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D.S.P.P. Shipbuilder Holdings Buyer's Catalog (Index on pg. 1) [Has GIFs]

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D.S.P.P. Shipbuilder Holdings

"We make people build ships, because Shipbuilder is our middle name."

 

Prospective suckers customers can here, find the catalog of our various models of ships available for acquisition. The catalog will be updated when our CEO feels like he wants it to be, so deal with it at regular intervals.

 

________________________________________________________________________________________________________________________________________________________________

 

 

- Index -

 

"This is our catalog's index. It indexes things so you don't have to. But if you want to prove something and dig through the mess, be my guest."

 

 

________________________________________________________________________________________________________________________________________________________________

 

Now comes with [GIFs] in sexy [33fps] for your fapping viewing pleasure

 

________________________________________________________________________________________________________________________________________________________________

 

Current Catalog:

 

Page 1: http://www.avorion.net/forum/index.php/topic,1946.msg18182.html#msg18182

 

Page 2: Directly below page 1.

 

Page 3: (Page 3 exists, however it is currently still not the point in space-time in which it can be accessed without a time machine.)

 

________________________________________________________________________________________________________________________________________________________________

 

Legacy Content:

 

These catalog pages are from a time before the universe got ripped apart and put back together like the yolks of deviled eggs. They will still be here because our CEO is a sentimental twat for archiving purposes and their humourous descriptions.

 

Page 1: http://www.avorion.net/forum/index.php/topic,1946.msg12636.html#msg12636

 

Page 2: http://www.avorion.net/forum/index.php/topic,1946.msg18176.html#msg18176

 

________________________________________________________________________________________________________________________________________________________________

 

 

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Thanks.  :D  These ships would do a lot better being shared than sitting here in my singleplayer shipyard, then possibly disappearing forever when I format my drive without backing up. :P

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I'm loving the Nemesis.  This is my go to ship.  My only issue is trying to figure out how to grow it to get the 7th upgrade slot.  Any tips would be appreciated.  This is a great ship.  Fast, maneuverable and stops on a dime.  Pretty tough to boot also.

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@Mad_Irishman

 

IIRC, I built the Nemesis to be just enough to reach 6 slots, I've tried bumping the nemesis up to 7 slots, but I can't find a way that wouldn't jeopardize it's maneuverability, power systems or aesthetics, as it needs at least about an 8 x 8 x 9 computer core, and that's still exluding the supporting systems (generators, thrusters for the extra weight, etc.) to go with it.

 

On the other hand, I just realized that the computer cores under the ship, highlighted in magenta in the picture, are redundant and can be replaced with other systems for a decent boost (~0.4TJ of battery, ~4 GW of power, ~11k additional shields).

 

 

0srQx7h.jpg

 

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Your ships are great. They're clean, they're a good balance between elegant and bulky/brutish, they follow a certain theme, and they have enough detailing and greebles to add interest without looking like the outer space equivalent of an 17-year-old's heavily modded Honda Civic (apologies to anyone with heavily modded Honda Civics).

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Your ships are great. They're clean, they're a good balance between elegant and bulky/brutish, they follow a certain theme, and they have enough detailing and greebles to add interest without looking like the outer space equivalent of an 17-year-old's heavily modded Honda Civic (apologies to anyone with heavily modded Honda Civics).

 

Thanks for the compliment. Also, haha, Space Civic. xD

 

I will look at replacing those.  Thanks for the reply.

 

You're welcome. :)

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I'm not even sure why am I typing out a changelog...

 

[uPDATE]

 

Ships:

 

- Added new "Hermes-Class Freighter".

 

General:

 

- Added a new "Commercial" category.

- Changed the bordering style of the ship categories..

- Fixed a few minor formatting errors.

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Nice-looking ships. I like that we can recognize your style across different ships. Nice balance of sleek armor and industrial-looking blocks. I'd love to see ships like that fly through my galaxy!

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Very nice shiplines! I assume that you have to work with a plethora of hidden thrusters in order to achieve this kind of maneuverability compared to the mass of each ship?

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I'm going to use some of your Nemeses to "mine" pirates and aliens where I'm building my stations. Cheers!

