively outclassing the bosses by such a large scale my friend 1 shot Boss Swoks by ramming him. The power levels of the bosses was so low I could have taken them on with a challenge at Iron and Titanium levels. What's worse is the Pirates and Xsotan in the same areas as the bosses had a higher Omicron score and more health than the bosses themselves. Here's a quick comparison:
I equipped five turrets at 46dps each and hit 251 Omicron. Total the turrets do 230 dps. It would take a 250 Omicron boss 86 mins to break my shield, if the shield did not regenerate during combat. I love the farming, building, trading, salvaging, weapon hunting, and feel of the combat but the game is waaaaaay too easy as I've only ever died from ramming an asteroid.
Personally I'd make the Artifact Bosses a baseline of 5000 Omicron, which is easily obtainable at Xanion levels. I'd make the Wormhole Guardian 50k baseline. I'd then place a 50% scaling based on the players Omicron levels above the baseline (Base + ((Player - Base)*0.5)). So if a player with 10k Omicron fought Boss Swoks, the boss would have 7500 Omicron (5000+((10000-5000)*0.5)).
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