StormWing0 Posted May 13, 2016 Share Posted May 13, 2016 I figured this would be kind funny to come up with. Since the turrets are a tad semi-random right now being able to slap turret block parts here and there to make even more dangerous or specialized turrets. Just an idea but it'd be interesting. :) Link to comment Share on other sites More sharing options...
0 Boxelware Team Qui_Sum Posted May 13, 2016 Boxelware Team Share Posted May 13, 2016 Do you mean building turrets yourself? In the full game you will be able to research at turret lab stations so you can develop the guns you like Link to comment Share on other sites More sharing options...
0 StormWing0 Posted May 13, 2016 Author Share Posted May 13, 2016 Yep being able to build the guns yourself was the general idea I was getting at. Nice to know being able to get more turrets outside of blowing up enemy ships is coming. :) Link to comment Share on other sites More sharing options...
0 InflamedSebi Posted May 14, 2016 Share Posted May 14, 2016 There was a 2D space game (forgot name) which did that. There were several gun parts that influenced the gun in different ways like: Gunmount | D ( xx rounds per minute(rpm)/ x dmg / range x /speed x m/s / x energy per shot (eps) ) Barrel | ] ( dmg +x / eps + x% ) Barrel | = ( Range +x / eps +x ) Barrel | H ( rpm +x / eps + x% ) Barrel | > ( speed + x% /eps + x ) this ended up in huge rail cannons D]]]]]]]]]]================>>>>> or devastating turrets DHHHHHHHH]]]==>>> which drained ridiculous amounts of energy but annihilated most enemies in a few seconds. To protect the cannon, most players built their spaceship around it. And because of the absolute and percentual energy increase, the order of the barrel parts was important for the energy consumption and you had to do some math :) actually, it was pretty fun. --- Edit if there will be a research and gun factory later, you could design your gun similar to that in the research station -> let the factory build it from your blueprint -> mount it to your ship. this way the gun stays a single object (same like guns now), but is completely modular and everyone can design their own favorite type. Link to comment Share on other sites More sharing options...
0 RandomCommander Posted May 14, 2016 Share Posted May 14, 2016 There was a 2D space game (forgot name) which did that. There were several gun parts that influenced the gun in different ways like: Gunmount | D ( xx rounds per minute(rpm)/ x dmg / range x /speed x m/s / x energy per shot (eps) ) Barrel | ] ( dmg +x / eps + x% ) Barrel | = ( Range +x / eps +x ) Barrel | H ( rpm +x / eps + x% ) Barrel | > ( speed + x% /eps + x ) this ended up in huge rail cannons D]]]]]]]]]]================>>>>> or devastating turrets DHHHHHHHH]]]==>>> which drained ridiculous amounts of energy but annihilated most enemies in a few seconds. To protect the cannon, most players built their spaceship around it. And because of the absolute and percentual energy increase, the order of the barrel parts was important for the energy consumption and you had to do some math :) actually, it was pretty fun. --- Edit if there will be a research and gun factory later, you could design your gun similar to that in the research station -> let the factory build it from your blueprint -> mount it to your ship. this way the gun stays a single object (same like guns now), but is completely modular and everyone can design their own favorite type. I think you are talking about "Reassembly," there is a faction of ships that can do just that with their parts. I think they were called the "Tinkrell..." Link to comment Share on other sites More sharing options...
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StormWing0
I figured this would be kind funny to come up with. Since the turrets are a tad semi-random right now being able to slap turret block parts here and there to make even more dangerous or specialized turrets. Just an idea but it'd be interesting. :)
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