 

I'm gonna reply in-character here,

 

"You're Welcome. DSPP Shipbuilding Co. is happy to provide to your military, commercial and other space-faring needs. We hope you enjoy your purchase and continue to be satisfied with our products."

 

Heheh...

 

Nice-looking ships. I like that we can recognize your style across different ships. Nice balance of sleek armor and industrial-looking blocks. I'd love to see ships like that fly through my galaxy!

 

Thanks. :) Though, I'm foreseeing that I might have s little problem with one ship looking like another in the future. Still, I guess that's the challenge.

 

Very nice shiplines! I assume that you have to work with a plethora of hidden thrusters in order to achieve this kind of maneuverability compared to the mass of each ship?

 

Thanks.

 

Also, yeap. I use a lot of hidden thrusters for a variety of reasons, from aesthetic, to avoiding from blinding whoever's flying the ship, to protecting them from collisions, as debris and a few other things can still get through your shields. Though, I've read there's going to be a thruster rework in an upcoming update, so I'm not sure if my ships can still maintain their maneuverability after that. It's gonna be a LOT of rebuilding when that happens, or I might just create a new line of ships with customizable components/systems in mind instead. :P

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very nice job on the ships, are we aloud to use them in our games?

 

on never mind i see the dl links lol.

 

i was wondering can u make a smaller ship of the Freighter?

 

i like your designs they are really nice :)

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very nice job on the ships, are we aloud to use them in our games?

 

on never mind i see the dl links lol.

 

i was wondering can u make a smaller ship of the Freighter?

 

i like your designs they are really nice :)

 

Thanks. :) For the freighter, I designed it before I heard about the upcoming thruster rework, so I'll wait until after that to see what happens. I can always build a new model otherwise.

 

Furthermore, the whole thruster rework thing is making me decide to put a LITTLE thought into upgradeability in-game, (partially exposed systems, minimizing amounts of hidden systems, removing a few blocks to access system blocks, etc.), since my designs before this post feature a lot of hidden thrusters in order to keep up the ships' maneuverability.

 

________________________________________________________________________________________________________________________________________________________________

 

[uPDATE]

 

Ships:

 

- Added new Raven Series Frigate, designed for early game with braking thrusters more powerful than its afterburners DEEEEEEEEEEEEPPPPSSSS ESUACEB. Also available in Trinium and Xanion (for some reason)

 

m1H8KGa.jpg

 

 

General:

 

- D.S.P.P. Shipbuilding Co. is now D.S.P.P. Shipbuilder Holdings, because it's more fun to enslave other companies. The previous design aesthetic is now classified under "Pantheon Corp."

- D.S.P.P. Shipbuilder Holdings has subjugated bought majority shares in another company, Gomorrah Galactic, with a different aesthetic style. They are now under D.S.P.P. Shipbuilder Holdings.

- Added tags behind ship names to relate them to a particular company, and thus aesthetic, because lore and blah blah pizza cake for continuity.

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You outdid yourself with the raven shipline, absolutely stunning! Very close to some favourite form of mine, but I can never make myself to all that fiddly design work around the base components; it really shows here.

 

I hope I can take and adapt the Raven with external colume based thrusters (for realism sake and the upcoming thruster changes) and put in a Xanion shield element somewhere... Also, I will try to transform the central spine into a cargo hold (very efficient mass/hitpoints ratio).

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I really do love your ships, i got the Hyperion and the Thanatos both are really great ships i have been enjoying them alot. The beta as messed them up alot..but your design was genius it took me awhile to find every thruster you place in the ships. but i did manage to get the Hyperion in working order the Thanatos on the other had is going to take alot more work. yaw and pitch are the only problems i have left to tackle on it. but i am running out of spots to place things (since i am trying my best to keep them looking the way they are) it is not easy but i am trying. Keep up the great work. i love all the ships i have seen from you thus far.

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...<words>...

 

Thanks, glad you like them. :) I've been holding back on posting newer designs so far, mainly because of the looming arrival of DTUs (I don't play the betas). I've been trying to design my newer ships with the thrusters in more easily accessible places in case there needs to be any modifications later on., though there is one non-DTU one that I really want to put up, working on it as of this post.

