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Ideas to make the galaxy more "alive"?


Pob

Suggestion

Personally I'd like to see some more variation, a larger pool of different encounters & events.

Especially thing that make the galaxy seem more "alive"

 

By this I don't just mean more variation is the pirate attack waves but more variation in the types of encounters/events 

 

Let's make a list of ideas for the dev's to borrow/steal/use

 

here's a couple of ideas and I'd like to throw out to get this started and I'd encourage others to add to this.

 

1 - NPC faction wars, at the moment if two NPC factions are at war then any time you are in a sector controlled by faction X, then you might get an attack wave by faction Z, this seems to occure at any time in any controlled sector even if it's on the far side of the faction or deep inside the faction territory.

This generates a 2nd event where X sends in reinforcements, Z forces are defeated (I've never seen them win) and that's the end until the next attack.

I'd like to see this changed/expanded, limit the events to a battle front, draw circles around controlled sectors  in the same way territory is done, all sectors controlled by the opposing faction inside the circle become the battle front/area.

Give the NPC's a way to conquer sectors so that the war can progress and one side can slowly consume the other.

 

Players can help in the war in different ways, war effort missions from station bulletin boards

- Shipyards can request materials that would give an increase in the number of ships in attack/defence waves

- Military Outpost can ask the player to be a mercenary and go help in an attack or defence of a sector

- Equipment Dock can request materials that would give an increase in the weapons of ships in attack/defence waves

Other effects

- cost of armed turrets increase, both selling and buying

- mark battle zones on the map

- let the player know the war is going on

 

2 - stranded ship distress call, this is a variation of the under attack by pirates, if it's not an ambush then a ship that's stranded by equipment malfunction and needs extra crew to repair, you'll need to transfer Mechanics or Engineers (not generic crew) to get a reward

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An event for faction wars could be if each faction revives one Capital ship at boss size a capital ship battle were you can fight with or against these (you know similar to the capital ships from E:D)

In case of destruction of one the factions could give the player missions to retrieve the ship (by transporting materials and and gods maybe crew as well to the ship and escort it back to a faction owned sector

The other faction could send attackers and try's to board it (when it's implemented) and an players pay to bring the ship to them (by eliminating defence and boarding)

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Right now there is very little independent (non-faction) traffic. You can't be the only independent person out there... so where are the other independent traders, bounty hunters, explorers, miners, etc.?

 

Once you have independents you can have territorial disputes over mining, smuggler detected by locals and running (do you help him or help stop him?), etc.

 

And in conflict zones I could see military bases giving you missions like "find and destroy enemy flagship", "board and capture enemy scout", or even participation like "scout enemy facilities in sector xyz" or even capturing enemy facilities to capture and control sectors.

 

There are lots of possibilities depending upon how far they want to take the conflict zone concept

 

 

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<s>Possession is 9/10ths of the law, right?

 

Sector ownership should be with whoever has one or more functional stations present. Co-ownership should be possible.

 

To take over a sector, you'd have to destroy those stations and start one of your own. Or, I suppose, build your own station and defend it for partial ownership.</s> <i>Err... well, given that's how my client is currently acting, I probably shouldn't have suggested this...</i>

 

As for attack waves, they should have to come from somewhere, so ideally there'd be a background calculation about how many ships the nearest attacker-allied shipyard (within a max radius) could produce in a given period of time. That would let you defeat an armada and not have to do it again every 5 minutes. It would give you a chance to find the source and destroy it.

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