Jump to content
  • 0

Rocket Rework - Server Issues


AvorionCraft

Suggestion

Anyone who runs on a server knows that when someone decides to take a ship or five with 50 armed slots and fill them with low overheat high fire rate long range seeker missiles, the sector and the server make like a [insert proper metaphor to your taste] and choke. 

I suggest a major rework to seekers in general.

  • Cannot overheat
  • Very low firing rate by comparison, capped at .25/sec
  • Very high damage rate, minimum x4 current stats
  • Fast projectiles (50% velocity of cannon/mortar)
  • Always seeking, never not
    • Lower chance to hit (capped at 85%)---always a chance to miss
  • High range = lower yield warhead
    • Makes for a good standoff weapon, bad for tactical kill-guarantee
  • Lower range = higher yield warhead
    • Dangerous as hell, particularly in the hands of pirates, xsotan, hostile factions
  • Can be shot down by point defense (flak) by random chance, but not by PD Cannons or lasers

Seeker shot has a benefit--they never miss. But they never miss by firing dozens or hundreds of "ship" entities across the map. Reduce the number of entities, make it possible to set up a flak shield to possibly defeat them when AI get them, make getting hit by them dangerous, but lower their maneuverability to allow players to dodge.

Link to comment
Share on other sites

1 answer to this suggestion

Recommended Posts

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...