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Found 3 results

  1. Chemical factories demand bio gas, water, energy cells, and gas. 4 factories that you can't fit on the holy "fetch from factory" trinity, and it only produces 2 chemicals. The rest are solvents and acid and the such. Just to be able to supply my small ammunition factory, I needed to make a paint factory that also consumed chemicals and even with 3 XXL chemical factories. Not to even mention that trying to set it up to have no deficiencies is a hassle since it demands from a very diverse line of factories. Ammunition also has more inherent value than the gun factory uses ammunition. My issue is, if there was a cargo station (which i know have gotten suggested a bit and there is a mod for that seems to be icky at working for me at best) or if the chemical factory produced more chemicals or if making ammunition didn't demand so much of this one thing that seems to be produced in such lower quantities, it'd fix this bottleneck. As it is, I have three XXL chemical factories trying to feed both a small paint and small ammunition factory that seems to be forever hungry for more detergent.
  2. Enable the player to build Mega Structures, be it Dyson Spheres, Gates, Neuron Forges or Matter Decompressors. These are not intended to be easy to build and would require immense amounts of resources.
  3. A new station that connects all factories within a sector with cargo ships/long range transporter. This would work as an alternative to cargo shuttle and allow factories to share common ingredients. Also, this could be beneficial for game performance since a few cargo ships could replace a large fleet of cargo shuttle, even move the entire logistic network to the background if transporter is used. Then, the PC/server doesn't have to render all those traffic, giving player much better experience(higher frame rate/more space for multiplayer). Maybe this function could be implemented into trading post, so that the trading post(an additional tab in player's trading post) could handle all import/export of local factories.
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