LoSboccacc Posted February 19, 2017 Share Posted February 19, 2017 here you can see the desync in action: https://gfycat.com/SeparateInsecureDrafthorse client thinks the turret are aiming one target, the server is actually aiming another target. damage numbers show the actual current target, but the client gfx shows the turret aiming at unrelated target Link to comment Share on other sites More sharing options...
Dark-Noir Posted February 19, 2017 Share Posted February 19, 2017 1+ But this problem already existed in 7448. Link to comment Share on other sites More sharing options...
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