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Beta Patchnotes 0.12.1

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Patch 0.12.1

 

Date: June 16th, 2017

 

 

First Beta patch for the alliances is out, we've mostly fixed errors. Big thanks to everybody who's been busy reporting!

 

Gameplay

  • Added alliances having infinite resources in creative mode

Server

  • Improved traffic for normal sectors with players
  • Improved performance for sectors without players
  • Added more tracing and logging to server startup sequence
  • Added a time counter for online time of server

Bugfixes

 

"As usual, user bug reports are marked with [uBR]. Thanks everybody for helping us improving the game!"

  • [uBR] Fixed crash when clicking on a saved plan that wasn't yet loaded from disk
  • [uBR] Fixed a crash when shutting down server with lots of players in the same group
  • [uBR] Fixed input validation in tradingmanager not using alliance funds
  • [uBR] Fixed telling civil ships to dump their cargo worsening present alliance relations, including own alliance
  • [uBR] Fixed not being able to interact to buy insurance for an alliance ship
  • [uBR] Fixed out of sector combat
    • This subsequently fixes out of sector mining not working

    [*]Fixed flight recorder not marking sectors as death location in some cases

    [*][uBR] Fixed a crash in UI when adding/removing system upgrades

    [*]Improved german translation

    [*][uBR] Fixed an issue where items would get sold for the maximum amount of credits possible

    [*][uBR] Fixed crash in building mode when hiding blocks on ships with hangars

    [*][uBR] Fixed a crash in energy tab when resolution is too low

    [*][uBR] Fixed auto pay crew not working in creative now

    [*][uBR] Loot reserved for pilots of an alliance ship is collected correctly

 

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Thank you for this awesome game.

 

Before I file a bug report is it an intended feature that you can't enter the insurance menu while flying a ship which you purchased from a shipyard without paying insurance money to the shipyard station?

 

Game Version would be Beta 0.12.1 r8521

 

For more feedback I will have to play a bit more only just hit Naonite tier.

 

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Could you add inertia dampers to the generator for all stations? The stations are drifting for quite a while if you bump into them...

Normally a station should have correction thrusters to keep the relative position to the planet/fix point.

 

Also the mine for raw oil and coal are not buildable. Is that intended? I'm blind....

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Could you add inertia dampers to the generator for all stations? The stations are drifting for quite a while if you bump into them...

Normally a station should have correction thrusters to keep the relative position to the planet/fix point.

 

hmm sound great for me.

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Another thing: I would like to have the option to set "tax" for the alliance.

 

Example: 1-100% of the mined/scavenged resources are transferred to the alliance. (Including money)

 

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