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Vorgra's Ships, Battleship XML is up.


MrVorgra

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Interesting pics hidden inside

 

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Battleship

 

 

 

  • Looks kool
  • Dedicated Combat ship
  • Capable of fitting 1.0 weapons on main turret mounts
  • Competitive Shield and Health Pools.
  • Various levels of Armour Scales over vessel to assist in damage mitigation.
  • Competent assortment of Weaponry.

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A battleship that isn't a boat in space.... kinda!

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  • HP - >00000
  • Shield - >00000
  • Blocks - >0000
  • Volume - 0.00m m^3
  • Thrust - 00m/s
  • Brake - 0.0m/s
  • Max Velo - 000m/s
  • Yaw/Pitch - .00rad/s
  • Roll - .00rad/s
  • Cargo Cap - >000
  • Crew Quarters ~000/000
  • Fighter Cap - 000
  • Power Gen - ~00GigaWatts
  • Power Storage - 0.00TerraJoules

 

 

 

Multi-Purpose War Ship

 

 

 

  • Almost possible to fly your drone through the vessel from Bow to stern.
  • Large Cargo Capacity.
  • Large Fighter Capacity.
  • Competitive Shield and Health Pools.
  • Various levels of Armour Scales over vessel to assist in damage mitigation.
  • Competent assortment of Weaponry.

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Dun dun DUUHHNNNN!

VLR9E5Om.jpgzepXlOXm.jpgN0w16t3m.jpgiTvKFRBm.jpg6VROhOom.jpgUAzJvtBm.jpgO2geSBNm.jpgPsaGpj2m.jpgGeXvD5Gm.jpgfRQQkzLm.jpgrB1gxkEm.jpg

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  • HP - >71600
  • Shield - >25700
  • Blocks - >7500
  • Volume - 8.45m m^3
  • Thrust - 40m/s
  • Brake - 3.3m/s
  • Max Velo - 1200m/s
  • Yaw/Pitch - .02rad/s
  • Roll - .09rad/s
  • Cargo Cap - >5300
  • Crew Quarters ~350/591
  • Fighter Cap - 442
  • Power Gen - ~20 GigaWatts
  • Power Storage - 0.16TerraJoules

 

 

 

Universal Container Freighter (WIP)

 

 

 

  • Large Cargo Capacity
  • Full 360 Chain-gun Defense Grid

 

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Thank the almighty Dev(s) for the Copy and paste feature

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  • HP - >30000
  • Shield - >15800
  • Blocks - >5258
  • Volume - 7.6m m^3
  • Thrust - 33m/s
  • Brake - 3.7m/s
  • Max Velo - 830m/s
  • Yaw/Pitch - .01rad/s
  • Roll - .05rad/s
  • Cargo Cap - >7025
  • Crew Quarters ~116/142
  • Fighter Cap - 1
  • Power Gen - ~7.7 GigaWatts
  • Power Storage - 54 GigaJoules

 

 

 

Dedicated Combat Vessel

 

The Hanger doesn't work on this one due to this:

http://www.avorion.net/forum/index.php?topic=1681.msg8175#msg8175

 

  • Small, Compact and Durable
  • Full 360 Defense Grid
  • Designed for semi independent targeting weapons.

 

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Inspired by Tekkadan Main vessel from Gundam and the Silvius from Last Exile

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Going for a cinematic shot here

 

  • HP - >33000
  • Shield - >13100
  • Blocks - >5061
  • Volume - 1.52m m^3
  • Thrust - 34.5m/s
  • Brake - 2.1m/s
  • Max Velo - 799m/s
  • Yaw/Pitch - .01rad/s
  • Roll - .11rad/s
  • Cargo Cap - <3
  • Crew Quarters ~72
  • Fighter Cap - 22
  • Power Gen - ~10.8 GigaWatts
  • Power Storage - 65 GigaJoules

 

 

 

Small "Disposable" Combat Vessel

 

 

 

  • Small
  • Cheap
  • Disposable

 

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A retrofitted version of a small vessel I built in the early stages of this playing this game

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  • HP - >3000
  • Shield - >3000/li]
    • Blocks - >1400
    • Volume - 0.52m m^3
    • Thrust - 103.5m/s
    • Brake - 16.2m/s
    • Max Velo - 799m/s
    • Yaw/Pitch - .13rad/s
    • Roll - .31rad/s
    • Cargo Cap - <140
    • Crew Quarters ~50
    • Fighter Cap - 0
    • Power Gen - ~1.6GigaWatts
    • Power Storage - 29.9 GigaJoules

     

 

 

MultiPurpose Carrier Ship

 

 

 

  • Massive Fighter Capacity
  • Large Cargo Capacity
  • Semi-Competitive Shielding and HP
  • Large Crew Capacity

 

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Big, Lumbering, Multipurpose.