 

The Pantheon Corp. line of ships have all been built without knowledge of the existence of DTUs, so apologies that you have to spend some time dissecting them. I already have plenty of trouble dissecting them myself and my impulse to "BUILD MOAR NEW SHIPS!!!" isn't helping :P

 

________________________________________________________________________________________________________________________________________________________________

 

[uPDATE]

 

Ships:

 

- Added new Banshee Series Destroyer to Gomorrah Galactic, featuring all-round above average stats. Also available in Trinium with vastly superior stats. Not for peasants Expensive.

 

b4UJwEK.jpg

 

 

General:

 

- Added 2nd page of ship catalog

- Added link to 2nd page of catalog on the first page because the forum engine couldn't handle multiple nerdgasms on a single post  due to initial post reaching character limit.

- Added "non-Beta thrusters" to title description.

 

________________________________________________________________________________________________________________________________________________________________

 

P/S: Yes, if some of you noticed, I've been using some copy-pasta in my designs since, but hey, it works and it saves me much needed time since I have plenty of porn to watch and a right arm workout regime to get to my semester is starting to escalate right now.

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- OUTDATED -

"These ships are outdated and are here for.... Err... Archiving purposes"

 

________________________________________________________________________________________________________________________________________________________________

 

D.S.P.P. Shipbuilder Holdings

"We make people build ships, because Shipbuilder is our middle name."

 

Prospective suckers customers can here, find the catalog of our various models of ships available for acquisition. The catalog will be updated when our CEO feels like he wants it to be, so deal with it at regular intervals.

 

________________________________________________________________________________________________________________________________________________________________

 

D.S.P.P. Shipbuilder Holdings currently enslaves owns three companies, each with their own unique aesthetics, which provide ship manufacturing services of various designs to a multitude of human sheep clients throughout the galaxy. These companies include:

 

- Pantheon Corporation

- Gomorrah Galactic

- Titan Heavy Industries

 

________________________________________________________________________________________________________________________________________________________________

 

 

SHORCUTS

 

[CTRL + F] and type these in to jump to category.

 

[bTLSHP]: Battleships  [CRSR]: Cruisers  [DSTRYR]: Destroyers  [FRGT]: Frigates  [CRVTE]: Corvettes  [CMRCL]: Commercial

 

________________________________________________________________________________________________________________________________________________________________

 

[NOTE]: All specs shown exclude any crew members or upgrades.

 

________________________________________________________________________________________________________________________________________________________________

 

 

 

====================================================================================================================

 

[bTLSHP] BATTLESHIPS / DREADNOUGHTS:

 

====================================================================================================================

 

Thanatos-Class Dreadnought (Pantheon Corp.)

"Our company's first attempts at producing something big enough to be considered a capital ship. It still flies pretty well for something the size of a small space station. Capable of taking on an entire fleet of poor scrubs who couldn't afford bigger, better ships composed of smaller vessels, though not many are going to be able to afford it."

 

 

ypVDKfA.jpg

 

 

Required Materials: 38.77 million Credits, 1.08 million Trinium, 2.2 million Xanion

 

Image Album: http://imgur.com/a/oiwIa (includes a size comparison with a Hyperion-Class Destroyer)

Ship Plan: https://www.dropbox.com/s/dr9krixzw8i90hj/Thanatos.xml?dl=0Specs:

 

Hull: 0.928mil

Shield: 2.092mil

 

Thrust: 26 m/s2

Brake Thrust: 30.2 m/s2

Max Velocity: 280 m/s2

Yaw: 0.28 rad/s

Pitch: 0.35 rad/s

Roll: 0.49 rad/s

 

Hyperspace Stats:  28.8 sctrs / 275.8 s cooldown

 

Upgrades: 14

Cargo Hold: 1902.3

Crew Quarters: 8268

Fighters: 176 - 1410

 

Generators:  1.04 TW

Req. Energy: 0.57 TW

Batteries: 3.37 TJ

 

Engineers: 1370

Mechanics: 1272

 

 

====================================================================================================================

 

 

[CRSR] Cruisers:

 

====================================================================================================================

 

(- This section is empty, sorry -)

 

====================================================================================================================

 

[DSTRYR] DESTROYERS:

 

====================================================================================================================

 

Atlas-Class Destroyer (Pantheon Corp.)

