Several factors already scale based on your distance; tech level, mineral availability, ship scale. But it seems that the number of crew available to hire on stations doesn't increase, even as you enter areas where you're more likely to need a lot more crew.
I personally find it frustrating to finally have enough minerals to make a big ship and then have to spend an hour or two desperately looking for five hundred more mechanics while my ship decays out from under me (or a similar situation with a new ship built from a 1x1x1 block), so I'd like to suggest scaling and increasing the number of specialized crewmen for hire as you head towards the center.
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Wiawyr
Several factors already scale based on your distance; tech level, mineral availability, ship scale. But it seems that the number of crew available to hire on stations doesn't increase, even as you enter areas where you're more likely to need a lot more crew.
I personally find it frustrating to finally have enough minerals to make a big ship and then have to spend an hour or two desperately looking for five hundred more mechanics while my ship decays out from under me (or a similar situation with a new ship built from a 1x1x1 block), so I'd like to suggest scaling and increasing the number of specialized crewmen for hire as you head towards the center.
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