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  • HP - >112000
  • Shield - >38000
  • Blocks - >6700
  • Volume - 13.21m m^3
  • Thrust - 65.1m/s
  • Brake - 3.2m/s
  • Max Velo - 7921m/s
  • Yaw/Pitch - .05rad/s
  • Roll - .16rad/s
  • Cargo Cap - >6300
  • Crew Quarters ~624
  • Fighter Cap - 692
  • Power Gen - ~49.42GigaWatts
  • Power Storage - .29 TeraJoules

 

 

 

Armoured Freighter

 

 

 

  • Acceptable Cargo Capacity
  • Light Defences
  • Easy Access to systems
  • Sheet Armour

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'Fulfills' the task at hand... get it?.... no....  :'(

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  • HP - >13500
  • Shield - >11450
  • Blocks - >1647
  • Volume - 1.02m m^3
  • Thrust - 60.9m/s
  • Brake - 39.9m/s
  • Max Velo - 456m/s
  • Yaw/Pitch - .15rad/s
  • Roll - .15rad/s
  • Cargo Cap - ~1300
  • Crew Quarters ~79
  • Fighter Cap - 0
  • Power Gen - ~4.2 GigaWatts
  • Power Storage - ~33 GigaJoules

 

 

 

BattleCruiser

 

 

 

  • Balanced Center of Gravity eliminates recoil from main guns
  • All guns protected from collisions
  • Easy Access to systems
  • Weapon decks open to customization

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Big Guns

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  • HP - >44200
  • Shield - >111000
  • Blocks - >1720
  • Volume - 1.52m m^3
  • Thrust - 82.8m/s
  • Brake - 12.6m/s
  • Max Velo - 769m/s
  • Yaw/Pitch - .08rad/s
  • Roll - 1.04rad/s
  • Cargo Cap - ~0
  • Crew Quarters ~171
  • Fighter Cap - 0
  • Power Gen - ~15.2 GigaWatts
  • Power Storage - ~20 GigaJoules

 

 

 

Heavy Cruiser

 

 

 

  • Easy Access to systems
  • Weapon decks open to customization
  • Multiple Armour layers

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A revision of my old Mainstay combat vessel, Only half way though did I realize it looked awfully similar to Halo vessels

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  • HP - >15000
  • Shield - >95000
  • Blocks - >2396
  • Volume - 1.89m m^3
  • Thrust - 78.6m/s
  • Brake - 19.6m/s
  • Max Velo - 717m/s
  • Yaw/Pitch - .05-6rad/s
  • Roll - .25rad/s
  • Cargo Cap - ~0
  • Crew Quarters ~56
  • Fighter Cap - 0
  • Power Gen - ~20.2 GigaWatts
  • Power Storage - ~20 GigaJoules

 

 

 

 

Look out below! You require the latest Beta.

Warship - https://drive.google.com/open?id=0B9V-eOtUwygwNEFOVlAyd1pyczQ

Freighter - https://drive.google.com/open?id=0B9V-eOtUwygwWUFQY3c2RFlDVzA

Combat Vessel - https://drive.google.com/open?id=0B9V-eOtUwygwOTktUFYzYmRjeE0

Carrier - https://drive.google.com/open?id=0B9V-eOtUwygwSGpDNlhxLXlEbkE

Disposable Combat Vessel - https://drive.google.com/open?id=0B9V-eOtUwygwYlgzQlFxQllMdW8]

Battle Cruiser - https://drive.google.com/open?id=0B9V-eOtUwygwbklkSnd5alV3SGs

Combat Freighter - https://drive.google.com/open?id=0B9V-eOtUwygwREF4eWtXWWZCdVE

Heavy Cruiser - https://drive.google.com/open?id=0B9V-eOtUwygwQzlJc2dyLUVCN2M

BattleShip - https://drive.google.com/open?id=0B9V-eOtUwygwLXJxMW1ER2poNGc

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Thanks Gents/Ladies.

 

I really appreciate the comments, Yeah I definitely went for the colorful approach for the containers, Possibly I might try a more faded pallet of colors for the next one I commission into service.

 

I need to compare the size of loot-table containers to my containers and see if a resize is worth it, its nice to see that each time a container on the freighter is destroyed it actually drops a singly piece or two of cargo depending on the volume of said cargo.

 

Yeah those Thrusters, they are Really mesmerizing, It took a while for me to finally get the grasp of the style I wanted, I think ill bee looking into adding similar thrusters to the Freighter

 

Any tips on furthering the amidship section of the freighter would be great, I am kinda stuck, I was (at least for the crew quarters) a white Hospital/ Clean Industrial style.

 

 

And in regards to the XML files, I believe I've attached the latest ones Edit: HELP! the files are too big, Take note, neither ship is cheap to build.

 

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...wow how many times did your game crash doing this? that insanely cool!

 

None in regards to vessel complexity or Size, it did crash a few times with that Lost ship, re-spawn at home sector bug, Needless to say I've made a few very slow, very long journeys to reclaim my ship and its hordes of bounty.

 

However I changed to the beta version and it seems to have solved that Horrific bug.

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And in regards to the XML files, I believe I've attached the latest ones Edit: HELP! the files are too big, Take note, neither ship is cheap to build.

 

Dropbox, Google Drive. There are quite a few places to upload from, a quick google search might give you some alternatives though.

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Yep!, albeit I didn't feel like directly copying off the tekkadan, mainly because I was already going for a mix between tekkadan and silvius, I thought I put up the XML, ill put it up soon, however the hanger is broken due to this http://www.avorion.net/forum/index.php/topic,1681.msg8175.html#msg8175

 

If you want the hanger to work, you could rotate it around so it faces forward.

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I love that warship! Still got that intimidating look to it ;D

 

I love it, I feel menacing with 5 cannons that fire all barrels at once, has some serious kick to it.

 

Alright, thanks Vorgra,  Personally, the Hangars are not an issue to me, I never play with drones. Mainly, because none of the hangars works on my ships.

 

It'll be up in 2 hours, yeah I'm a fan of the fighters, but on this lil sucker I've decided to forgo the hanger (in my gameplay) with more hyperspace core.

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