"It's big, it's heavy, has a large target profile, riddled with redundancies and needs more crew than neccesary. Buy this, and you'll feel the weight of the world on your shoulders... Wait, that didn't sound right. Err... Why are we even marketing this?"

 

 

LQoBv5r.jpg

 

 

Required Materials: 850k Credits, 58k Titanium, 64k Naonite

 

Image Album: http://imgur.com/a/9fQXF

Ship Plan: https://www.dropbox.com/s/bmqq18i8nkaxfwp/Atlas%20II.xml?dl=0

Specs:

 

Hull: 13.9k

Shield: 23.2k

 

Thrust: 28.7 m/s2

Brake Thrust: 14.9 m/s2

Max Velocity: 199 m/s2

Yaw: 0.66 rad/s

Pitch: 0.59 rad/s

Roll: 1.11 rad/s

 

Hyperspace Stats:  8.2 sctrs / 76 s cooldown

 

Upgrades: 6

Cargo Hold: 133

Crew Quarters: 599

Fighters: none

 

Generators:  52.81 GW

Req. Energy: 18.64 GW

Batteries: 0.44 TJ

 

Engineers: 101

Mechanics: 74

 

 

 

Hyperion-Class Destroyer (Pantheon Corp.)

"Technologically more advanced than preceding models, such as the Atlas-Class, with decent maneuverability and ability to support a small squadron of fighters for various support roles."

 

 

DAo3sDT.jpg

 

Required Materials: 507k Credits, 3k Titanium, 57k Trinium

 

Image Album: http://imgur.com/a/PP0jT

Ship Plan: https://www.dropbox.com/sh/ewghl1va4c5ip04/AADMHVhgTOJTCvNes3rtml2Ya?dl=0

Specs:

 

Hull: 16.9k

Shield: 17.4k

 

Thrust: 25.4 m/s2

Brake Thrust: 32.8 m/s2

Max Velocity: 155 m/s2

Yaw: 1.02 rad/s

Pitch: 0.76 rad/s

Roll: 0.85 rad/s

 

Hyperspace Stats:  9 sctrs / 48 s cooldown

 

Upgrades: 6

Cargo Hold: 188.8

Crew Quarters: 184

Fighters: 5-46

 

Generators:  18.81 GW

Req. Energy: 6.94 GW

Batteries: 53.1 GJ

 

Engineers: 23

Mechanics: 26

 

 

 

Nemesis-Class Destroyer (Pantheon Corp.)

"A further improvement of the Hyperion-Class design, trading off fighter bays for a reduced profile, improved maneuverability, twice the battery capacity and superior shields."

 

 

4C5p99C.jpg

 

 

Required Materials: 800k Credits, 24k Trinium, 49k Xanion

 

Image Album: http://imgur.com/a/aAHN2

Ship Plan: https://www.dropbox.com/s/odfnjz0rt88t1sp/Nemesis%20II.xml?dl=0

Specs:

 

Hull: 19.8k

Shield: 61.7k

 

Thrust: 23.3 m/s2

Brake Thrust: 34.7 m/s2

Max Velocity: 158 m/s2

Yaw: 1.34 rad/s

Pitch: 1.06 rad/s

Roll: 2 rad/s

 

Hyperspace Stats: 9 sctrs / 53 s cooldown

 

Upgrades: 6

Cargo Hold: 161

Crew Quarters: 182

Fighters: none

 

Generators: 24.55 GW

Req. Energy: 11.88 GW

Batteries: 0.12 TJ

 

Engineers: 27

Mechanics: 27

 

 

Wendall-Class Exploration Ship (Pantheon Corp.)

 

[DISCLAIMER]:

 

Yes, we know it's practically a civillian ship, but we're classifying the Wendall-Class as a Destroyer as the rich folk can't stop charging into battle with it whilst yelling, "CRY HAVOC AND LET SLIP THE DOGS OF WAR!!!" in a pretentious attempt to show off their eloquence. 

 

 

Rant from one of the sales & marketing department guys:

 

"So, a while ago, we received an influx of complaints from a bunch of self-proclaimed 'adventurers' and 'freelancers', with too much titanium, naonite and credits, that our available range of ships look 'too aggressive' and 'spews thruster flames all over the place' both of which are 'scaring away all the ladies'. We kindly told them to go screw themselves and then released the Wendall-Class. A mid-sized ship with luxuries such as heated seats, toilets with enough buttons and lights to make sci-fi look medieval, whale penis skin leather seats, a Michael Winslow clone as a radar operator and of course, cup holders."

