It would be super helpful to have a matching stopBuilding that closes the window.
This came up with modding a special player owned station that should not be able to be modified at all.
I can catch the callback when B is pressed, and detect the player state is in the build menu, but I can't force it to close, and I also can't force it to never be opened.
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nand
Player [Client] has a function
function var startBuilding(Entity entity)
It would be super helpful to have a matching stopBuilding that closes the window.
This came up with modding a special player owned station that should not be able to be modified at all.
I can catch the callback when B is pressed, and detect the player state is in the build menu, but I can't force it to close, and I also can't force it to never be opened.
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