Boxelware Team koonschi Posted June 16, 2017 Boxelware Team Share Posted June 16, 2017 Patch 0.12.1 Date: June 16th, 2017 First Beta patch for the alliances is out, we've mostly fixed errors. Big thanks to everybody who's been busy reporting! Gameplay Added alliances having infinite resources in creative mode Server Improved traffic for normal sectors with players Improved performance for sectors without players Added more tracing and logging to server startup sequence Added a time counter for online time of server Bugfixes "As usual, user bug reports are marked with [uBR]. Thanks everybody for helping us improving the game!" [uBR] Fixed crash when clicking on a saved plan that wasn't yet loaded from disk [uBR] Fixed a crash when shutting down server with lots of players in the same group [uBR] Fixed input validation in tradingmanager not using alliance funds [uBR] Fixed telling civil ships to dump their cargo worsening present alliance relations, including own alliance [uBR] Fixed not being able to interact to buy insurance for an alliance ship [uBR] Fixed out of sector combatThis subsequently fixes out of sector mining not working [*]Fixed flight recorder not marking sectors as death location in some cases [*][uBR] Fixed a crash in UI when adding/removing system upgrades [*]Improved german translation [*][uBR] Fixed an issue where items would get sold for the maximum amount of credits possible [*][uBR] Fixed crash in building mode when hiding blocks on ships with hangars [*][uBR] Fixed a crash in energy tab when resolution is too low [*][uBR] Fixed auto pay crew not working in creative now [*][uBR] Loot reserved for pilots of an alliance ship is collected correctly Link to comment Share on other sites More sharing options...
Boxelware Team koonschi Posted June 16, 2017 Author Boxelware Team Share Posted June 16, 2017 Patch is not live yet. And it's live on the beta branch. Link to comment Share on other sites More sharing options...
protest Posted June 16, 2017 Share Posted June 16, 2017 Thank you for this awesome game. Before I file a bug report is it an intended feature that you can't enter the insurance menu while flying a ship which you purchased from a shipyard without paying insurance money to the shipyard station? Game Version would be Beta 0.12.1 r8521 For more feedback I will have to play a bit more only just hit Naonite tier. Link to comment Share on other sites More sharing options...
Fenrir Posted June 16, 2017 Share Posted June 16, 2017 Could you add inertia dampers to the generator for all stations? The stations are drifting for quite a while if you bump into them... Normally a station should have correction thrusters to keep the relative position to the planet/fix point. Also the mine for raw oil and coal are not buildable. Is that intended? I'm blind.... Link to comment Share on other sites More sharing options...
Jack_Miron Posted June 17, 2017 Share Posted June 17, 2017 Could you add inertia dampers to the generator for all stations? The stations are drifting for quite a while if you bump into them... Normally a station should have correction thrusters to keep the relative position to the planet/fix point. hmm sound great for me. Link to comment Share on other sites More sharing options...
Fenrir Posted June 18, 2017 Share Posted June 18, 2017 Another thing: I would like to have the option to set "tax" for the alliance. Example: 1-100% of the mined/scavenged resources are transferred to the alliance. (Including money) Link to comment Share on other sites More sharing options...
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