One little bit of reality that bothers about this game is what happens to all the crews on the ships I blow up or salvage. What bothers me isn't the fact some of them end up deaded, what bothers me is no one even tries to get off the ships.
We all (mostly) know this just isn't a game function, at least not yet. I have no idea if it's ever going to be, but some thoughts on an "easier" way to include it.
The simplest way to do this IMHO is to usurp the cargo function when you're salvaging a freighter. When you do, it spits out cargo pods. It would seem logical and simple to have any "shot down" ships eject a number of life pods, which in reality could just be re-skinned cargo containers. Treat them as stasis pods, the crew inside are asleep.
These would go into your cargo hold; meaning no cargo hold, no chance of rescue/reward. We get a pop up for no cargo space, we should be able to get a pop up for "do you want to pick up survivors" so players can role play evil grins and let them float.
As for the pods:
-First off: You can always drop anyone at any facility with the means to house/feed them for free; If you need the room, you need the room. No rewards are given for this.
-Friendly/Places That Like You: Crew would need to be returned to a Shipyard or Repair facility. Reward given same as taking out Pirates as well as a faction boost for saving fellow sailors etc.
-Pirates: Need to be taken to a Military Outpost for drinks...er...Interrogation. Reward for generic Pirates a small pence for each one. This also opens up the Electronic Bulletin Board to require picking up and returning __(insert name here)__ from the wipe out Pirates in sector missions to collect your bounty instead of never having to leave the sector afterwards and them taking your word for it. Both kinds of missions could be offered to spice up the game play and allow the simple missions to stay on board.
-Aliens: They would drop very few pods, if any. Like all things Alien, finding the one or two that elevate over the collective "kill everything that moves that isn't us" mentality should be a somewhat rare occurrence. These should have to be turned over to a Research Facility and should pay handsomely...
-Non Combatants should be always be picked up and can be dropped off at any facility. A Merchant should pay handsomely, however the reward can only be collected if they are returned to a facility that is run by their faction. We already get their home sector if we ask, this gives us an excuse to go there. Also, a Freight Company should pay nice as well if you return Crew/Cargo back to it's rightful owner; ie a facility run by the ship's home faction.
Just some random thoughts on a pieces part of the game that would add a dimension by using as many assets as possible that are already in there. In addition to adding depth to the game play, this kind of stuff opens up a ton of room for story lines, role play and modding.
Suggestion
Doc Savage NDMF
One little bit of reality that bothers about this game is what happens to all the crews on the ships I blow up or salvage. What bothers me isn't the fact some of them end up deaded, what bothers me is no one even tries to get off the ships.
We all (mostly) know this just isn't a game function, at least not yet. I have no idea if it's ever going to be, but some thoughts on an "easier" way to include it.
The simplest way to do this IMHO is to usurp the cargo function when you're salvaging a freighter. When you do, it spits out cargo pods. It would seem logical and simple to have any "shot down" ships eject a number of life pods, which in reality could just be re-skinned cargo containers. Treat them as stasis pods, the crew inside are asleep.
These would go into your cargo hold; meaning no cargo hold, no chance of rescue/reward. We get a pop up for no cargo space, we should be able to get a pop up for "do you want to pick up survivors" so players can role play evil grins and let them float.
As for the pods:
-First off: You can always drop anyone at any facility with the means to house/feed them for free; If you need the room, you need the room. No rewards are given for this.
-Friendly/Places That Like You: Crew would need to be returned to a Shipyard or Repair facility. Reward given same as taking out Pirates as well as a faction boost for saving fellow sailors etc.
-Pirates: Need to be taken to a Military Outpost for drinks...er...Interrogation. Reward for generic Pirates a small pence for each one. This also opens up the Electronic Bulletin Board to require picking up and returning __(insert name here)__ from the wipe out Pirates in sector missions to collect your bounty instead of never having to leave the sector afterwards and them taking your word for it. Both kinds of missions could be offered to spice up the game play and allow the simple missions to stay on board.
-Aliens: They would drop very few pods, if any. Like all things Alien, finding the one or two that elevate over the collective "kill everything that moves that isn't us" mentality should be a somewhat rare occurrence. These should have to be turned over to a Research Facility and should pay handsomely...
-Non Combatants should be always be picked up and can be dropped off at any facility. A Merchant should pay handsomely, however the reward can only be collected if they are returned to a facility that is run by their faction. We already get their home sector if we ask, this gives us an excuse to go there. Also, a Freight Company should pay nice as well if you return Crew/Cargo back to it's rightful owner; ie a facility run by the ship's home faction.
Just some random thoughts on a pieces part of the game that would add a dimension by using as many assets as possible that are already in there. In addition to adding depth to the game play, this kind of stuff opens up a ton of room for story lines, role play and modding.
As always, YMMV.
Cheers..!
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