Boxelware Team koonschi Posted March 27, 2017 Boxelware Team Share Posted March 27, 2017 Patch 0.11.0.7844 Date: March 27th, 2017 In this patch we've improved a few features and improvements that we actually wanted to add to the groups update from last time, but that didn't make it in time. We also improved the compatibility for Intel HD graphics, so if you have one of these onboard Intel GPUs, please try out the current build since we'd love to hear how Avorion is performing now. We have a few devices that we can test on, but it's impossible for us to test on every since Intel GPU there is, so we need your feedback! Here are the full patch notes: Gameplay Infinite turrets in creative modeYou'll still have to find the turrets, but you can build as many as you want once you found one [*]Added hotkeys for toggling ship systems These hotkeys are unassigned at first, you'll have to assign them yourself [*]Big infected asteroids can no longer be claimed [*]Military outposts have turrets [*]Number of crew members at crew boards scales with distance to galaxy center [*]Very large numbers for crew boards when in creative mode [*]Added numeric display of velocity and hyperspace cooldown [*]Added new hints for death, dropped items, insurance and reconstruction sites Balancing Reduced reputation gain by trading Resource depots have a max amount of reputation that can be gained during a time periodThis is to prevent buying reputation at a faction Scripting API Added an interface to the EnergySystem component that allows management of energy for ships and stations Sounds can now be played via scripts Client Improved loading performance on first loading screen when players have very many inventory items Loading screen is now more responsiveWindows shouldn't complain about the application not responding any more (which was a false positive anyways) [*]Improved logging for potential graphics problems [*]Improved support for Intel HD 3000 (should be working now) [*]Improved support for Intel HD 4000 (should be working now) [*]Driver warning doesn't get obstructed by main window any more [*]Added a x0.25 subsampling setting [*]Added a --gl-debug option to client command line options to explicitly enable debug GL contexts Server Added --version command to print server version Improved performance and data output of /status command Misc Improved crash handler for windows builds to give more accurate information Improved log file naming so sorting by name also sorts by date Fixes "These were all user bug reports, so thank you very much for reporting these and helping us improve Avorion!" Fixed Xsotan attacking a sector again and again even if nothing ever happens, leading to massive amounts of ships in the sector Fixed a crash when turrets register wrongly at another non-craft object Fixed a few typos Fixed a crash in fake distress signal Fixed a crash when deleting root block and pressing undo Fixed a crash when client and server mods are out of sync (the mods still won't work though, but the game won't crash anymore but print an error) Fixed non-homing missiles of turrets with independent targeting Fixed an error where shaders would unnecessarily be printed to log on Intel Fixed a few cases where docking AI would get stuck Link to comment Share on other sites More sharing options...
Laserzwei Posted March 27, 2017 Share Posted March 27, 2017 Added an interface to the EnergySystem component that allows management of energy for ships and stations Thank you! Link to comment Share on other sites More sharing options...
Jack_Miron Posted March 28, 2017 Share Posted March 28, 2017 thx for patch! Link to comment Share on other sites More sharing options...
Splutty Posted March 28, 2017 Share Posted March 28, 2017 Steam just rolled out another patch for me? One that SteamCMD apparently can't pick up.. Link to comment Share on other sites More sharing options...
Sim_Ian Posted March 29, 2017 Share Posted March 29, 2017 Steam just rolled out another patch for me? One that SteamCMD apparently can't pick up.. Could be just a client side patch, It would be useful if the patch notes could state if a server update is required though. Link to comment Share on other sites More sharing options...
Cr0ss0vr Posted March 29, 2017 Share Posted March 29, 2017 In this patch we've improved a few features and improvements that we actually wanted to add to the groups update from last time, but that didn't make it in time. would love to know what these group features are Big infected asteroids can no longer be claimed erm, infected with what? ore \ good stuff like money ? virus \ nasty stuff that kills crew? what are these and how do they look? do i need to look out for an enemy that isnt a ship? p.s: im a new player Link to comment Share on other sites More sharing options...
Splutty Posted March 29, 2017 Share Posted March 29, 2017 In this patch we've improved a few features and improvements that we actually wanted to add to the groups update from last time, but that didn't make it in time. would love to know what these group features are Big infected asteroids can no longer be claimed erm, infected with what? ore \ good stuff like money ? virus \ nasty stuff that kills crew? what are these and how do they look? do i need to look out for an enemy that isnt a ship? p.s: im a new player Don't worry. When you see them, you'll go "Ooooh! THOSE infected asteroids!" Link to comment Share on other sites More sharing options...
Cr0ss0vr Posted March 31, 2017 Share Posted March 31, 2017 Don't worry. When you see them, you'll go "Ooooh! THOSE infected asteroids!" doesnt sound very reassuring... Link to comment Share on other sites More sharing options...
printf Posted April 5, 2017 Share Posted April 5, 2017 Thanks a lot for the Sound playback via script! Link to comment Share on other sites More sharing options...
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