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Some Suggestions (w/ poll)


TheMightyJ225
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Suggestion

1st. You know how before you jump you have to calculate the route? Make it so that computer cores speed that up.

 

2nd. Add a sort of upgrade, a way to increase the material (and thus, quality) of a turret. Or a way to increase the potency of a module so that when it gets to legendary it's not stuck. Have material upgrades, damage upgrades, hyperspace upgrades, etc. And a vendor that sells them. This also only works on legendary turrets/modules.

 

3rd. Make a way to claim sectors/create factions. Maybe a certain structure could be built that will use resources in the sector (Wont actually use them up, but is better the more there are) and will create AI ships, as if it were an AI faction. These AI ships could be taken control of, and would act like AI ships. Also stuff would be free (or atleast heavily discounted) for your faction's items, and the reconstruction sites are free. The leader of the faction (and moderators, chosen by the leader) would be able to establish trade routes with other factions, including other player factions. The trade routes would bring items to the stations and a slow but steady income to the capital of the faction, which would be where the leader(s) would control from. You would be able to ally and declare war on AI and Player factions. Of course you would get to name the faction. Since all factions have a general design for each ship, you could upload 1-3 designs for each ship (Corvette, Cargo Hauler, etc) You could also set permissions for which factions and which players are allowed to have dangerous/illegal/stolen cargo, and confiscated cargo and money will appear at the headquarters (capital). This cargo will also be unbranded, even if it was previously branded as stolen. From the headquarters, you would be able to access information of every sector that you have a communication beacon in (new structure).

 

4th. After defeating the xsotan guardian some amount of times (5 maybe?) you will get a gun called the "Wormhole Creator" its an avorion teir turret that requires 20 engineers. You can shoot it two times and it creates a wormhole between these two places. To prevent griefing, a player can only have 3 active pairs of wormhole, when a new one is created, the oldest one is destroyed. This would cost a lot of energy and minerals. This would also have some long cooldown, or be one time use. It would also require some harder task to get after the first use. (One use is a pair of wormholes)

 

5th. There should be a way, maybe using a special item or special kind of force turret, to create a claimable asteroid. This would take maybe a day to complete, but during the process, even if there's no one in the sector, it still runs. There would be a graphic of asteroids being slowly pulled together. This kind of claimable asteroid would not be sold for as much as a natural one, but would be able to be used for a mine as any other asteroid would. Also, the item would be destroyed (or maybe just given a long cooldown) after this happened. The asteroid would be claimable by everyone, but the person who placed the maker gets a notification an hour, half an hour, fifteen minutes, ten minutes, five minutes, a minute, etc in advance. Also, this would be unable to be used in a sector with no asteroids.

 

6th. Add an ability to build warp gates. For those that found a hidden mass signature, set up a few mines and stations, and can't even get NPCs to go there because there are no warp gates (me). It's pretty unfair, maybe this would be included in the faction mechanic. Similar to the wormhole, but much cheaper, use able by NPCs, and much more limited range. Also a player could make an infinite number of them, but only in a sector that either they have a communication beacon (previously mentioned) in, or a sector that already has at least 1 warp gate in it.

 

Comments? Feedback? Please?

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3 answers to this suggestion

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I think alliances should get all the benefits that AI factions have, like warp gates (which could be used to make money as well by setting a price for them) and also have auto-spawned ships desgined by the faction members to mine and fight (ie 3 and 6).

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I think alliances should get all the benefits that AI factions have, like warp gates (which could be used to make money as well by setting a price for them) and also have auto-spawned ships desgined by the faction members to mine and fight (ie 3 and 6).

I TOTALLY agree with you. The alliances should also get custom names (which I think they already do) and the abilities to mass produce AI controlled ships, like I mentioned in the post. I think this would make co-op and pvp way more encouraged, because of faction wars.
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I believe I can make a turret that would be able to make those wormholes after the disappearance of the projectile. Problem being that I don't have a list of this game's code. It'd take me a while to find out some things like the linking of the wormholes, but...

 

 

 

ya

 

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