LogicSocket Posted February 26, 2017 Share Posted February 26, 2017 I have created a custom factions mod. This is also a modders resource for those who want to create their own factions. I created 8 new factions based on the old Starflight universe. The factions are: Velox - peaceful Thrynn - peaceful Elowan - peaceful Dweenle - peaceful Gazurtoid - hostile Spemin - hostile Tandelou - peaceful Humna Humna - peaceful To see more about these races read here: http://z3.invisionfree.com/bogleech/ar/t745.htm To find these new factions simply explore green dots on the map. The new factions will generally be connected to standard vanilla sectors. Example of New faction in game: Mod Download: https://mega.nz/#!kMdGFCTT!1kE-gNio5XWFx-6veDBnI9g4JZqP1II8qMKJ2qGAtME Notes to those who want to use this as a template for their own factions: There are two parts to this: #1: sectorspecifics.lua where you will add your new faction colony templates #2: your new faction colony file that will go in sectors folder. simply examine the files in my mod download to see the specifics of how it is done. if you have any questions let me know i'll be glad to answer. Link to comment Share on other sites More sharing options...
Artisan Engineering Posted February 27, 2017 Share Posted February 27, 2017 This is great! I was hoping someone would make a mod like this. Going to read through the lua when I get home tonight, hopefully I can have my ideal Star Wars vs Star Trek vs etc. universe that I've always dreamed of! Link to comment Share on other sites More sharing options...
GrandMasterK Posted March 1, 2017 Share Posted March 1, 2017 confused on how i would add this very new to this kind of modding Link to comment Share on other sites More sharing options...
LogicSocket Posted March 1, 2017 Author Share Posted March 1, 2017 GrandMasterK: download the file, unzip/unrar somewhere drag the data folder onto your steamapps>common>avorion folder and merge. Link to comment Share on other sites More sharing options...
Devious Posted March 15, 2017 Share Posted March 15, 2017 Installing your mod gives the following errors for me which causes green blips to dissapear on the map: Fri Mar 17 15:57:21 2017| could not execute function 'initialize' in '""': Fri Mar 17 15:57:21 2017| data/scripts/sectorspecifics.lua:29: module 'sectors/Spemincolony' not found: Fri Mar 17 15:57:21 2017| no field package.preload['sectors/Spemincolony'] Fri Mar 17 15:57:21 2017| no file '/usr/local/share/lua/5.2/sectors/Spemincolony.lua' Fri Mar 17 15:57:21 2017| no file '/usr/local/share/lua/5.2/sectors/Spemincolony/init.lua' Fri Mar 17 15:57:21 2017| no file '/usr/local/lib/lua/5.2/sectors/Spemincolony.lua' Fri Mar 17 15:57:21 2017| no file '/usr/local/lib/lua/5.2/sectors/Spemincolony/init.lua' Fri Mar 17 15:57:21 2017| no file './sectors/Spemincolony.lua' Fri Mar 17 15:57:21 2017| no file 'data/scripts/sectors/Spemincolony.lua' Fri Mar 17 15:57:21 2017| no file 'data/scripts/lib/sectors/Spemincolony.lua' Fri Mar 17 15:57:21 2017| no file 'data/scripts/sectors/Spemincolony.lua' Fri Mar 17 15:57:21 2017| no file 'data/scripts/sectors/sectors/Spemincolony.lua' Fri Mar 17 15:57:21 2017| no file 'sectors/Spemincolony.lua' Fri Mar 17 15:57:21 2017| no file 'sectors/Spemincolony' Fri Mar 17 15:57:21 2017| no file 'data/scripts/lib/sectors/Spemincolony.lua' Fri Mar 17 15:57:21 2017| no file 'data/scripts/sectors/Spemincolony.lua' Fri Mar 17 15:57:21 2017| no file 'data/scripts/lib/sectors/Spemincolony.lua' Fri Mar 17 15:57:21 