A great deal of suggestions on this forums regard convenience and quality-of life improvements. The problem with some of these proposed changes is that they would pull away from a vaguely-defined feeling of authenticity to gameplay. For instance, carefully crawling up to a station to dock makes the game feel like more of a space game, but after doing it hundreds of times, it's just a tedious chore.
Might I humbly suggest the following to the Avorion team:
Consider adding in convenience and quality-of-life improvements at staggered intervals throughout the game, gated behind purchases or questlines. Thus, new players still feel the tedium that adds to the aesthetics of the game, but also enjoy that sweet, sweet power gain as they progress in their journey and old chores become a thing of the past.
For instance, every faction headquarters gets a new option for 'systems logistics upgrades'. As the player gets closer to the core, more and more options become available, at an increasing cost of credits and/or ores. Upgrades could include:
Increasing docking distance/docking makes the ship instantly freeze if under 300 km/h
Odometer of player ship, including estimate stopping distance
saving system upgrade loadouts, to enable quickly switching between fight mode/travel mode
automated turret placing in build mode
increased fighter return speed
increased item pickup range
retroactively restricting ship size such that you can't build above X cubic meters until you buy this upgrade
ditto, crew size
ditto, critical block types such as the power generator or shield generator
anything anyone has made a mod for
etc.
Again, the critical advantage here is having your cake and eating it too: little tasks add authenticity to the game, and automating them away gives the player a sweet, sweet feeling of power gain as they progress through the game.
Suggestion
Hoshizora
A great deal of suggestions on this forums regard convenience and quality-of life improvements. The problem with some of these proposed changes is that they would pull away from a vaguely-defined feeling of authenticity to gameplay. For instance, carefully crawling up to a station to dock makes the game feel like more of a space game, but after doing it hundreds of times, it's just a tedious chore.
Might I humbly suggest the following to the Avorion team:
Consider adding in convenience and quality-of-life improvements at staggered intervals throughout the game, gated behind purchases or questlines. Thus, new players still feel the tedium that adds to the aesthetics of the game, but also enjoy that sweet, sweet power gain as they progress in their journey and old chores become a thing of the past.
For instance, every faction headquarters gets a new option for 'systems logistics upgrades'. As the player gets closer to the core, more and more options become available, at an increasing cost of credits and/or ores. Upgrades could include:
Again, the critical advantage here is having your cake and eating it too: little tasks add authenticity to the game, and automating them away gives the player a sweet, sweet feeling of power gain as they progress through the game.
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