I find that the main way that i die in this game is by crashing. The way this normal happens is that I boost into an asteroid of headlong into an enemy. This always results in death. How ever my most resent death to crashing was by The AI boosting into me. This got me thinking, what if there was an item/block that for a Large energy cost reduced incoming crash damage. This would reduce my deaths by one tenth. How ever it should not always remove the damage. Dependent on the size would decide on how much damage. An example damage model, using a constant c and a variable x you could have c^x - c. This would mean the faster the collision the higher the damage, although the damage should be negated at low speed.
I would love to hear how people feel about this idea and any improvements that could be made to it e.g. how the energy usage would look like.
Thank you for making such an amazing game, I can't wait to see what lies in its future.
Suggestion
Emderkill
Hi all,
I find that the main way that i die in this game is by crashing. The way this normal happens is that I boost into an asteroid of headlong into an enemy. This always results in death. How ever my most resent death to crashing was by The AI boosting into me. This got me thinking, what if there was an item/block that for a Large energy cost reduced incoming crash damage. This would reduce my deaths by one tenth. How ever it should not always remove the damage. Dependent on the size would decide on how much damage. An example damage model, using a constant c and a variable x you could have c^x - c. This would mean the faster the collision the higher the damage, although the damage should be negated at low speed.
I would love to hear how people feel about this idea and any improvements that could be made to it e.g. how the energy usage would look like.
Thank you for making such an amazing game, I can't wait to see what lies in its future.
Link to comment
Share on other sites
2 answers to this suggestion
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now