2017| no file 'data/scripts/sectors/Spemincolony.lua' Fri Mar 17 15:57:21 2017| no file 'data/scripts/lib/sectors/Spemincolony.lua' Fri Mar 17 15:57:21 2017| no file 'data/scripts/sectors/Spemincolony.lua' Fri Mar 17 15:57:21 2017| no file 'data/scripts/lib/sectors/Spemincolony.lua' Fri Mar 17 15:57:21 2017| no file 'data/scripts/lib/sectors/Spemincolony.lua' Fri Mar 17 15:57:21 2017| no file 'data/scripts/lib/sectors/Spemincolony.lua' Fri Mar 17 15:57:21 2017| no file 'data/scripts/sectors/Spemincolony.lua' Fri Mar 17 15:57:21 2017| no file 'data/scripts/lib/sectors/Spemincolony.lua' Fri Mar 17 15:57:21 2017| no file 'data/scripts/sectors/Spemincolony.lua' Fri Mar 17 15:57:21 2017| no file 'data/scripts/lib/sectors/Spemincolony.lua' Fri Mar 17 15:57:21 2017| no file 'data/scripts/lib/sectors/Spemincolony.lua' Fri Mar 17 15:57:21 2017| no file 'data/scripts/sectors/Spemincolony.lua' Fri Mar 17 15:57:21 2017| no file 'data/scripts/lib/sectors/Spemincolony.lua' Fri Mar 17 15:57:21 2017| no file 'data/scripts/lib/sectors/Spemincolony.lua' Fri Mar 17 15:57:21 2017| no file 'data/scripts/sectors/Spemincolony.lua' Fri Mar 17 15:57:21 2017| no file 'data/scripts/lib/sectors/Spemincolony.lua' Fri Mar 17 15:57:21 2017| no file 'data/scripts/sectors/Spemincolony.lua' Fri Mar 17 15:57:21 2017| no file 'data/scripts/lib/sectors/Spemincolony.lua' Fri Mar 17 15:57:21 2017| no file 'data/scripts/lib/sectors/Spemincolony.lua' Fri Mar 17 15:57:21 2017| no file 'data/scripts/sectors/Spemincolony.lua' Fri Mar 17 15:57:21 2017| no file 'data/scripts/lib/sectors/Spemincolony.lua' Fri Mar 17 15:57:21 2017| no file 'data/scripts/sectors/Spemincolony.lua' Fri Mar 17 15:57:21 2017| no file 'data/scripts/lib/sectors/Spemincolony.lua' Fri Mar 17 15:57:21 2017| no file 'data/scripts/sectors/Spemincolony.lua' Fri Mar 17 15:57:21 2017| no file 'data/scripts/lib/sectors/Spemincolony.lua' Fri Mar 17 15:57:21 2017| no file 'data/scripts/sectors/Spemincolony.lua' Fri Mar 17 15:57:21 2017| no file '/usr/local/lib/lua/5.2/sectors/Spemincolony.so' Fri Mar 17 15:57:21 2017| no file '/usr/local/lib/lua/5.2/loadall.so' Fri Mar 17 15:57:21 2017| no file './sectors/Spemincolony.so' Fri Mar 17 15:57:21 2017| stack traceback: Fri Mar 17 15:57:21 2017| [C]: in function 'require' Fri Mar 17 15:57:21 2017| data/scripts/sectorspecifics.lua:29: in function 'addTemplate' Fri Mar 17 15:57:21 2017| data/scripts/sectorspecifics.lua:46: in function 'addTemplates' Fri Mar 17 15:57:21 2017| data/scripts/sectorspecifics.lua:200: in function 'initialize' Fri Mar 17 15:57:21 2017| data/scripts/sectorspecifics.lua:22: in function <data/scripts/sectorspecifics.lua:17> Fri Mar 17 15:57:21 2017| (...tail calls...) Fri Mar 17 15:57:21 2017| [string "..."]:10: in function <[string "..."]:8> Fri Mar 17 15:57:21 2017| Fri Mar 17 15:57:21 2017| Setting script "" to invalid. When I first installed the factions I could get it working by changing the capitals of Spemincolony but now I don't seem to get it working anymore so could you please have a look at it? Edit: I remembered the changes I made, now that I think of it it is probably due to the script calling "Spemincolony.lua" while the file is "spemincolony.lua". After changing that an error came for speminsector and dweenlebreeder, I commented those out and now the map is working again. It appears that there is no file for the dweenle breeders and speminsector is probably double there since there is already Spemincolony. Link to comment Share on other sites More sharing options...