 

 

"The Wendall-Class boasts a decent shield strength, a small cargo bay and comes with a reasonable amount of upgrade slots. For a supposed civilian vessel it is comparable to, an even surpasses to a certain extent other similarly sized military vessels, with its few drawbacks being slightly slower, more resource intensive and needing more manpower to operate due to the lack of automation found on often more advanced military vessels."

 

 

pujhp31r.jpg

 

 

Required Materials: 922.5k Credits, 90.4k Titanium, 65.8k Naonite

 

Image Album: http://imgur.com/a/mKIWX

Ship Plan: https://www.dropbox.com/s/gmgkso2doibnrum/Wendall.xml?dl=0

Specs:

 

Hull: 15.8k

Shield: 31.9k

 

Thrust: 22.8 m/s2

Brake Thrust: 21.1 m/s2

Max Velocity: 180 m/s2

Yaw: 1.22 rad/s

Pitch: 1.47 rad/s

Roll: 2.0 rad/s

 

Hyperspace Stats:  9.1 sctrs / 71 s cooldown

 

Upgrades: 6

Cargo Hold: 471.2

Crew Quarters: 256

Fighters: none

 

Generators:  32.05 GW

Req. Energy: 17.67 GW

Batteries: 0.12 TJ

 

Engineers: 53

Mechanics: 49

 

 

====================================================================================================================

 

[FRGT] Frigates:

 

====================================================================================================================

 

Raven Series Frigate (Gomorrah Galactic)

"Have you ever wanted to travel in style, but are an insignificant peasant your fortunes find you a beggar? Look no further, as we are proud to present the Raven Series of Frigates an affordable and stylish ship designed for all the insecure poor people novice adventurers in the outer systems. Encased completely in armor, the Raven features superior maneuverability, extreme braking performance and modification potential with the removal of a few panels but we don't know which ones because nobody took notes. It's drawbacks however, are that it lacks a hyperspace drive because the engineers were too god damned lazy to design a proper ship and decided to let the consumer perform their own upgrades in order to maintain affordability. Also available in Trinium and Xanion as the RavenTR and RavenXN respectively."

 

 

m1H8KGa.jpg

 

 

Required Materials:

 

Raven: 120k Credits, 27.77k Titanium

 

RavenTR: 216.9k Credits, 30.15k Trinium

 

RavenXN: 268.2k Credits, 3.28k Trinium, 26.9k Xanion

 

Image Album: http://imgur.com/a/cFsCv

Ship Plans: https://www.dropbox.com/sh/581768ty7i5pflw/AAAOTBE81iyyM4u45wPXflgWa?dl=0

Specs:

Raven (standard)

 

Hull: 7.5k

Shield: none

 

Thrust: 23.2 m/s2

Brake Thrust: 132 m/s2

Max Velocity: 141 m/s2

Yaw: 2 rad/s

Pitch: 1.64 rad/s

Roll: 2 rad/s

 

Hyperspace Stats: 2.5 sctrs / 43.5 s cooldown

 

Upgrades: 4

Cargo Hold: 0

Crew Quarters: 110

Fighters: none

 

Generators: 7.53 GW

Req. Energy: 2.82 GW

Batteries: 66.85 GJ

 

Engineers: 11

Mechanics: 9

 

 

RavenTR

 

Hull: 16.6k

Shield: 9k

 

Thrust: 27.4 m/s2

Brake Thrust: 183.5 m/s2

Max Velocity: 141 m/s2

Yaw: 2 rad/s

Pitch: 2 rad/s

Roll: 2 rad/s

 

Hyperspace Stats: 2.5 sctrs / 39.1 s cooldown

 

Upgrades: 4

Cargo Hold: 0

Crew Quarters: 86

Fighters: none

 

Generators: 9.03 GW

Req. Energy: 3.45 GW

Batteries: 73.95 GJ

 

Engineers: 13

Mechanics: 9

 

 

RavenXN

 

Hull: 17.5k

Shield: 13.4k

 

