Identitools Posted February 24, 2017 Share Posted February 24, 2017 Because first off this will be logic, they are factories, they need the components, and secondly, this : http://www.avorion.net/forum/index.php?topic=2340.0 Link to comment Share on other sites More sharing options...
0 LoSboccacc Posted February 24, 2017 Share Posted February 24, 2017 nah how much hand holding do you need to get op weapons? Link to comment Share on other sites More sharing options...
0 AstroOwl Posted February 24, 2017 Share Posted February 24, 2017 nah how much hand holding do you need to get op weapons? This has nothing to do with "getting op weapons". It's not about turret production, it is about trading. Link to comment Share on other sites More sharing options...
0 Identitools Posted February 24, 2017 Author Share Posted February 24, 2017 Also i said the factories BUY components, not SELL... Link to comment Share on other sites More sharing options...
0 AstroOwl Posted February 24, 2017 Share Posted February 24, 2017 I think this suggestion can be redone/improved in a following way, if this is possible: A: Turret factories buy turret components and stockpile them. They pay usual market price (depending on if stock is full, like Equipment Docks would do, for example). B: When you order a turret from a turret factory, it uses its stock of turret components to produce them. However, it charges you more (in credits) than it does now. C: Cost of producing a certain turret does not depend just on quality of it, but also on number of components, in a way like this: Price = Traitscoeff*(C0*Typecoeff*Qcoeff + C1*N1*Comp1price + C2*N2*Comp2price + C3*N3*Comp3price ...... ) where C0, C1, C2 - constant coefficients, C1,C2,C3, ... >1 Typecoeff - dependency on turret type Qcoeff - dependent on turret quality N1,N2,N3 ... - number of corresponding components used in a process Comp(1/2/3)price - average price of corresponding component Traitscoeff - dependent on turret traits, like "+X% damage". TL,DR: you can sell components to turret factory now, and use them later on. Turret factory charges you for using its components. Link to comment Share on other sites More sharing options...
0 Identitools Posted February 24, 2017 Author Share Posted February 24, 2017 I think the (not player owned) turret factory should charge a BIG extra for using its components, that way it still should be balanced and searching for components we will be still a thing. Link to comment Share on other sites More sharing options...
0 AstroOwl Posted February 24, 2017 Share Posted February 24, 2017 I think the (not player owned) turret factory should charge a BIG extra for using its components, that way it still should be balanced and searching for components we will be still a thing. I might add then: C1,C2,C3 >> 1 Otherwise it would be too easy =) Link to comment Share on other sites More sharing options...
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Identitools
Because first off this will be logic, they are factories, they need the components, and secondly, this : http://www.avorion.net/forum/index.php?topic=2340.0
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