LogicSocket Posted March 17, 2017 Author Share Posted March 17, 2017 Installing your mod gives the following errors for me which causes green blips to dissapear on the map: Fri Mar 17 15:57:21 2017| could not execute function 'initialize' in '""': Fri Mar 17 15:57:21 2017| data/scripts/sectorspecifics.lua:29: module 'sectors/Spemincolony' not found: Fri Mar 17 15:57:21 2017| no field package.preload['sectors/Spemincolony'] Fri Mar 17 15:57:21 2017| no file '/usr/local/share/lua/5.2/sectors/Spemincolony.lua' Fri Mar 17 15:57:21 2017| no file '/usr/local/share/lua/5.2/sectors/Spemincolony/init.lua' Fri Mar 17 15:57:21 2017| no file '/usr/local/lib/lua/5.2/sectors/Spemincolony.lua' Fri Mar 17 15:57:21 2017| no file '/usr/local/lib/lua/5.2/sectors/Spemincolony/init.lua' Fri Mar 17 15:57:21 2017| no file './sectors/Spemincolony.lua' Fri Mar 17 15:57:21 2017| no file 'data/scripts/sectors/Spemincolony.lua' Fri Mar 17 15:57:21 2017| no file 'data/scripts/lib/sectors/Spemincolony.lua' Fri Mar 17 15:57:21 2017| no file 'data/scripts/sectors/Spemincolony.lua' Fri Mar 17 15:57:21 2017| no file 'data/scripts/sectors/sectors/Spemincolony.lua' Fri Mar 17 15:57:21 2017| no file 'sectors/Spemincolony.lua' Fri Mar 17 15:57:21 2017| no file 'sectors/Spemincolony' Fri Mar 17 15:57:21 2017| no file 'data/scripts/lib/sectors/Spemincolony.lua' Fri Mar 17 15:57:21 2017| no file 'data/scripts/sectors/Spemincolony.lua' Fri Mar 17 15:57:21 2017| no file 'data/scripts/lib/sectors/Spemincolony.lua' Fri Mar 17 15:57:21 2017| no file 'data/scripts/sectors/Spemincolony.lua' Fri Mar 17 15:57:21 2017| no file 'data/scripts/lib/sectors/Spemincolony.lua' Fri Mar 17 15:57:21 2017| no file 'data/scripts/sectors/Spemincolony.lua' Fri Mar 17 15:57:21 2017| no file 'data/scripts/lib/sectors/Spemincolony.lua' Fri Mar 17 15:57:21 2017| no file 'data/scripts/lib/sectors/Spemincolony.lua' Fri Mar 17 15:57:21 2017| no file 'data/scripts/lib/sectors/Spemincolony.lua' Fri Mar 17 15:57:21 2017| no file 'data/scripts/sectors/Spemincolony.lua' Fri Mar 17 15:57:21 2017| no file 'data/scripts/lib/sectors/Spemincolony.lua' Fri Mar 17 15:57:21 2017| no file 'data/scripts/sectors/Spemincolony.lua' Fri Mar 17 15:57:21 2017| no file 'data/scripts/lib/sectors/Spemincolony.lua' Fri Mar 17 15:57:21 2017| no file 'data/scripts/lib/sectors/Spemincolony.lua' Fri Mar 17 15:57:21 2017| no file 'data/scripts/sectors/Spemincolony.lua' Fri Mar 17 15:57:21 2017| no file 'data/scripts/lib/sectors/Spemincolony.lua' Fri Mar 17 15:57:21 2017| no file 'data/scripts/lib/sectors/Spemincolony.lua' Fri Mar 17 15:57:21 2017| no file 'data/scripts/sectors/Spemincolony.lua' Fri Mar 17 15:57:21 2017| no file 'data/scripts/lib/sectors/Spemincolony.lua' Fri Mar 17 15:57:21 2017| no file 'data/scripts/sectors/Spemincolony.lua' Fri Mar 17 15:57:21 2017| no file 'data/scripts/lib/sectors/Spemincolony.lua' Fri Mar 17 15:57:21 2017| no file 'data/scripts/lib/sectors/Spemincolony.lua' Fri Mar 17 15:57:21 2017| no file 'data/scripts/sectors/Spemincolony.lua' Fri Mar 17 15:57:21 2017| no file 'data/scripts/lib/sectors/Spemincolony.lua' Fri Mar 17 15:57:21 2017| no file 'data/scripts/sectors/Spemincolony.lua' Fri Mar 17 15:57:21 2017| no file 'data/scripts/lib/sectors/Spemincolony.lua' Fri Mar 17 15:57:21 2017| no file 'data/scripts/sectors/Spemincolony.lua' Fri Mar 17 15:57:21 2017| no file 'data/scripts/lib/sectors/Spemincolony.lua' Fri Mar 17 15:57:21 2017| no file 