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Increased Utility for Xsotan Hunter and Scientist or reduced spawn rate


Icheras
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After playing a fair bit of 2.2.2, it is very noticeable that the new Classes (Xsotan Hunter and Scientist) are having a major effect on farming for "good" Captains.

To my knowlage from reading through the external scrips both classes do not provide any specialised utility, such as ship effects (e.g. additional turret slots) or captain command effects, outside of rifts. While this itself wouldn't be too bad as you'd keep a select few specialist for Rift content if you own the DLC, the fact each (sub-)class has uniform chance to spawn on random captain generation means that any generated Tier 3 captain with fixed main class that isn't exclusivly for rift content still has a 25% to spawn to spawn one of them (random main class and random sub class would be at ~42% to spawn with at least one rift class).

With this in mind, my suggestion would be to either give XH and Sc some non-rift utility (e.g. similar/potentially weaker effects as DD or commodore and explorer) or reduce their spawn chance in the "general" pool, while increasing it for Resistance Outposts and RResearch stations (e.g. by increasing the overall spawn rate of lost friend missions for those station types).

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