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game doesn't push back enough


LoSboccacc

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I'm not suggesting Forcing anything, What I am suggesting is that: Since there is a faction system, your actions should matter. If you get involved, significant bump, if you stay out, MINOR hit. You have either proved you are a friend, or shown that you don't want to be involved. (neither friend or enemy) but if you watch a ship of a "Friend" get blown out of the sky, then fly up to it in the middle of the fight and salvage that ship... that is outright disrespectful.. and you SHOULD take a faction hit for it. Salvage the Pirate ship that they just destroyed... no hit no bump.

 

I get your point but please consider the unarmed mining ship operating in a dense asteroid field. Faction battle between 2 the ship is friendly with erupts around it. Is the ship supposed to take a faction hit with both for not getting involved?

 

What if it has one low tech turret and no shields and the ships fighting are all Frigates or better? Is the ship supposed to leave the mining it was doing and fight?

 

I'm not sure if you remember, but I did specifically state that if you were within 10KM... but the specifics are less critical to the intent... if there is a battle... and you don't want to take a hit or help, you get out of the way... Just like the real world... you don't just sit there and ignore it...

 

If mining that asteroid is more important than your faction standing... then by all means, stay focused on the asteroid.. if your standing is more important... either move out of range for 5 minutes for the fight to finish, or mine a different 'roid.

 

This is not game breaking, its intent is to have you accountable to your faction standings.

 

I can see how taking a faction hit would appropriate IF you are part of that faction, but for a friendly neutral party? Just no... why force combat?

As i said: what happens if you are friendly to both factions?

 

Maybe there can be a system where you sign up to be part of the faction... some sort of hired mercenary? It could open up to a few different missions you could run to further your factions wellbeeing.

Or sth like the salvaging stations? You can buy a salvaging permit at any station / military ship and go nuts on wrecks. But w/o that you take the normal standings hit.

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I can see how taking a faction hit would appropriate IF you are part of that faction, but for a friendly neutral party? Just no... why force combat?

As i said: what happens if you are friendly to both factions?

 

Maybe there can be a system where you sign up to be part of the faction... some sort of hired mercenary? It could open up to a few different missions you could run to further your factions wellbeeing.

Or sth like the salvaging stations? You can buy a salvaging permit at any station / military ship and go nuts on wrecks. But w/o that you take the normal standings hit.

 

Have you EVER been in a room where two family members are fighting? If you don't take one of their sides, they both think you took the other side... (oversimplification, but I think you see my point)

 

Again, I'm not forcing combat, I forcing you to make a decision, stay in proximity and risk a faction hit, or make distance and an EFFORT to control your standing.

 

Really this is not all that different than if you are mining in a (relatively) empty space and Pirates warp in... you either fight them or leave... you can't ignore them... Only I am making this faction standing specific... I'm suggesting that you either get involved, or move your butt 20KM away while it resolves itself...

 

JUST like the above scenario where two family members are fighting, you either get involved or leave the room (if you are smart)

 

FORCING combat, would be where the faction that has the lower standing with you automatically assumes you are fighting for the other side and opens fire on you...

 

This is an immersion thing... Actions, or lack thereof, have consequences. The system is already in place to add this with minimal effort, and will add much flavor to the game.

 

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I don't think your family comparisson can be applied to the situation.

 

You are just on friendly terms but not connected to the faction. So you beeing neutral and not taking a standing hit is perfectly fine...

 

The situation you discribe is closer to you beeing part of BOTH factions and not doing jack shit... in which case a standing hit with both is fine.

 

 

Also i am not against consequences or more interaction with factions. Also the 10km rule proposed is kinda "meh" and not harsh enough tbh. Just beeing in system should make you either leave or whatever, since -atleast between factions- it is a warzone.

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Family fight was not intended as more than an anecdotal comparison, 10KM was arbitrary, as some ships are slow enough that being 20-30 KM away means they CAN'T join the fight before something dies... and not intending a leave the country just because there is a fight in the countryside.. but whatevah... something that builds on the faction system in any way makes sense for me... and something that punishes for scavenging during fights would be nice.

 

NOW, that being said... the different factions have different traits as well... if you sit Idly by while a "neutral" faction with "Suspicious" or "Aggressive" trait is losing ships... you take a bigger hit than same scenario of a faction with "forgiving" as a trait...

 

Again, just use the features already in place to their max potential and make the game more immersive.

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I do like that aspect though, it needs to be improved yes, but i do like the lack of restriction and some of the current ones. As i like going around trading in high level areas for a while before doing anything, maybe going out and fighting should be more rewarding than flying around looking for sell-able asteroids ?

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