Today we have to Talk about the Games Difficulty advance.
# Early Game Good
+ The Game is interessting
+ Exploring & Mining
+ Enemy does damage to you (u have repair costs)
+ fights are interesting & dangerous
+ Traiding
* The game feals good
# Mid Game not Balanced
+ U get your first shilds (game will be more easy now)
+ U get ressources by Mining & Salvaging
+ Traiding is more usefull now (more money)
- Traiding gives u much money, thats bad... is to fast not balanced
+ Fights are still interessting, enemys will break your shild
+&- You craft your own equipment now, game will be much more easy after
# Late Game Totaly Broken
- Your Shilds are OP (more then 1 million) no enemy will ever harm u again
- Enemys are to bad, you dont fear them ... they are allmost oneshot
- your ship gets to big, no more challenge arround
- you dont need any more mining... no need for it
- you have to much money ... nothing will drain it (crew costs,Repairs,Building,ressourc buy out -> nothing will harm your credits any more)
- Quests are boring at this point
# What we not can do vs this problem
- more or bigger enemys by scripting or events becouse of massive server lags if u have many or big enemy ships around
# What we need
We need a System that detects what ship Class a Player has. m³+mass = class
Then we need a Script that will spawn enemys that can Match this Ship Class
(If, Player Ship Class = X then load Event X + Difficulty *X if more players are present) so that all events ingame has to check the Player Class before interact with a sektor
This new Event ships needs better Shilds, more Guns or a DPS++
Suggestion
Abraxsus
Hello All,
Hello Developers,
Today we have to Talk about the Games Difficulty advance.
# Early Game Good
+ The Game is interessting
+ Exploring & Mining
+ Enemy does damage to you (u have repair costs)
+ fights are interesting & dangerous
+ Traiding
* The game feals good
# Mid Game not Balanced
+ U get your first shilds (game will be more easy now)
+ U get ressources by Mining & Salvaging
+ Traiding is more usefull now (more money)
- Traiding gives u much money, thats bad... is to fast not balanced
+ Fights are still interessting, enemys will break your shild
+&- You craft your own equipment now, game will be much more easy after
# Late Game Totaly Broken
- Your Shilds are OP (more then 1 million) no enemy will ever harm u again
- Enemys are to bad, you dont fear them ... they are allmost oneshot
- your ship gets to big, no more challenge arround
- you dont need any more mining... no need for it
- you have to much money ... nothing will drain it (crew costs,Repairs,Building,ressourc buy out -> nothing will harm your credits any more)
- Quests are boring at this point
# What we not can do vs this problem
- more or bigger enemys by scripting or events becouse of massive server lags if u have many or big enemy ships around
# What we need
We need a System that detects what ship Class a Player has. m³+mass = class
Then we need a Script that will spawn enemys that can Match this Ship Class
(If, Player Ship Class = X then load Event X + Difficulty *X if more players are present) so that all events ingame has to check the Player Class before interact with a sektor
This new Event ships needs better Shilds, more Guns or a DPS++
Thanks for reading.
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