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Wounded Crew and Ship Doctors


Judasilfarion

Suggestion

The boarding system hasn't been implemented yet, but I think the addition of shipboard doctors would be pretty neat. As far as I am aware, currently the only way for crew to die is from damage to the power generators that keep the life support systems functional, or your ship blows up and everyone dies. However, damage to the ship's health should also have a chance to kill crew members, higher if the damage is to a crew compartment. Fighters that have been severely damaged but survive the battle could have wounded pilots. Damage to the engines could result in dead or wounded engineers. Destroyed turrets could result in dead gunners and miners. Damage to the hull in general would probably result in dead mechanics, who are ubiquitous throughout the ship.

 

A doctor could decrease the chances of crew members dying, or slowly heal crew members who are wounded. Or both. Higher ranking and professional doctors would obviously be better at healing crew.

 

There wouldn't be any need for fancy medical bay blocks and supplies and other overcomplicated things, just crew space for the doctors. They could probably fit everything they need in the crew quarters anyways.

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I think Ye Olde Med Bay Block covering X number of crew persons installed the same way as Crew Quarters would be sufficient.

 

Any space fairing enterprise needs to have some sort of medical back up, it should be in the game as a necessity IMHO.

 

Crew Doctors..? As long as it's open to modding Doctors as crew could be a thing to man said Med Bays.

 

I would likely skip that TBH, but I'm sure there are a lot of players that would like/use that kind of thing.

 

Cheers..!

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I think Ye Olde Med Bay Block covering X number of crew persons installed the same way as Crew Quarters would be sufficient.

 

Any space fairing enterprise needs to have some sort of medical back up, it should be in the game as a necessity IMHO.

 

Crew Doctors..? As long as it's open to modding Doctors as crew could be a thing to man said Med Bays.

 

I would likely skip that TBH, but I'm sure there are a lot of players that would like/use that kind of thing.

 

Cheers..!

 

I was thinking the other way around. Any medbay would just be integrated into crew quarters. You don't have special blocks for mechanics, security, boarders and command staff. But you'd need trained medical personnel to heal people. You can't do a surgical operation if all you have on hand are miners and engineers

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I think this is spot on, especially the reasoning behind it. In large ships there will be aid favilities spread through-out, even if there are centralized surgical and recovery facilities. Having extra doctors would mean more potentially dead crew would instead recover, while having too few means more crew dies instead and you have to replace them.

 

I like this suggestion.

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Generic facilities (as in, we assume they're part of 'Crew Quarters' for the most part) work for me.  However, adding in specialized blocks for bonuses to survival and recovery rates wouldn't be the end of the world.  They should also max out fairly quickly, since at some point a deader's a deader regardless of how many doctors are trying to de-dead them.

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I was thinking the other way around. Any medbay would just be integrated into crew quarters. You don't have special blocks for mechanics, security, boarders and command staff. But you'd need trained medical personnel to heal people. You can't do a surgical operation if all you have on hand are miners and engineers

 

I don't think med bay when I think crew quarters in the same way I don't think cargo bay or engineering or anything else. I'm not against specialized crew vs simple ship component, but if we're going to go the need doctors route we might as well go all out and say we need cooks, receptionists and hall monitors as specialized people. (among others)

 

That's the cool part about a base block w/ mod capabilities for adding in specialized crew... You could have all of that while someone like myself could just add a couple blocks depending on how many chances I want to take/speed of recovery.

 

Generic facilities (as in, we assume they're part of 'Crew Quarters' for the most part) work for me.  However, adding in specialized blocks for bonuses to survival and recovery rates wouldn't be the end of the world.  They should also max out fairly quickly, since at some point a deader's a deader regardless of how many doctors are trying to de-dead them.

 

Move move move..! CLEAR...!!!

 

Srceeeeeeeeeee.... Ca-chunk...

 

"Can you de-dead him doc..?!?!"

 

"It's too soon to tell... His heart is in a constant variable de-beatalating state and his lungs keep de-inflating..."

 

Cheers..!

 

 

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I completely disagree. Cooks, supply personnel, accountants, and other administrative personnel do not require 10 years of training and internships before they can be effective. In fact, in a small enough ship these duties are often secondary duties for crew members serving in primary roles like engineering and fire control.

 

And I will point out that you can already hire security (aka hall monitors) right now, they just don't do anything yet.

 

Doctors are highly trained, EXPENSIVE personnel in short supply. It absolutely makes sense that you'd have to hire them. While any crew member could be cross-trained as an emergency paramedic, they will never replace trained medical personnel.

 

While typing this I did think of an interesting idea: wouldn't it be cool if you could hire specialist officers with special abilities? Lieutenant sensor specialist  that increases sensor ranges. Lieutenant boarding specialist that increases security personnel effectiveness, that kind if thing. Even better if you couldn't hire them but had to find them through missions like rescues or something.

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While typing this I did think of an interesting idea: wouldn't it be cool if you could hire specialist officers with special abilities? Lieutenant sensor specialist  that increases sensor ranges. Lieutenant boarding specialist that increases security personnel effectiveness, that kind if thing. Even better if you couldn't hire them but had to find them through missions like rescues or something.

 

Perhaps as a crew member upgrade item.

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This looks like a good start on bio weapons

 

 

If crew have health that can be lowered or hightened then it can be directly affected by outside means

 

If all crew dies without total ship destruction it can become a ship relic that can then be taken over and assigned new crew to

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While typing this I did think of an interesting idea: wouldn't it be cool if you could hire specialist officers with special abilities? Lieutenant sensor specialist  that increases sensor ranges. Lieutenant boarding specialist that increases security personnel effectiveness, that kind if thing. Even better if you couldn't hire them but had to find them through missions like rescues or something.

 

Someone already quoted and agreed to this ...

I also agree, and think this would a be a cool feature.  Bump !!  Good idea Cralis.

 

 

 

On the topic of wounded ...

Not sure how great this would be.  Besides, if you have a good shield, you would not have injuries, per se.

But - if you get thru shields ... Well apart from wounded, if your ship is Dead - then everyone is Dead, so i am unsure how this coded mechanic (feature) would enhance the game in any interesting/valuable way.

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Not sure how great this would be.  Besides, if you have a good shield, you would not have injuries, per se.

But - if you get thru shields ... Well apart from wounded, if your ship is Dead - then everyone is Dead, so i am unsure how this coded mechanic (feature) would enhance the game in any interesting/valuable way.

 

It increases how much a ship suffers as it takes damage. A ship that has taken heavy damage will also have taken heavy damage to its crew, further inhibiting its ability to fight. Furthermore, if you haven't noticed there are "security" crew members. There will be a boarding system in the future. How are you going to have a boarding system, where crew fight crew, without a crew health system?

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How are you going to have a boarding system, where crew fight crew, without a crew health system?

 

The simple way would be to ignore health entirely - they either exist or they don't.  Then you decide on an algorithm for the odds an attacker or defender is subtracted from the total, with modifiers for the presence of security.

 

 

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How are you going to have a boarding system, where crew fight crew, without a crew health system?

 

The simple way would be to ignore health entirely - they either exist or they don't.  Then you decide on an algorithm for the odds an attacker or defender is subtracted from the total, with modifiers for the presence of security.

 

Then doctors can be an additional modifier that decreases the chance of dead crewmen. Or rather than having health there could be 3 states, alive, wounded or dead. Wounded crewmen cannot do anything but slowly heal over time, while doctors accelerate the process

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