ShakinBabyBacon Posted March 13, 2017 Share Posted March 13, 2017 Anyone have this working on 7663? Used it on 7448 without issue we updated to 7663 and started a new galaxy and it doesn't seem to be spawning mines now. Link to comment Share on other sites More sharing options...
NexusNull Posted March 13, 2017 Author Share Posted March 13, 2017 Well, after update you have to reinstall the mod. Updating the game overwrites the hooks, so you have to rewrite them. So just reinstall the mod and it should work again. Link to comment Share on other sites More sharing options...
Gatt Posted March 14, 2017 Share Posted March 14, 2017 Just installed your mod, looks cool and can't wait to find a mine. You seem like the person to ask this, would it be possible to make a version of this mod that adds npc owned mines, or possibly player built mines, that we could buy ore from? Mines that functioned more like factories. I even like the idea someone suggested of requiring them to need resources(energy cells, drills, and mining robots come to mind) to operate. I typically spend my time trading and salvaging so i end with plenty of money and would gladly just buy ore and not pay a fleet of (for now) glitchy captains to mine. This could take advantage of mods like out of sector production. Even a modified resource depot that regenerated ore would be cool. Im not a coder so i don't even know if this is possible. I think something like this would also help multiplayer servers. As the game gets closer to being finished servers will end up getting wiped less and less, as big as the galaxy is eventually all the mines could be found and claimed so factory versions would be handy for long term. This is a problem for other game servers where resources get claimed and new players get left out. So just a question thanks for your time and a great mod. Good luck on your finals Link to comment Share on other sites More sharing options...
Gatt Posted March 15, 2017 Share Posted March 15, 2017 quick question, since intalling your mod every hidden mass sector has been completely empty. does your mod change something that would effect this or is it probably another issue. do i need to restart my galaxy. i will fresh install and see if it helps. thanks for any info Edit. did a fresh beta install and only installed this mod and when i started a new galaxy i had nothing in my starting sector, no asteroids, stations or anything. going to uninstall for now. Link to comment Share on other sites More sharing options...
Audio Queen Posted March 15, 2017 Share Posted March 15, 2017 Is there anyway to make a script to have the stations added into the sectors without overwriting the sector generator.lua code or any other core game code. Because this can cause issues with updates and will force you to update this every time they come out with a new patch effecting the sector codes. Link to comment Share on other sites More sharing options...
NexusNull Posted March 15, 2017 Author Share Posted March 15, 2017 quick question, since intalling your mod every hidden mass sector has been completely empty. does your mod change something that would effect this or is it probably another issue. do i need to restart my galaxy. i will fresh install and see if it helps. thanks for any info Edit. did a fresh beta install and only installed this mod and when i started a new galaxy i had nothing in my starting sector, no asteroids, stations or anything. going to uninstall for now. Sorry to hear that, that probably means there is something broken in the new beta version. Next time you experience something like this don't just say something isn't working, post the error log. Without an error log I can guess the error. (I am not good at guessing) Is there anyway to make a script to have the stations added into the sectors without overwriting the sector generator.lua code or any other core game code. Because this can cause issues with updates and will force you to update this every time they come out with a new patch effecting the sector codes. Yes there is, you have to do it manually. You have to follow the instructions under "With other mods" in "Installation/Download". I am working on a way to make this easier for people installing my mod but so far not a lot of luck. Link to comment Share on other sites More sharing options...
Gatt Posted March 15, 2017 Share Posted March 15, 2017 quick question, since intalling your mod every hidden mass sector has been completely empty. does your mod change something that would effect this or is it probably another issue. do i need to restart my galaxy. i will fresh install and see if it helps. thanks for any info Edit. did a fresh beta install and only installed this mod and when i started a new galaxy i had nothing in my starting sector, no asteroids, stations or anything. going to uninstall for now. Sorry to hear that, that probably means there is something broken in the new beta version. Next time you experience something like this don't just say something isn't working, post the error log. Without an error log I can guess the error. (I am not good at guessing) Is there anyway to make a script to have the stations added into the sectors without overwriting the sector generator.lua code or any other core game code. Because this can cause issues with updates and will force you to update this every time they come out with a new patch effecting the sector codes. Yes there is, you have to do it manually. You have to follow the instructions under "With other mods" in "Installation/Download". I am working on a way to make this easier for people installing my mod but so far not a lot of luck. No worries man, it was just a heads up not complaining at all(probably something i did wrong anyway). I'm a moron and am not even sure how to post an error log :D. Side note i love your trading reach mod that is very handy. Thanks again Link to comment Share on other sites More sharing options...
