Actually I have a few... but lets start with the obvious one.
I'M PAYING WAGES TO THESE PEOPLE!!! (some are even Professionals????)
Turrets are not prioritizing targets based on range. If a turret locks on a target, and that turret has a range of 1KM. It should disengage the moment that target is out of range and look for a new target.
Turrets that have a locked target that is out of ARC (hull is in the way) should disengage and look for a new target.
Situational targeting? Not a clue in the world how that works or what it's even in the game... can someone clue me in?
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GrimJahk
Actually I have a few... but lets start with the obvious one.
I'M PAYING WAGES TO THESE PEOPLE!!! (some are even Professionals????)
Turrets are not prioritizing targets based on range. If a turret locks on a target, and that turret has a range of 1KM. It should disengage the moment that target is out of range and look for a new target.
Turrets that have a locked target that is out of ARC (hull is in the way) should disengage and look for a new target.
Situational targeting? Not a clue in the world how that works or what it's even in the game... can someone clue me in?
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