Personally I'd like to see some more variation, a larger pool of different encounters & events.
Especially thing that make the galaxy seem more "alive"
By this I don't just mean more variation is the pirate attack waves but more variation in the types of encounters/events
Let's make a list of ideas for the dev's to borrow/steal/use
here's a couple of ideas and I'd like to throw out to get this started and I'd encourage others to add to this.
1 - NPC faction wars, at the moment if two NPC factions are at war then any time you are in a sector controlled by faction X, then you might get an attack wave by faction Z, this seems to occure at any time in any controlled sector even if it's on the far side of the faction or deep inside the faction territory.
This generates a 2nd event where X sends in reinforcements, Z forces are defeated (I've never seen them win) and that's the end until the next attack.
I'd like to see this changed/expanded, limit the events to a battle front, draw circles around controlled sectors in the same way territory is done, all sectors controlled by the opposing faction inside the circle become the battle front/area.
Give the NPC's a way to conquer sectors so that the war can progress and one side can slowly consume the other.
Players can help in the war in different ways, war effort missions from station bulletin boards
- Shipyards can request materials that would give an increase in the number of ships in attack/defence waves
- Military Outpost can ask the player to be a mercenary and go help in an attack or defence of a sector
- Equipment Dock can request materials that would give an increase in the weapons of ships in attack/defence waves
Other effects
- cost of armed turrets increase, both selling and buying
- mark battle zones on the map
- let the player know the war is going on
2 - stranded ship distress call, this is a variation of the under attack by pirates, if it's not an ambush then a ship that's stranded by equipment malfunction and needs extra crew to repair, you'll need to transfer Mechanics or Engineers (not generic crew) to get a reward
Suggestion
Pob
Personally I'd like to see some more variation, a larger pool of different encounters & events.
Especially thing that make the galaxy seem more "alive"
By this I don't just mean more variation is the pirate attack waves but more variation in the types of encounters/events
Let's make a list of ideas for the dev's to borrow/steal/use
here's a couple of ideas and I'd like to throw out to get this started and I'd encourage others to add to this.
1 - NPC faction wars, at the moment if two NPC factions are at war then any time you are in a sector controlled by faction X, then you might get an attack wave by faction Z, this seems to occure at any time in any controlled sector even if it's on the far side of the faction or deep inside the faction territory.
This generates a 2nd event where X sends in reinforcements, Z forces are defeated (I've never seen them win) and that's the end until the next attack.
I'd like to see this changed/expanded, limit the events to a battle front, draw circles around controlled sectors in the same way territory is done, all sectors controlled by the opposing faction inside the circle become the battle front/area.
Give the NPC's a way to conquer sectors so that the war can progress and one side can slowly consume the other.
Players can help in the war in different ways, war effort missions from station bulletin boards
- Shipyards can request materials that would give an increase in the number of ships in attack/defence waves
- Military Outpost can ask the player to be a mercenary and go help in an attack or defence of a sector
- Equipment Dock can request materials that would give an increase in the weapons of ships in attack/defence waves
Other effects
- cost of armed turrets increase, both selling and buying
- mark battle zones on the map
- let the player know the war is going on
2 - stranded ship distress call, this is a variation of the under attack by pirates, if it's not an ambush then a ship that's stranded by equipment malfunction and needs extra crew to repair, you'll need to transfer Mechanics or Engineers (not generic crew) to get a reward
Link to comment
Share on other sites
4 answers to this suggestion
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now