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Turrets losing auto setting in 2.2 / Spurious 'no turrets or fighters' messages


TrevorJD

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Hi team,

We've noticed a couple of possibly-related bugs since the release of 2.2. We had an existing server (fresh on 2.1) but started a fresh map for 2.2 because the other was well-explored.

Firstly, after repairing (self-repair or station-assisted), 1+ turrets that were previously flagged as Auto-fire, are no longer set (although they do correctly retain the group number). I've also noticed it seems to be happening after completing a mission. That is, I'll be sure to set all of a ship's turrets to auto, send it on a mission, then when it gets back, I'll find 1+ turrets are no longer set to auto. I asked on the discord and a couple of other players reported the same.

Secondly, when logging into a server, or on mission completion, some ships will report "No turrets or fighters", even though they do. When I log into our old server, almost every station in my alliance complains, even though I know that each has at least one full sqn of fighters.

Both of these servers still have active players so I can't easily test w/o mods but if you're not getting similar reports from others, let me know and I'll see if I can reproduce.

OLD server Modlist

modLocation = ""
forceEnabling = false

local prefix = "/home/sid_1549528/avorionStable/galaxies/avorion_galaxy/mods/"

mods =
{
    {workshopid = "1720259598"},
    {workshopid = "1722652757"},
    {workshopid = "1751636748"},
    {workshopid = "2434077144"},
    {workshopid = "2585151578"},
    {workshopid = "2792015591"},
    {workshopid = "2842525969"},
    {workshopid = "2842526806"},
    {workshopid = "2842968222"},
    {workshopid = "2596280708"},
    {workshopid = "1861103240"},
    {workshopid = "2032319866"},

    -- mods using both 'path' and 'workshopid': server will load the mod from the path and clients will download and use it automatically from the workshop
}

-- these are allowed mods, that can run on the client only (ie. UI mods)
allowed =
{
    {id = "2577563779"},
    {id = "2812541322"},
    {id = "2444170051"},
    {id = "1765619430"},
    {id = ""},
}

NEW server Modlist

modLocation = ""
forceEnabling = false

local prefix = "/home/sid_1549528/avorionStable/galaxies/avorion_galaxy/mods/"
mods =
{
    {workshopid = "1720259598"},
    {workshopid = "2434077144"},
    {workshopid = "2585151578"},
    {workshopid = "2596280708"},
    {workshopid = "2792015591"},
    {workshopid = "2835498732"},
    {workshopid = "2842525969"},
    {workshopid = "2842526806"},
    {workshopid = "2842885870"},
    {workshopid = "2842968222"},
    {workshopid = "2843935966"},
    {workshopid = "2844619779"},
    {workshopid = "2844632278"},
    {workshopid = "1861103240"},
    {workshopid = "2032319866"},
    {workshopid = "1722652757"},

    -- mods using both 'path' and 'workshopid': server will load the mod from the path and clients will download and use it automatically from the workshop
}

-- these are allowed mods, that can run on the client only (ie. UI mods)
allowed =
{
    {id = "2577563779"},
    {id = "1765619430"},
    {id = ""},
}

 

 

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