'data/scripts/sectors/Spemincolony.lua' Fri Mar 17 15:57:21 2017| no file '/usr/local/lib/lua/5.2/sectors/Spemincolony.so' Fri Mar 17 15:57:21 2017| no file '/usr/local/lib/lua/5.2/loadall.so' Fri Mar 17 15:57:21 2017| no file './sectors/Spemincolony.so' Fri Mar 17 15:57:21 2017| stack traceback: Fri Mar 17 15:57:21 2017| [C]: in function 'require' Fri Mar 17 15:57:21 2017| data/scripts/sectorspecifics.lua:29: in function 'addTemplate' Fri Mar 17 15:57:21 2017| data/scripts/sectorspecifics.lua:46: in function 'addTemplates' Fri Mar 17 15:57:21 2017| data/scripts/sectorspecifics.lua:200: in function 'initialize' Fri Mar 17 15:57:21 2017| data/scripts/sectorspecifics.lua:22: in function <data/scripts/sectorspecifics.lua:17> Fri Mar 17 15:57:21 2017| (...tail calls...) Fri Mar 17 15:57:21 2017| [string "..."]:10: in function <[string "..."]:8> Fri Mar 17 15:57:21 2017| Fri Mar 17 15:57:21 2017| Setting script "" to invalid. When I first installed the factions I could get it working by changing the capitals of Spemincolony but now I don't seem to get it working anymore so could you please have a look at it? Edit: I remembered the changes I made, now that I think of it it is probably due to the script calling "Spemincolony.lua" while the file is "spemincolony.lua". After changing that an error came for speminsector and dweenlebreeder, I commented those out and now the map is working again. It appears that there is no file for the dweenle breeders and speminsector is probably double there since there is already Spemincolony. Hey there Devious, can you please try the attached and see if it fixes your issues? Apologies for the bugs. customfactionsLSUpdated.zip Link to comment Share on other sites More sharing options...
Velaja Posted March 17, 2017 Share Posted March 17, 2017 Hello. Is it possible to lock the Faction in one System? I wan't to have one of the Factions in only ONE System. There the faction should build all relevant, own stations like Shipyard, Upgradefacility, Research-Station ... and all you need. Is it possible somehow? EDIT: oh .. and i wan't to make it friendly to Players of my choice. :p My Plan: The Faction should be something like a housekeeper. They should be friendly to Mod and Admins, but enemie to all else Players. For that i already had modified the script. faction.initialRelations = -100000 faction.initialRelationsToPlayer = -100000 faction.staticRelationsToPlayers = true Link to comment Share on other sites More sharing options...
Devious Posted March 28, 2017 Share Posted March 28, 2017 The fix indeed worked :) One thing we noticed is that the new factions appear randomly through normal factions their territory instead of having their own. We found one vanilla faction that had all the custom factions spawning in it's territory, each custom faction with just one sector. Link to comment Share on other sites More sharing options...
Midnightar Posted March 29, 2017 Share Posted March 29, 2017 Is there a way for this mod to allow you to insert your own ships into the custom factions to use? Link to comment Share on other sites More sharing options...
Andy-Blackknight Posted March 29, 2017 Share Posted March 29, 2017 können spieler bei dem mod auch fraktionen erstellen? wenn ja wäre cool Servermod oder server und client mod? funktioniert es auch bei beta? Link to comment Share on other sites More sharing options...
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