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Huge clientlog.txt


Kilgenmus

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EDIT: By the way, i am very sorry but it appears to be my client log.  NOT the server log, so, i am sorry for posting on the wrong post.

 

I couldn't open it with anything i had at the moment, so i deleted them. But if i can recreate it, and if you suggest a program, i can look at it.

So, i tried playing for a little time. 30 minutes. And it created another log file (2,8 GB). I opened the file with EmEditor and the error that's repeating seems to be this;

 

...

Wed Jun 22 18:43:51 2016| GL DBG: HIGH TYPE_ERROR API 1000: glDrawElements has generated an error (GL_INVALID_FRAMEBUFFER_OPERATION)

Wed Jun 22 18:43:51 2016| GL DBG: HIGH TYPE_ERROR API 2162: glDrawElements failed because the currently set GL_DRAW_FRAMEBUFFER binding has incomplete status 'GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER' (GL_INVALID_FRAMEBUFFER_OPERATION)

Wed Jun 22 18:43:51 2016| void IndexedSubSet<Vertex>::render() const [with Vertex = cp::BlockVertex]:65: GLError in glDrawElements(GL_TRIANGLES, numIndices, GL_UNSIGNED_INT, 0): GL_INVALID_FRAMEBUFFER_OPERATION

...

 

And the 2162 Error repeats for 2.8 GB.

I don't know if it's related but i think this is the reason for that error;

 

...

Wed Jun 22 18:43:51 2016| Depth Texture: frame buffer incomplete!

Wed Jun 22 18:43:51 2016| GL DBG: HIGH TYPE_ERROR API 2162: glClear failed because the currently set GL_DRAW_FRAMEBUFFER binding has incomplete status 'GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER' (GL_INVALID_FRAMEBUFFER_OPERATION)

Wed Jun 22 18:43:51 2016| void Rendering::clear(const Color&):394: GLError in glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT): GL_INVALID_FRAMEBUFFER_OPERATION

Wed Jun 22 18:43:51 2016| "data\shaders\depth.vert":

...

 

Also, here is the start of the log file. Sorry, because i don't think i can send the file on my internet limit but it's the same error repeating anyway.

 

...

Wed Jun 22 18:43:43 2016| Client Beta Demo 0.8.5 r4408, running on Windows 8.1+.

Wed Jun 22 18:43:43 2016| CPU: GenuineIntel 2 Cores

Wed Jun 22 18:43:43 2016| Getting display mode... ok

Wed Jun 22 18:43:43 2016| Current display mode: 1366 x 768

Wed Jun 22 18:43:43 2016| Creating settings... loading... ok

Wed Jun 22 18:43:43 2016| Creating client window...Creating window, w: 1366, h: 768... ok

Wed Jun 22 18:43:44 2016| Creating GL context... ok

Wed Jun 22 18:43:44 2016| Setting window mode WindowedSeamless... ok

Wed Jun 22 18:43:44 2016| Creating client window ok

Wed Jun 22 18:43:44 2016| Init shader level... ok

Wed Jun 22 18:43:44 2016| Init rendering... starting rendering... initialize...OpenGL Context Information:

Wed Jun 22 18:43:44 2016| Version: 3.3

Wed Jun 22 18:43:44 2016| VersionString: 3.3.11672 Compatibility Profile/Debug Context

Wed Jun 22 18:43:44 2016| Vendor: ATI Technologies Inc.

Wed Jun 22 18:43:44 2016| Renderer: ATI Mobility Radeon HD 4500/5100 Series

Wed Jun 22 18:43:44 2016| GLSL Version: 3.30

Wed Jun 22 18:43:44 2016| Init GLEW... ok

Wed Jun 22 18:43:44 2016| Init Debug Message Callback... ok

Wed Jun 22 18:43:44 2016| Set VSync... ok

Wed Jun 22 18:43:44 2016| Secure BackBuffer... ok

Wed Jun 22 18:43:44 2016| Init Canvas...Create canvas of size 1366 x 768... ok

Wed Jun 22 18:43:44 2016| Init Canvas ok

Wed Jun 22 18:43:44 2016| Init Refraction Texture... ok

Wed Jun 22 18:43:44 2016| Init Post Processing... ok

Wed Jun 22 18:43:44 2016| Init Debug Renderers... ok

Wed Jun 22 18:43:44 2016| Rendering initialized

Wed Jun 22 18:43:44 2016| Init rendering ok

Wed Jun 22 18:43:44 2016| Check problematic drivers... ok

Wed Jun 22 18:43:44 2016| Init loading screen... ok

...

