I don't understand the technical challenges enough to know how difficult this would be, but block count from voxelized imports (for example drububu) tend to be very high for a reasonable approximation of a 3D mesh. In large part this is due to the fact that voxelizers inherently do not have different shapes available that we can take advantage of in Avorion, like edges and corner blocks. Such shapes need to be approximated in that step as many different blocks in a voxelizer. I, and I believe many others, have a number of 3D mesh objs I would love to convert to xmls for use in Avorion, and ideally an in-game autobuilder that could accept 3D mesh objs and convert them to xmls while taking advantage of advanced block shapes would be an absolute godsend.
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Tycolosis
I don't understand the technical challenges enough to know how difficult this would be, but block count from voxelized imports (for example drububu) tend to be very high for a reasonable approximation of a 3D mesh. In large part this is due to the fact that voxelizers inherently do not have different shapes available that we can take advantage of in Avorion, like edges and corner blocks. Such shapes need to be approximated in that step as many different blocks in a voxelizer. I, and I believe many others, have a number of 3D mesh objs I would love to convert to xmls for use in Avorion, and ideally an in-game autobuilder that could accept 3D mesh objs and convert them to xmls while taking advantage of advanced block shapes would be an absolute godsend.
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