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Turret types, AI controlled turrets, and other weapon ideas


Adramos

Suggestion

Firstly, congratulations on a successful kickstarter, I look forward to the full game. Now for the suggestions.

 

    Turret sizes/types: I think that turrets should come in a variety of sizes. Think of it in the scale of a PT boat, a destroyer, a cruiser, and a battleship. They all have different armaments based on their sizes. PT boats have LMGs, recent US destroyers a 127mm gun, cruisers have guided missiles and torpedoes, and battleships have massive 300mm+ twin or triple barreled turets. Not to mention CIWS turrets for anti missile and anti fighter defense. You could have turrets scale up or turrets that are made for specific types of ships, large twin-quad barreled turrets with long reload for monster ships that can take a beating, small medium barreled turrets for corvette/frigate classes, and the standard turrets you have in game now as CIWS or gunboat turrets.

 

AI controlled turrets: I've seen automated weapons in to be added and i'd like to give a suggestion on how to implement it. I'll give an example, lets say you are being attacked by 5 ships and you have 5 turrets. You have your turrets mapped to the numpad or so you can choose what turrets you want to shoot. You lock onto a ship and press the turrets number and the AI takes over and fires on that ship. Repeat till all turrets are engaging different vessels. AI turret take over could come up with a prompt in case you do it accidentally, or you could go into your ship tab and set what turrets you want to be AI controlled. What I have in mind is a ship that can do this: http://static.comicvine.com/uploads/original/11/119238/3436637-stargate_daedalus.jpg

 

Weaponry: I've seen the weapons list and would like ask about it. Will there be static railguns that arent turrets, like a MAC from Halo? Will there be missile silos for placement into the ship? Would it be possible to have weapons that fold out from a ship or have blocks that move to reveal a weapon, something like a hatch or pod bay. Here's an image to show what I mean. http://www.aerospaceweb.org/aircraft/fighter/f22/f22_schem_04.jpg

 

That's about all of the suggestions I have, thanks for reading.

 

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  • Boxelware Team

Hi Adramos, thank you!

 

We already have a lot planned and also very much implemented. We have many different kinds of turrets, all with a distinctive look and varying number of barrels. They already have a different scale for turret and base depending on their strength.

You can see some in the ending screen of the demo.

 

Ai controlled turrets are planned and we have an idea how to do it, but we'll have to try it to make it feel good and work out all the details.

 

And huge static guns with lots of recoil, I like the idea!

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Man it took me a while to find this

 

http://halo.bungie.org/misc/sloftus_poa/images/POA-MAC_Schematic.jpg

 

This shows a Mass Accelerator Cannon in a ship from the Halo universe. Its basically a scaled up static railgun or mass driver. It takes a long time to charge up its capacitors after firing. This applies to basically any ship from the halo universe with a MAC inside, high damage and high power usage with the UNSC frigates firing 600 ton(3,000 ton for orbital emplacements), 9.1 meter long tungsten/depleted uranium slugs at thirty kilometers per second or 12,000 kilometers per second on orbital emplacements. Note that these slugs are unguided so you get one shot so you have to aim perfectly. I dont know if the scale of these weapons would make it over, but magnetic guns built into the hull seems like a good idea to me.

 

Traditional propellant based weapons would work as well, but with a great deal more recoil compared to a magnetic weapon

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