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  • Boxelware Team

Thanks, it's basically very verbose error logging. Can you post the entire error log up to the point where the message starts repeating? The part I'm particularly interested in is: does this

Wed Jun 22 18:43:51 2016| Depth Texture: frame buffer incomplete!

Wed Jun 22 18:43:51 2016| GL DBG: HIGH TYPE_ERROR API 2162: glClear failed because the currently set GL_DRAW_FRAMEBUFFER binding has incomplete status 'GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER' (GL_INVALID_FRAMEBUFFER_OPERATION)

Wed Jun 22 18:43:51 2016| void Rendering::clear(const Color&):394: GLError in glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT): GL_INVALID_FRAMEBUFFER_OPERATION

Wed Jun 22 18:43:51 2016| "data\shaders\depth.vert":

appear more than once?  And what are the 10 lines before it?

 

As a quick fix: It has something to do with the shadows. You probably don't have to disable shadows entirely, try different shadow settings such as lower quality and see if it still creates the error.

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So i recreated the error again. And i am posting the log pretty much fully except the repeating parts. Also, i was actually using shadows for big objects. Maybe i could try with full settings, but my pc is a pretty weak one :P I don't know if it is about that. Also here is a picture showing my settings. I don't know if they are in the log file. Normally i play borderless, windowed just to take a screenshot.

zgsfkKX.png?2

clientlog.short.txt

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  • 5 months later...

I am also getting several 15-ish megabyte-sized logs with repeating error messages. Here is the log with everything up to where it starts repeating:

 

-------

 

Mon Nov 28 00:23:23 2016| Client started: "E:\SteamLibrary\steamapps\common\Avorion\bin\Avorion.exe" "--serverpath=bin/AvorionServer.exe"

Mon Nov 28 00:23:24 2016| Init Steamworks... ok

Mon Nov 28 00:23:24 2016| Client Beta 0.9.7 r6709, running on Windows 8.1+.

Mon Nov 28 00:23:24 2016| CPU: GenuineIntel 8 Cores

Mon Nov 28 00:23:24 2016| Getting display mode... ok

Mon Nov 28 00:23:24 2016| Current display mode: 2560 x 1080

Mon Nov 28 00:23:24 2016| Creating settings... loading... ok

Mon Nov 28 00:23:24 2016| Creating client window...Detected 1 displays

Mon Nov 28 00:23:24 2016| Display 0: x: 0, y: 0, w: 2560, h: 1080

Mon Nov 28 00:23:24 2016| Using display 0

Mon Nov 28 00:23:24 2016| Creating window, x: 0, y: 0, w: 2560, h: 1080... ok

Mon Nov 28 00:23:24 2016| Creating GL context... ok

Mon Nov 28 00:23:24 2016| Setting window mode FullScreen... ok

Mon Nov 28 00:23:24 2016| Creating client window ok

Mon Nov 28 00:23:24 2016| Init shader level... ok

Mon Nov 28 00:23:24 2016| Init rendering... starting rendering... initialize...OpenGL Context Information:

