Making ships too big is bad for your health. Together with spent millions of money, resources for monstrous shields, generators, engines and thrusters amout you also need ten times more crew members each resource upgrade. And from medium iron's ship payment of 3k /hour you must pay millions at the avorion stage (if you dont build little little little cargo ship with OP cargo module). I havent got there yet but already got a situation when i couldnt pay my crew and had to sell ~60k of farmed scrapyard resources.
I would pleasantly exchange +6 armed turrets for a module, which will replace 10%, 20%, 30%, 50% of my damned crew, together taking -20% -40% -60% of my generated power, so i wont farm pirate asteroids and scrapyards so hard!!
To not make it too OP and able to replace whole crew, you can make restriction to put only one module at a time or have 5 legendary -20% modules together to make you not suffer. Make it not drop from pirates and each of them will cost like 1-2 millions
Suggestion
Masyaka
Making ships too big is bad for your health. Together with spent millions of money, resources for monstrous shields, generators, engines and thrusters amout you also need ten times more crew members each resource upgrade. And from medium iron's ship payment of 3k /hour you must pay millions at the avorion stage (if you dont build little little little cargo ship with OP cargo module). I havent got there yet but already got a situation when i couldnt pay my crew and had to sell ~60k of farmed scrapyard resources.
I would pleasantly exchange +6 armed turrets for a module, which will replace 10%, 20%, 30%, 50% of my damned crew, together taking -20% -40% -60% of my generated power, so i wont farm pirate asteroids and scrapyards so hard!!
To not make it too OP and able to replace whole crew, you can make restriction to put only one module at a time or have 5 legendary -20% modules together to make you not suffer. Make it not drop from pirates and each of them will cost like 1-2 millions
Does anybody supports my idea?
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