Jump to content

Search the Community

Showing results for tags 'transform'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • General
    • News
    • General Discussion
    • Gameplay Discussion
    • Creations
    • Suggestions & Idea Voting
    • Troubleshooting
    • Multiplayer
    • User Guides
    • Mods
    • Bugs
    • Translations
  • Beta Branch
    • Beta Patch Notes
    • Feedback
    • Bugs
  • Off-Topic
    • General Off-Topic

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


About Me

Found 1 result

  1. Hi ! "Transform all selected Blocks" (TASB) and "Only show specifig blocks" (OSSB) together are incredible powerfull and usefull building functions. Change our ships fitting is much easier now, we haven't to be "digging" in our ships removing and placing blocks only to change their block type. BUT there is a little problem: Gyro Arrays, Hangar, Directional Thrusters... Orientation dependent blocks (ODBs) can't be transformed easily. For those, we still need the traditional: 1) "Dig" in the ship to reach the block to be replaced. 2) Replace the block with the same dimensions but rotated in the desired position in order to perform its new functionality. The tediousness of this step is the biggest problem right now. Even change a superficial ODB is a little pain, and even more if the dimensions are a bit odd, like x=2.53 y=5.67 z=3.84. 3) "Bury" the transformed block again. So I propose a new building function: "Change block orientation" (CBO): It would allow to change the orientation of already placed blocks. In technical words, it would change the "look" and "up" attributes (xml ship desing) of the block without changing its dimensions. This way, we would be able to transform ODBs with the function OSSB in the same way we use it now with TASB. It would be a blessing. And it seems easy to implement. A function to CBO in hand (CBOIH) would be nice too. It seems even easier to implement, but this way we still would be unable to transform blocks inside the ship. And if CBO is implemented, we can just place blocks and orientate them later. Thanks for reading !
×
×
  • Create New...