unbekannt1984 Posted March 19, 2017 Share Posted March 19, 2017 Is there anyway to make a script to have the stations added into the sectors without overwriting the sector generator.lua code or any other core game code. Because this can cause issues with updates and will force you to update this every time they come out with a new patch effecting the sector codes. Well, if you are running the game on Linux, we could write a script that installs the mod. Nothing complicated, just a few patches that the script would apply automatically. In Windows-Land it would become a little more complicated, since you usually don't have the GNU-Utilities installed (but you could install Cygwin to get those). The tools that are needed for it are the programs diff, patch and the Burn-Again-Shell (BASH). Optionally git would be a good tool, imagine that script auto-updating the MODs from the git-repositories. Link to comment Share on other sites More sharing options...
2yysforu Posted March 28, 2017 Share Posted March 28, 2017 Does anyone know whats going on with this mod? It's has seemed to stop working on our server. Seemed to have stopped working after the last update. Do I need to reinstall it on the server and client side? Link to comment Share on other sites More sharing options...
Devious Posted March 29, 2017 Share Posted March 29, 2017 Does anyone know whats going on with this mod? It's has seemed to stop working on our server. Seemed to have stopped working after the last update. Do I need to reinstall it on the server and client side? Every update has the chance to overwrite the hooks needed for this mod to work, same for other mods. Therefore it's best to do a complete re-install and manual check of the mods after you update. Link to comment Share on other sites More sharing options...
2yysforu Posted March 31, 2017 Share Posted March 31, 2017 Thank you for the info. So I did that but still does not seem to be giving players the ore so I have removed it for now. If you guys know what I need to do to resolve this thanks in advanced. Link to comment Share on other sites More sharing options...
Andy-Blackknight Posted April 5, 2017 Share Posted April 5, 2017 habe rausgefunden, wenn man eine mine renoviert, dann kann du kein anderer renovieren. d.h. das wäre meine. kann man das machen das der name des spielers steht? oder eine markierung das sie schon jemand gehört? Link to comment Share on other sites More sharing options...
EndersGaming Posted April 12, 2017 Share Posted April 12, 2017 quick question, since intalling your mod every hidden mass sector has been completely empty. does your mod change something that would effect this or is it probably another issue. do i need to restart my galaxy. i will fresh install and see if it helps. thanks for any info Edit. did a fresh beta install and only installed this mod and when i started a new galaxy i had nothing in my starting sector, no asteroids, stations or anything. going to uninstall for now. Sorry to hear that, that probably means there is something broken in the new beta version. Next time you experience something like this don't just say something isn't working, post the error log. Without an error log I can guess the error. (I am not good at guessing) Is there anyway to make a script to have the stations added into the sectors without overwriting the sector generator.lua code or any other core game code. Because this can cause issues with updates and will force you to update this every time they come out with a new patch effecting the sector codes. Yes there is, you have to do it manually. You have to follow the instructions under "With other mods" in "Installation/Download". I am working on a way to make this easier for people installing my mod but so far not a lot of luck. No worries man, it was just a heads up not complaining at all(probably something i did wrong anyway). I'm a moron and am not even sure how to post an error log :D. Side note i love your trading reach mod that is very handy. Thanks again I've had the same problem. I took a screenshot of the console. https://gyazo.com/c783a7c5fe9dc190359f7c4ba3676544 Link to comment Share on other sites More sharing options...
