Avitus12 Posted February 27, 2017 Share Posted February 27, 2017 This is my ship that I play with on my MP server. Talos MK-IV Dreadnought Built in beta 0.10.5.7633 using giros and directional thrusts. I am using my texture mod hear http://www.avorion.net/forum/index.php/topic,2512.0.html XML link https://www.dropbox.com/s/a4zuieu0trjs17a/Talos%20MK-III5.xml?dl=0 Enjoy. ______________________________________________________________________________________________ New ship, 666 Armageddon MK-I XML link https://www.dropbox.com/s/igdluv5ct2hu8eb/666%20Armageddon%20MK-I.xml?dl=0 more pics more pics My new ship built in the Aliance beta Talos MK-VI More pics in the spoiler download link coming soon Link to comment Share on other sites More sharing options...
Ertil87 Posted February 27, 2017 Share Posted February 27, 2017 awsome Link to comment Share on other sites More sharing options...
Tsunamik Posted February 27, 2017 Share Posted February 27, 2017 oh fuck wow... Now thats a ship which clearly yells "I am big fucker, dont mess with me" :D Amazing how you made 9megaton big ship so maneuverable, must be joy to play... Ultimate lategame badass :) Link to comment Share on other sites More sharing options...
amarokai Posted February 27, 2017 Share Posted February 27, 2017 Very nice work Link to comment Share on other sites More sharing options...
Avitus12 Posted February 27, 2017 Author Share Posted February 27, 2017 oh fuck wow... Now thats a ship which clearly yells "I am big fucker, dont mess with me" :D Amazing how you made 9megaton big ship so maneuverable, must be joy to play... Ultimate lategame badass :) The Mk-I and MK-II where not so meneuverable lol... and yes its epic to play, its a little slow but mops up anything it hits... its designed with ramming through ships in mind, its basically a trireme. XD Link to comment Share on other sites More sharing options...
Tsunamik Posted February 27, 2017 Share Posted February 27, 2017 It really looks how I envision future dreadnaughts might look like. Also the front section reminds me bit of Donnager class from Expanse, coincidence or inspiration? Looks awesome anyway. I just noticed lack of XML file... thats bad man, you can´t do this to us! :D Pretty please? :) Link to comment Share on other sites More sharing options...
Avitus12 Posted February 27, 2017 Author Share Posted February 27, 2017 It really looks how I envision future dreadnaughts might look like. Also the front section reminds me bit of Donnager class from Expanse, coincidence or inspiration? Looks awesome anyway. I just noticed lack of XML file... thats bad man, you can´t do this to us! :D Pretty please? :) I've never played Expanse but your right, I searched it up and Talos dose have a few similarities to the Donnager class. Talos is still currently a work in progress, it might be a few days before I upload the XML, but its coming :) Link to comment Share on other sites More sharing options...
Tsunamik Posted February 27, 2017 Share Posted February 27, 2017 Expanse is actually TV series based of books... would be cool to have a game aswell, but no dice yet. Will be waiting patiently for that XML, seems worth a wait :) Link to comment Share on other sites More sharing options...
xeranes Posted February 27, 2017 Share Posted February 27, 2017 Sweet Jesus, that's absolutely gorgeous! I look forward to the XML, and to your future creations! I know I'll be needing all of them. Link to comment Share on other sites More sharing options...
LordHavoc Posted February 28, 2017 Share Posted February 28, 2017 I chuckled at the stats Everything - massively high numbers/stats Fighters - 12-99 ^_^ Link to comment Share on other sites More sharing options...
Tsunamik Posted February 28, 2017 Share Posted February 28, 2017 fighters are almost useless right now, so why waste a space... I use them only for mining, when I encounter ore rich sector, I set out my miners on few huge asteroids, why I destroy incoming pirats/xsotans. And in that case, 12-99 is good enough :) I recently tried out fighters once again, and it was almost ridiculous, I am on Trinium area, so I bought 24 tesla fighters, 65k for each+pilots, assigned them in two groups. I ventured forth, encountered few xsotan level ships - so I decided to do a test. Destroyed all xsotan with exception of 1 big ship with about 4k omicron, got in range, and launched all my fighters on it... Before they took its shield, I had only 10 survivors :DDD sooo yeah... worthless :( Link to comment Share on other sites More sharing options...