Thrust: 26 m/s2

Brake Thrust: 164.9 m/s2

Max Velocity: 141 m/s2

Yaw: 2 rad/s

Pitch: 1.88 rad/s

Roll: 2 rad/s

 

Hyperspace Stats: 2.5 sctrs / 40.5 s cooldown

 

Upgrades: 4

Cargo Hold: 0

Crew Quarters: 86

Fighters: none

 

Generators: 10.5 GW

Req. Energy: 3.52 GW

Batteries: 83.25 GJ

 

Engineers: 13

Mechanics: 9

 

 

====================================================================================================================

 

[CRVTE] Corvettes:

 

====================================================================================================================

 

Flea-Class Corvette (Pantheon Corp.)

"A small ship made out of easily obtainable Iron and Titanium. Designed to cater to customers of the edge sectors where everyone is poor more advanced materials are more difficult to find or absent. Encased in armor plating to minimize risk of damage to important systems. Does not come with cup holders."

 

 

y0P5Tm6r.jpg

 

 

Required Materials: 42.7k Credits, 500 Iron, 9.22k Titanium

 

Image Album: http://imgur.com/a/5uulx

Ship Plan: https://www.dropbox.com/s/qeayoxvcts34njm/Flea.xml?dl=0

Specs:

 

Hull: 3.67k

Shield: none

 

Thrust:  16.3 m/s2

Brake Thrust: 14.4 m/s2

Max Velocity: 99 m/s2

Yaw: 0.94 rad/s

Pitch: 1.43 rad/s

Roll: 2 rad/s

 

Hyperspace Stats: 2.5 sctrs / 34.9 s cooldown

 

Upgrades: 3

Cargo Hold: none

Crew Quarters: 37

Fighters: none

 

Generators: 3.39 GW

Req. Energy: 0.82 GW

Batteries: 38.61 GJ

 

Engineers: 3

Mechanics: 4

 

 

====================================================================================================================

 

[CMRCL] Commercial:

 

====================================================================================================================

 

Hermes-Class Freighter (Pantheon Corp.)

"Built around a massive hyperspace core for a ship of its size, the Hermes-Class offers a moderate amount of cargo space with a travel distance of over 18 sectors. It is reliant on exterior systems in order to fully utilize its engines because of its poor design since half the engineering team got fired due to budget cuts due to power being mainly focused towards its hyperdrive."

 

 

51ihvjnr.jpg

 

 

Required Materials: 2.72 mil Credits, 1.7k Titanium, 297.7k Trinium

 

Image Album: http://imgur.com/a/dFl95

Ship Plan: https://www.dropbox.com/s/ybbztkagurl6mi8/Hermes.xml?dl=0

Specs:

 

Hull: 36.2k

Shield: 15.2k

 

Thrust:  17.5 m/s2

Brake Thrust: 25.6 m/s2

Max Velocity: 154 m/s2

Yaw: 1.27 rad/s

Pitch: 0.82 rad/s

Roll: 2 rad/s

 

Hyperspace Stats: 18.5 sctrs / 62.2 s cooldown

 

Upgrades: 7

Cargo Hold: 4287.5

Crew Quarters: 119

Fighters: none

 

Generators: 40.61 GW

Req. Energy: 27.79 GW

Batteries: 0.11 TJ

 

Engineers: 22

Mechanics: 57

 

 

Spec sheet template:

 

Hull:

Shield:

 

Thrust:  m/s2

Brake Thrust:  m/s2

Max Velocity:  m/s2

Yaw:  rad/s

Pitch:  rad/s

Roll:  rad/s

 

Hyperspace Stats:  sctrs /  s cooldown

 

Upgrades:

Cargo Hold:

Crew Quarters:

Fighters:

 

Generators:  W

Req. Energy:  W

Batteries:  J

 

Engineers:

Mechanics:

 

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So an update on playing with all of your ships in the beta build. Hermes-Class Freighter is easy to retro fit to get it to play stable. 3 iron dampeners on the front 2 directional thrusters on the back of the containers (facing towards the camera from the back) and 2 gyros on it (can not remember where i put them off the top of my head) as for alot of the other ships....that is going to take some time to work out things. but i am slowly (and i mean slowly) working on getting them ready for the new DTU.... it is fun to work out the problems and trying to fix them while i try and keep the ships looking like they should.

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