Vwhdfd Posted May 25, 2013 Share Posted May 25, 2013 I have a problem: I just got a titanium ship and there are no titanium turrets and mining lasers available. Have they been implemented yet? if they are, is there a way to get them? Because When I select titanium as a construction material, the building blocks turn to titanium but not the turrets. Link to comment Share on other sites More sharing options...
Boxelware Team koonschi Posted May 25, 2013 Boxelware Team Share Posted May 25, 2013 This is intended. Turrets get dropped when you destroy enemies, for now you will have to attack other ships to get new turrets. Link to comment Share on other sites More sharing options...
Vwhdfd Posted May 25, 2013 Author Share Posted May 25, 2013 Why don't you just implement them on some stations? Link to comment Share on other sites More sharing options...
Boxelware Team koonschi Posted May 25, 2013 Boxelware Team Share Posted May 25, 2013 Why don't you just implement them on some stations? Simple reason: Haven't had time for it yet ;) But I'm planning to create some kind of weaponry dealer stations of course. Resource stations as well, by the way. Link to comment Share on other sites More sharing options...
Vwhdfd Posted May 25, 2013 Author Share Posted May 25, 2013 Maybe a crew system instead of a turret limit? Link to comment Share on other sites More sharing options...
Boxelware Team koonschi Posted May 25, 2013 Boxelware Team Share Posted May 25, 2013 I don't know yet what I will do to increase the turret limit. I had some kind of weaponry systems block in mind, which would allow players to attach more turrets to their ships. Link to comment Share on other sites More sharing options...
Vwhdfd Posted May 25, 2013 Author Share Posted May 25, 2013 Dunno, Hiring crew seems more realistic to me, and way better than only having to install a block. Link to comment Share on other sites More sharing options...
Boxelware Team koonschi Posted May 25, 2013 Boxelware Team Share Posted May 25, 2013 Yup and it's all stuff that needs to be implemented. And it's usually more complicated than it seems. Hiring crews for the turrets only seems weird, so I'd have to introduce more crews for other things, too. What for then? I want a turret limit, because I want some kind of fire power limit, which should be, then, somehow connected to the size of the ship. So would I need a crew limit? These are just the basic questions. Link to comment Share on other sites More sharing options...
Vwhdfd Posted May 25, 2013 Author Share Posted May 25, 2013 Maybe scale it according to the scaling and volume of the ship? I'm not a programmer, so I don't really know what is better and easier to implement. Link to comment Share on other sites More sharing options...
Boxelware Team koonschi Posted May 25, 2013 Boxelware Team Share Posted May 25, 2013 Seems like a good idea. When I think about it, I like the idea of having crews. It has great potential, you could hire different crews to increase different stats of the ship, or do some special things (like a repair crew, or a shield crew, that would increase shield strength). Even introduce a new block: Crew quarters. The more I think about it, the more I like it! Maybe we can move this conversation to the suggestions subforum? Link to comment Share on other sites More sharing options...
Vwhdfd Posted May 25, 2013 Author Share Posted May 25, 2013 yep. Link to comment Share on other sites More sharing options...
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