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Patchnotes March 27th, 2017


koonschi
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  • Boxelware Team

Patch 0.11.0.7844

 

Date: March 27th, 2017

 

In this patch we've improved a few features and improvements that we actually wanted to add to the groups update from last time, but that didn't make it in time.

 

We also improved the compatibility for Intel HD graphics, so if you have one of these onboard Intel GPUs, please try out the current build since we'd love to hear how Avorion is performing now. We have a few devices that we can test on, but it's impossible for us to test on every since Intel GPU there is, so we need your feedback!

 

Here are the full patch notes:

 

Gameplay

  • Infinite turrets in creative mode
    • You'll still have to find the turrets, but you can build as many as you want once you found one

    [*]Added hotkeys for toggling ship systems

    • These hotkeys are unassigned at first, you'll have to assign them yourself

     

    [*]Big infected asteroids can no longer be claimed

    [*]Military outposts have turrets

    [*]Number of crew members at crew boards scales with distance to galaxy center

    [*]Very large numbers for crew boards when in creative mode

    [*]Added numeric display of velocity and hyperspace cooldown

    [*]Added new hints for death, dropped items, insurance and reconstruction sites

Balancing

  • Reduced reputation gain by trading
  • Resource depots have a max amount of reputation that can be gained during a time period
    • This is to prevent buying reputation at a faction

Scripting API

  • Added an interface to the EnergySystem component that allows management of energy for ships and stations
  • Sounds can now be played via scripts

Client

  • Improved loading performance on first loading screen when players have very many inventory items
  • Loading screen is now more responsive
    • Windows shouldn't complain about the application not responding any more (which was a false positive anyways)

    [*]Improved logging for potential graphics problems

    [*]Improved support for Intel HD 3000 (should be working now)

    [*]Improved support for Intel HD 4000 (should be working now)

    [*]Driver warning doesn't get obstructed by main window any more

    [*]Added a x0.25 subsampling setting

    [*]Added a --gl-debug option to client command line options to explicitly enable debug GL contexts

Server

  • Added --version command to print server version
  • Improved performance and data output of /status command

Misc

  • Improved crash handler for windows builds to give more accurate information
  • Improved log file naming so sorting by name also sorts by date

Fixes

 

"These were all user bug reports, so thank you very much for reporting these and helping us improve Avorion!"

  • Fixed Xsotan attacking a sector again and again even if nothing ever happens, leading to massive amounts of ships in the sector
  • Fixed a crash when turrets register wrongly at another non-craft object
  • Fixed a few typos
  • Fixed a crash in fake distress signal
  • Fixed a crash when deleting root block and pressing undo
  • Fixed a crash when client and server mods are out of sync (the mods still won't work though, but the game won't crash anymore but print an error)
  • Fixed non-homing missiles of turrets with independent targeting
  • Fixed an error where shaders would unnecessarily be printed to log on Intel
  • Fixed a few cases where docking AI would get stuck

 

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In this patch we've improved a few features and improvements that we actually wanted to add to the groups update from last time, but that didn't make it in time.

 

would love to know what these group features are

 

Big infected asteroids can no longer be claimed

erm, infected with what? ore \ good stuff like money ? virus \ nasty stuff that kills crew?

what are these and how do they look?

do i need to look out for an enemy that isnt a ship?

 

p.s: im a new player

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In this patch we've improved a few features and improvements that we actually wanted to add to the groups update from last time, but that didn't make it in time.

 

would love to know what these group features are

 

Big infected asteroids can no longer be claimed

erm, infected with what? ore \ good stuff like money ? virus \ nasty stuff that kills crew?

what are these and how do they look?

do i need to look out for an enemy that isnt a ship?

 

p.s: im a new player

 

Don't worry. When you see them, you'll go "Ooooh! THOSE infected asteroids!"

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