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Some suggestions


TheMightyJ225

Suggestion

1st. You know how before you jump you have to calculate the route? Make it so that computer cores speed that up.

 

2nd. Add a sort of upgrade, a way to increase the material (and thus, quality) of a turret. Or a way to increase the potency of a module so that when it gets to legendary it's not stuck. Have material upgrades, damage upgrades, hyperspace upgrades, etc. And a vendor that sells them. This also only works on legendary turrets/modules.

 

3rd. Make a way to claim sectors/create factions. Maybe a certain structure could be built that will use resources in the sector (Wont actually use them up, but is better the more there are) and will create AI ships, as if it were an AI faction. These AI ships could be taken control of, and would act like AI ships. Also stuff would be free (or atleast heavily discounted) for your faction's items, and the reconstruction sites are free. The leader of the faction (and moderators, chosen by the leader) would be able to establish trade routes with other factions, including other player factions. The trade routes would bring items to the stations and a slow but steady income to the capital of the faction, which would be where the leader(s) would control from. You would be able to ally and declare war on AI and Player factions. Of course you would get to name the faction. Since all factions have a general design for each ship, you could upload 1-3 designs for each ship (Corvette, Cargo Hauler, etc) You could also set permissions for which factions and which players are allowed to have dangerous/illegal/stolen cargo, and confiscated cargo and money will appear at the headquarters (capital). This cargo will also be unbranded, even if it was previously branded as stolen. From the headquarters, you would be able to access information of every sector that you have a communication beacon in (new structure).

 

4th. After defeating the xsotan guardian some amount of times (5 maybe?) you will get a gun called the "Wormhole Creator" its an avorion teir turret that requires 20 engineers. You can shoot it two times and it creates a wormhole between these two places. To prevent griefing, a player can only have 3 active pairs of wormhole, when a new one is created, the oldest one is destroyed. This would cost a lot of energy and minerals.

 

5th. There should be a way, maybe using a special item or special kind of force turret, to create a claimable asteroid. This would take maybe a day to complete, but during the process, even if there's no one in the sector, it still runs. There would be a graphic of asteroids being slowly pulled together. This kind of claimable asteroid would not be sold for as much as a natural one, but would be able to be used for a mine as any other asteroid would. Also, the item would be destroyed (or maybe just given a long cooldown) after this happened. The asteroid would be claimable by everyone, but the person who placed the maker gets a notification an hour, half an hour, fifteen minutes, ten minutes, five minutes, a minute, etc in advance. Also, this would be unable to be used in a sector with no asteroids.

 

Comments? Feedback? Please?

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1st. You know how before you jump you have to calculate the route? Make it so that computer cores speed that up.

 

2nd. Add a sort of upgrade, a way to increase the material (and thus, quality) of a turret. Or a way to increase the potency of a module so that when it gets to legendary it's not stuck. Have material upgrades, damage upgrades, hyperspace upgrades, etc. And a vendor that sells them.

 

3rd. Make a module designer, the same thing as the turret factory, just for modules.

 

4th. Make a way to claim sectors/create factions. Maybe a certain structure could be built that will use resources in the sector (Wont actually use them up, but is better the more there are) and will create AI ships, as if it were an AI faction. These AI ships could be taken control of, and would act like AI ships. Also stuff would be free (or atleast heavily discounted) for your faction's items, and the reconstruction sites are free. The leader of the faction (and moderators, chosen by the leader) would be able to establish trade routes with other factions, including other player factions. The trade routes would bring items to the stations and a slow but steady income to the capital of the faction, which would be where the leader(s) would control from. You would be able to ally and declare war on AI and Player factions. Of course you would get to name the faction. Since all factions have a general design for each ship, you could upload 1-3 designs for each ship (Corvette, Cargo Hauler, etc) You could also set permissions for which factions and which players are allowed to have dangerous/illegal/stolen cargo, and confiscated cargo and money will appear at the headquarters (capital). This cargo will also be unbranded, even if it was previously branded as stolen. From the headquarters, you would be able to access information of every sector that you have a communication beacon in (new structure).

 

5th. After defeating the xsotan guardian some amount of times (5 maybe?) you will get a gun called the "Wormhole Creator" its an avorion teir turret that requires 20 engineers. You can shoot it two times and it creates a wormhole between these two places. To prevent griefing, a player can only have 3 active pairs of wormhole, when a new one is created, the oldest one is destroyed. This would cost a lot of energy and minerals.

 

Comments? Feedback? Please?

 

1) This has been needed and requested for so long, I just can't understand why it's not in the game yet.

2) I fear this would make research stations rather obsolete if you can upgrade one of your turrets directly rather than needing to combine 3-5 to get a better one.

3) I don't really feel like this is needed, and Koonschi has stressed that this game meant to be more about exploring and combat than building and crafting, with random drops being preferred over crafted items as a mechanic.

4) We are getting player alliances soonTM, but I don't think it will be nearly as fleshed out as what you described.

5) It might be nice for alliances to perhaps have two separate territories in two parts of the galaxy connected by a wormhole, but I think a wormhole creator item would have to be single-use, with some particularly difficult task needing to be completed to get another one (eg farm wormhole guardian for a special drop which you can craft into wormhole creators).

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1) This has been needed and requested for so long, I just can't understand why it's not in the game yet.

2) I fear this would make research stations rather obsolete if you can upgrade one of your turrets directly rather than needing to combine 3-5 to get a better one.

3) I don't really feel like this is needed, and Koonschi has stressed that this game meant to be more about exploring and combat than building and crafting, with random drops being preferred over crafted items as a mechanic.

4) We are getting player alliances soonTM, but I don't think it will be nearly as fleshed out as what you described.

5) It might be nice for alliances to perhaps have two separate territories in two parts of the galaxy connected by a wormhole, but I think a wormhole creator item would have to be single-use, with some particularly difficult task needing to be completed to get another one (eg farm wormhole guardian for a special drop which you can craft into wormhole creators).

 

2. Oh sorry, I forgot to add that this will ONLY be available for legendary modules/turrets

3. Yeah I guess so

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