Tidurian Posted May 30, 2017 Share Posted May 30, 2017 About the Empty sector issue. I found the problem. its the "config.lua" if you have another mod in example the Regenerative Asteroid Fields from Dirtyredz who also named his config simply config they clash with each other causing a problem. i dont know exactly why it does it but i got the stuff working again. Renaming his config files (and the table inside) to RAConfig amd changed that n every file of his mod.. i will post a reply there too. just to let you know. Sorry for my sometimes poor english. german here :) Link to comment Share on other sites More sharing options...
Dirtyredz Posted June 3, 2017 Share Posted June 3, 2017 About the Empty sector issue. I found the problem. its the "config.lua" if you have another mod in example the Regenerative Asteroid Fields from Dirtyredz who also named his config simply config they clash with each other causing a problem. i dont know exactly why it does it but i got the stuff working again. Renaming his config files (and the table inside) to RAConfig amd changed that n every file of his mod.. i will post a reply there too. just to let you know. Sorry for my sometimes poor english. german here :) Ive updated my mod to solve the conflict. Link to comment Share on other sites More sharing options...
Rdizz Posted July 23, 2017 Share Posted July 23, 2017 Installed mod into server, the abandoned mines show up in game looks good, but cannot interact with them? any ideas? Link to comment Share on other sites More sharing options...
Dirtyredz Posted July 24, 2017 Share Posted July 24, 2017 The client also needs the files of this mod in order to interact. Remember any mod that has "interaction or ui" then a client side install is required. Link to comment Share on other sites More sharing options...
Gaalidas Posted July 31, 2017 Share Posted July 31, 2017 The client side stuff actually doesn't do anything either... I installed it for single player use and there no way to interact still. Link to comment Share on other sites More sharing options...
Hammelpilaw Posted July 31, 2017 Share Posted July 31, 2017 The client side stuff actually doesn't do anything either... I installed it for single player use and there no way to interact still. It is working fine on our server. But I do not remember if I needed to update the mod for version 0.12. Will check this after work. Link to comment Share on other sites More sharing options...
Hammelpilaw Posted July 31, 2017 Share Posted July 31, 2017 There are a lot of changes for Avorion scripts in files the mod is using. I highly recommand not to use the original version by Nexus anymore because it should cause other issues beside not working mod! Because NexusNull does not seem to be active in Avorion anymore I'll offer a modified version wich works for Avo 0.12.x to keep his great project alive, thanks Nexus :) But still remember: !!! BETA: INSTALL ONLY IF YOU KNOW WHAT YOU ARE DOING !!! Howto: Install original mod version 1.4 Install the update attached in this reply Update for Avorion 0.14: MineCorp.1.4_modified-1.1.zip MineCorp.1.4_modified.zip MineCorp.1.4_modified-1.1.zip Link to comment Share on other sites More sharing options...
mccorkle Posted July 31, 2017 Share Posted July 31, 2017 Is 1.4 the newest update of this one? It seems to have stopped allowing claim of new mines, and also is not providing resources every 15 minutes. If there is a github of the most recent version I'd be happy to help maintain it since I use it on my server. Link to comment Share on other sites More sharing options...
Hammelpilaw Posted July 31, 2017 Share Posted July 31, 2017 Is 1.4 the newest update of this one? It seems to have stopped allowing claim of new mines, and also is not providing resources every 15 minutes. If there is a github of the most recent version I'd be happy to help maintain it since I use it on my server. Oh... I forgot to add the attachment, sry. Download the fix at reply #94. Link to comment Share on other sites More sharing options...
mccorkle Posted August 2, 2017 Share Posted August 2, 2017 Oh... I forgot to add the attachment, sry. Download the fix at reply #94. Lol, no worries -- I thought I was just missing something. Tested and verified working. Thank you for the update! Link to comment Share on other sites More sharing options...
HawkUSMC Posted August 7, 2017 Share Posted August 7, 2017 Revamping my question to a comment: You need to install the end files in the 2 last folders (lib/player) to the same folder paths in your Avorion folder - replacing the old one. Thank you so much for the modified version :) Link to comment Share on other sites More sharing options...
Gaalidas Posted August 7, 2017 Share Posted August 7, 2017 I'm unsure if this last little update is even functioning still. I am still unable to make the mines interact with me. Link to comment Share on other sites More sharing options...
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