Mon Nov 28 00:23:24 2016| Version: 4.5

Mon Nov 28 00:23:24 2016| VersionString: 4.5.0 NVIDIA 373.06

Mon Nov 28 00:23:24 2016| Vendor: NVIDIA Corporation

Mon Nov 28 00:23:24 2016| Renderer: GeForce GTX 970/PCIe/SSE2

Mon Nov 28 00:23:24 2016| GLSL Version: 4.50 NVIDIA

Mon Nov 28 00:23:24 2016| Init GLEW... ok

Mon Nov 28 00:23:24 2016| Init Debug Message Callback... ok

Mon Nov 28 00:23:24 2016| Set VSync... ok

Mon Nov 28 00:23:24 2016| Secure BackBuffer... ok

Mon Nov 28 00:23:24 2016| Init Canvas...Create canvas of size 3135 x 1322... ok

Mon Nov 28 00:23:24 2016| Init Canvas ok

Mon Nov 28 00:23:24 2016| Init Refraction Texture... ok

Mon Nov 28 00:23:24 2016| Init Post Processing... ok

Mon Nov 28 00:23:24 2016| Init Debug Renderers... ok

Mon Nov 28 00:23:24 2016| Rendering initialized

Mon Nov 28 00:23:24 2016| Init rendering ok

Mon Nov 28 00:23:24 2016| Check problematic drivers... ok

Mon Nov 28 00:23:24 2016| Init loading screen... ok

Mon Nov 28 00:23:24 2016| Draw first loading screen... draw... ok

Mon Nov 28 00:23:24 2016| Init SFX... ok

Mon Nov 28 00:23:24 2016| Init Input... ok

Mon Nov 28 00:23:24 2016| Init GameInput... ok

Mon Nov 28 00:23:24 2016| Init Main Menu... ok

Mon Nov 28 00:23:25 2016| Init Music... ok

Mon Nov 28 00:23:25 2016| Apply loaded settings... ok

Mon Nov 28 00:23:25 2016| Client initialized

Mon Nov 28 00:23:30 2016| Client UDP: Error receiving from 127.0.0.1, error: An existing connection was forcibly closed by the remote host, received bytes: 0

Mon Nov 28 00:23:35 2016| UDP closed

Mon Nov 28 00:23:35 2016| Client UDP: Connection closed

Mon Nov 28 00:23:43 2016| Starting server 'bin/AvorionServer.exe' with arguments '--name server --seed hknlp7F7Lk --difficulty -1 --infiniteResources 0 --port 27000 --public 1 --exit-on-last-admin-logout --admin 76561197976695367 --use-steam-networking false --threads 7 '

Mon Nov 28 00:23:45 2016| Waiting for Online polling threads

Mon Nov 28 00:23:45 2016| Online polling threads finished

Mon Nov 28 00:23:45 2016| Waiting for LAN polling threads

Mon Nov 28 00:23:45 2016| LAN polling threads finished

Mon Nov 28 00:23:45 2016| desired: ip, init: steam

Mon Nov 28 00:23:45 2016| Connecting to server at 127.0.0.1:27000:27000

Mon Nov 28 00:23:45 2016| Client UDP: Error receiving from 127.0.0.1, error: An existing connection was forcibly closed by the remote host, received bytes: 0

Mon Nov 28 00:24:05 2016| UDP closed

Mon Nov 28 00:24:05 2016| Client UDP: Connection closed

Mon Nov 28 00:24:05 2016| desired: ip, init: ip

Mon Nov 28 00:24:05 2016| Client: attempting to connect to 127.0.0.1:27000

Mon Nov 28 00:24:05 2016| Client UDP: Error receiving from 127.0.0.1, error: An existing connection was forcibly closed by the remote host, received bytes: 0

Mon Nov 28 00:24:05 2016| Client UDP: Error receiving from 127.0.0.1, error: An existing connection was forcibly closed by the remote host, received bytes: 0

Mon Nov 28 00:24:05 2016| UDP closed

Mon Nov 28 00:24:05 2016| Client UDP: Connection closed

Mon Nov 28 00:24:05 2016| Client: connection established

Mon Nov 28 00:24:08 2016| Received system error: Connection refused: Player Tzarro is already logged in.

Mon Nov 28 00:24:08 2016| client received DC message

Mon Nov 28 00:24:10 2016| Client TCP: Error occurred in send: An established connection was aborted by the software in your host machine

Mon Nov 28 00:24:10 2016| UDP closed

Mon Nov 28 00:24:10 2016| Client UDP: Connection closed

Mon Nov 28 00:25:05 2016| GL DBG: HIGH TYPE_ERROR API 1281: GL_INVALID_VALUE error generated. View frustum must not have a zero values of: (right-left), (top-bottom), or (zFar-zNear).

Mon Nov 28 00:25:05 2016| GL DBG: HIGH TYPE_ERROR API 1281: GL_INVALID_VALUE error generated. View frustum must not have a zero values of: (right-left), (top-bottom), or (zFar-zNear).

Mon Nov 28 00:25:05 2016| GL DBG: HIGH TYPE_ERROR API 1281: GL_INVALID_VALUE error generated. View frustum must not have a zero values of: (right-left), (top-bottom), or (zFar-zNear).

 

-------

 

And that last bit keeps on repeating.

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