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Able to dock/stock ship in ship


maxdax5
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Suggestion

Hey!

My suggestion is to be able to park ships in ships. If you have big enough hangar space, you could park a ship of a certain volume.

ex: you have 200 free hangar space, that mean you could dock/park a X in volume ship in your ship and be able to choose to take off with it instead of your drone ect...

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I am not a developer (of the type required to make a game, anyway), but I'd think you'd go with a system where any volume enclosed on 5 of 6 sides that can completely enclose another ship, and with a docking block on the interior, could be considered a hangar.

 

If you were to fly within such a space, you could get the choice to dock, or move the player perspective if both ships belong to the player (exactly like you do now without hangars).  But you could ALSO have an idle ship within a hanger become part of the main ship for the game physics.  And for simplicity, it would have to turn off all systems like hyperdrive, shields, integrity fields, turrets, etc.  Dead blocks while docked.

 

The difficult part might come with primary blocks - when you've decided to deal with both ships as one, so what happens if a ship in the hangar is destroyed?  Should the parts drift free?  Should they be free salvage to the mother ship?  Should the destruction cause secondary damage?

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could be plain and simple - just use the existing hangar system

 

- docking ships could work like the implemented hangar system

- ship is removed from game as long as docked - only a number in some database

- hangar has to be big enough to fit the ship (volume only should be ok, fitting geometry is a matter of taste)

- if the hangar is destroyed - ship is lost

- if mothership is destroyed - ship is lost unless you undock it in time

- only effect to mothership is increased mass to balance this

 

 

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