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The suggestion for handling suggestions regarding convenience suggestions


Hoshizora

Suggestion

A great deal of suggestions on this forums regard convenience and quality-of life improvements. The problem with some of these proposed changes is that they would pull away from a vaguely-defined feeling of authenticity to gameplay. For instance, carefully crawling up to a station to dock makes the game feel like more of a space game, but after doing it hundreds of times, it's just a tedious chore.

 

Might I humbly suggest the following to the Avorion team:

 

Consider adding in convenience and quality-of-life improvements at staggered intervals throughout the game, gated behind purchases or questlines. Thus, new players still feel the tedium that adds to the aesthetics of the game, but also enjoy that sweet, sweet power gain as they progress in their journey and old chores become a thing of the past.

 

For instance, every faction headquarters gets a new option for 'systems logistics upgrades'. As the player gets closer to the core, more and more options become available, at an increasing cost of credits and/or ores. Upgrades could include:

  • Increasing docking distance/docking makes the ship instantly freeze if under 300 km/h
  • Odometer of player ship, including estimate stopping distance
  • saving system upgrade loadouts, to enable quickly switching between fight mode/travel mode
  • automated turret placing in build mode
  • increased fighter return speed
  • increased item pickup range
  • retroactively restricting ship size such that you can't build above X cubic meters until you buy this upgrade
  • ditto, crew size
  • ditto, critical block types such as the power generator or shield generator
  • anything anyone has made a mod for
  • etc.

 

Again, the critical advantage here is having your cake and eating it too: little tasks add authenticity to the game, and automating them away gives the player a sweet, sweet feeling of power gain as they progress through the game.

 

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Note, crew is already restricted by managment roles.

Add crew quarters to the critical block type bullet point section and that issue would solved.

IDK about it all, restricting volume would be enough to cause an effect on "critical" blocks without being redundant.

I think the world settings should have options to configure things like this if they were to implemented.

If this was the case, I would say signed.

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  • Boxelware Team

There are already some things planned that would fall into this category. Later on it will be possible to build docking blocks of higher level that would increase the distance needed to dock. Or for picking up loot there will be a special fighter class/drone class. So that the player doesn't have to fly to every bit anymore.

Additionally the dev wants to have a favorite function for turrets and upgrades, that will make the quick transition a lot easier.

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