DerpSuper++ Posted February 28, 2017 Share Posted February 28, 2017 Holy shit, I don't even know what words to use to describe this ship... fighters are almost useless right now, so why waste a space... I use them only for mining, when I encounter ore rich sector, I set out my miners on few huge asteroids, why I destroy incoming pirats/xsotans. And in that case, 12-99 is good enough :) I recently tried out fighters once again, and it was almost ridiculous, I am on Trinium area, so I bought 24 tesla fighters, 65k for each+pilots, assigned them in two groups. I ventured forth, encountered few xsotan level ships - so I decided to do a test. Destroyed all xsotan with exception of 1 big ship with about 4k omicron, got in range, and launched all my fighters on it... Before they took its shield, I had only 10 survivors :DDD sooo yeah... worthless :( I've noticed that fighters seem to have friendly fire. I bought a bunch of laser fighters, the moment they opened fire and flew into each others' beams, they all died, at least that was what it looked like. Went from 24 to 3 in mere seconds. Though, I've had better luck with cannon and (seeker) launcher fighters, probably due to their range and low rates of fire. Not really sure if they were taken out by a turret I didn't notice, since it seemed like the hostile ship had all its guns focused on me. Link to comment Share on other sites More sharing options...
Avitus12 Posted February 28, 2017 Author Share Posted February 28, 2017 Yep fighters are useless AF atm >_> I just have the bays because they look cool............... Link to comment Share on other sites More sharing options...
Avitus12 Posted March 2, 2017 Author Share Posted March 2, 2017 Updated first post with new images and the XML ;D Link to comment Share on other sites More sharing options...
Garik Posted March 2, 2017 Share Posted March 2, 2017 Just amazing ! Thx for the xml ! :-* Link to comment Share on other sites More sharing options...
NITROtbomb Posted March 2, 2017 Share Posted March 2, 2017 Um how did you manage 0 sec cooldown on the warp? Link to comment Share on other sites More sharing options...
Ohm is Futile Posted March 2, 2017 Share Posted March 2, 2017 Um how did you manage 0 sec cooldown on the warp? Some hyperspace systems reduce cooldown. It's only useful up to a point because it doesn't affect the time it takes for the navigation computer to calculate. Getting to 0 is possible, but useless. Link to comment Share on other sites More sharing options...
Pob Posted March 2, 2017 Share Posted March 2, 2017 This is an amazing ship design, must of taken you ages to build it. Um how did you manage 0 sec cooldown on the warp? Some hyperspace systems reduce cooldown. It's only useful up to a point because it doesn't affect the time it takes for the navigation computer to calculate. Getting to 0 is possible, but useless. there is a minor benefit, after a jump you hyperspace engines draw power to recharge, the additional power load means you could have a short period after a jump where using power hungry weapons will cause an issue. Granted the window is small and it's very unlikely you jump straight into combat range so it's not really that important and is probably impracticable Link to comment Share on other sites More sharing options...
Avitus12 Posted March 3, 2017 Author Share Posted March 3, 2017 Um how did you manage 0 sec cooldown on the warp? I only have the cool down on 0 if I'm hopping around a small aria trading or looking for parts, normally its around 60 seconds, Cool-down modules stack ;) Link to comment Share on other sites More sharing options...
cypher_key Posted March 3, 2017 Share Posted March 3, 2017 According to the commands mod, the price for this ship is: Credits: 56,742,844 Iron: 40 Trinium: 916,016 Xanion: 3,362,646 Ogonite: 375,563 Avorion: 530,210 Crazy Link to comment Share on other sites More sharing options...
Avitus12 Posted March 3, 2017 Author Share Posted March 3, 2017 According to the commands mod, the price for this ship is: Credits: 56,742,844 Iron: 40 Trinium: 916,016 Xanion: 3,362,646 Ogonite: 375,563 Avorion: 530,210 Crazy That dose sound about right lol Link to comment Share on other sites More sharing options...
Tsunamik Posted March 3, 2017 Share Posted March 3, 2017 According to the commands mod, the price for this ship is: Credits: 56,742,844 Iron: 40 Trinium: 916,016 Xanion: 3,362,646 Ogonite: 375,563 Avorion: 530,210 Crazy Holy fucking shit Oo Well, no wonder endgame feels easy for you mate! :D Link to comment Share on other sites More sharing options...
TBOWES Posted March 3, 2017 Share Posted March 3, 2017 Credits: 56,742,844 Iron: 40 Trinium: 916,016 Xanion: 3,362,646 Ogonite: 375,563 Avorion: 530,210 that 40 iron seems so out of place Link to comment Share on other sites More sharing options...
Avitus12 Posted March 3, 2017 Author Share Posted March 3, 2017 Credits: 56,742,844 Iron: 40 Trinium: 916,016 Xanion: 3,362,646 Ogonite: 375,563 Avorion: 530,210 that 40 iron seems so out of place I think its probably the core block, but I'm not sure lol Link to comment Share on other sites More sharing options...
Avitus12 Posted March 8, 2017 Author Share Posted March 8, 2017 New ship, 666 Armageddon MK-I XML link https://www.dropbox.com/s/igdluv5ct2hu8eb/666%20Armageddon%20MK-I.xml?dl=0 more pics more pics Link to comment Share on other sites More sharing options...
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