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[MOD] Turret Factory Seed Entry


Guest Alopix
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Working version for 0.15.0, idkn does it work for 0.15.x versions.

...

 

For version 0.15.7.

I spliced the v0.15.7 vanilla turretfactory.lua with your your version, made some edits. Created one laser turret and it worked but I recommend backup before use. As stated, credits to original author.

 

Also, HF's "exotic rarity turret's" line included (see post above, code now at line 426)

 

/M

turretfactory.zip

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  • 1 month later...

It works for me except the ingredient amounts reset every time I made a turret, so, lost tremendous amounts of servos and patience thinking I'd make 59 more of them and making 15 worse ones instead >:(.

 

5EDBCBBF8AA48C832D8FE3446970ED44933C0B97

 

Fortunately, the 12.17 range godroll exotic iron bolter turrets (used seed -360) are enough to do just fine on my stations :).

Good debugging~

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  • 2 weeks later...

One word for this mod: OVERPOWERED (It's awesome!)

 

I just made some ridiculously strong (and fast-firing) Chainguns for my ship and I'm lovin them, now I need to see if I can craft myself a decent Mining and Salvaging lasers.

 

Thanks a million for those involved in this mod ;)

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  • 1 month later...

Maybe this is just with me, but always remember to back up the file you're putting this in. I wasn't thinking, and put this into the proper file, and ended up with problems.

 

First, the mod did add the seeding. How ever I couldn't buy anything. No stats showed up for the guns, and the price was always "To expensive" so it said, even though I have unlimited money in free build.

 

So I removed the mod so I could buy guns again. Now the turret factories don't even give the options to build turrets, nor buy anything. All they are good for is talking to, and hiring crew members.

 

This mod broke the game save I opened while the mod was installed as far as purchasing turrets. All other game saves still work after getting rid of the mod, just not that one.

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Maybe this is just with me, but always remember to back up the file you're putting this in. I wasn't thinking, and put this into the proper file, and ended up with problems.

 

First, the mod did add the seeding. How ever I couldn't buy anything. No stats showed up for the guns, and the price was always "To expensive" so it said, even though I have unlimited money in free build.

 

So I removed the mod so I could buy guns again. Now the turret factories don't even give the options to build turrets, nor buy anything. All they are good for is talking to, and hiring crew members.

 

This mod broke the game save I opened while the mod was installed as far as purchasing turrets. All other game saves still work after getting rid of the mod, just not that one.

The official version of this mod is not compatible to Avorion anymore. Some others posted updated versions in the answers, but can't say if it is compatible to Avorion 0.16.6. I recommand using this version of the mod. It got extended functions and will be kept up to date for upcomming Avorion versions.

 

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  • 4 weeks later...

Updated turretfactory mod to 04/25/18

http://dev-x.org/avorion/turretfactory.lua

 

The war for your turretfactory continues! (looking at all those other cool mods out there now)

 

Also made it so equipment factories have a regenerate button

http://dev-x.org/avorion/shop.lua

 

They are just time savers. So I don't have to warp to shop a, warp to b, warp to a again, etc.

 

I didn't plan for any multiplayer but, the shop one does server side things for sure, will probably refresh the item list for a factory for every player I would assume. (will probably break something if player 1 gets list, player 2 changes list, player 1 tries to buy from 1st list)

 

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  • 2 months later...

Updated turretfactory mod to 04/25/18

http://dev-x.org/avorion/turretfactory.lua

 

The war for your turretfactory continues! (looking at all those other cool mods out there now)

 

Also made it so equipment factories have a regenerate button

http://dev-x.org/avorion/shop.lua

 

They are just time savers. So I don't have to warp to shop a, warp to b, warp to a again, etc.

 

I didn't plan for any multiplayer but, the shop one does server side things for sure, will probably refresh the item list for a factory for every player I would assume. (will probably break something if player 1 gets list, player 2 changes list, player 1 tries to buy from 1st list)

 

 

This still work ?

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Updated turretfactory mod to 04/25/18

http://dev-x.org/avorion/turretfactory.lua

 

The war for your turretfactory continues! (looking at all those other cool mods out there now)

 

Also made it so equipment factories have a regenerate button

http://dev-x.org/avorion/shop.lua

 

They are just time savers. So I don't have to warp to shop a, warp to b, warp to a again, etc.

 

I didn't plan for any multiplayer but, the shop one does server side things for sure, will probably refresh the item list for a factory for every player I would assume. (will probably break something if player 1 gets list, player 2 changes list, player 1 tries to buy from 1st list)

 

 

This still work ?

 

Use this one: https://www.avorion.net/forum/index.php/topic,4632.0.html

http://www.avorion.net/forum/index.php/topic,4632.0.html

 

One of those links should work depending on your http(s) settings

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