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New fleet system to reduce clutter on the map screen.


Kaligath

Suggestion

So my current gripe with the map UI when ordering captains to do something later on becomes somewhat cluttered and making the same order for multiple captains becomes somewhat tedious so i have thought of an idea that could deal with this in the form of fleets where you can assign one captain to be the leader think of it like a anchor for all ships to follow and mimic there orders as well as assign formations to the leader that will act as the head of the formation.

This would also have its own currency called authority to how many ships can be under the command of the leader but also open a path for a new type of captain class called commodore who will have more authority thus able to have more captains under his command but this commodore will have a unique skill that acts as a aura to all other ships within its command boosting there effectiveness.

Now with such a thing it would feel somewhat OP so to counter this with penalty's to those who add to many ships to a fleet beyond the authority or have captains that are higher rank then the leader causing a debuff to all ships in the fleet this is because the ones who are of higher rank do not feel as if they should be taking orders from someone lower then them as for having too many ships causes cohesion within the fleet to falter similar to how crew strike on a ship.

Now if a leader is destroyed this will cause all ships to retreat as well as the group be disbanded due to the loss of a leader incentivizing people to protect the flag ship being the ship with the leader on it as well as for some good cinematic role playing of a fleet going into panic as if the battle is completely lost.

This system would also add a layer of RTS to the game too specially in multiplayer games.

Now as for the UI on the map for a fleet would be a banner that can be customized for players to give a identity to the fleet on its creation when selecting a ship to be the leader with a function to also save it so people can copy and paste it for other fleets on the fleet it would have the lead ships and be able to be opened and closed to show what ships are part of that fleet thus reducing the number of captains on the map UI that are visible and breaking it down into smaller groupings.

Also you can assign fleets to stations the downside is your fleet is restricted to patrol based on how many warp distance the station can do this in essence allows you to make a fleet that is designed to guard sectors the station though will be stuck in its system yet will send those in its fleet to patrol.

Edited by Kaligath
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