Jump to content

Search the Community

Showing results for tags 'stealth'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Aquapark Tycoon
    • News
    • General Discussion
    • Aquapark Tycoon Discord
  • Avorion
    • News
    • General Discussion
    • Gameplay Discussion
    • Creations
    • Suggestions & Idea Voting
    • Troubleshooting
    • Multiplayer
    • User Guides
    • Mods
    • Bugs
    • Translations
    • Beta Branch
    • Avorion Discord
  • Off-Topic
    • General Off-Topic

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


About Me

Found 1 result

  1. I have discussed this on the Discord a few times before, but apparently never posted it in suggestions! So here it is: SIGNATURE All ships have a signature. This is determined by the mass of the ship and its current energy usage, including flight control, life support and so on. Firing weapons also adds a significant increase to signature even if those weapons aren't energy-based. Your signature determines the distance at which you can be detected. Even idle ships will still be detected at reasonable distance due to their mass and passive systems. Asteroids and non-ship objects are excluded from this mechanic for gameplay reasons. DETECTION By default, all ships can detect other ships at a distance proportional to their signature. Sensor system upgrades can increase this distance. Allied ships share detection. A ship in range to be detected by ship A will also be detected by ship A's ally, ship B, even if ship B is too far for sensors. STEALTH In order to engage in stealth, a ship must have a stealth block. A stealth block is an energy-using block that can be toggled on or off, and generates significant negative signature proportional to the size of the block (with efficiency or effectiveness increases per material rank). Active signature (all systems on) and running quiet signature (all systems off, stealth on) are shown as statistics in the ship menu (in metres). A ship's signature can never be reduced below the current signature of its active weapons (your bullets aren't stealthed). If a ship with a stealth block reduces its signature below zero, it's not only undetectable but actually turns invisible. UI A ship with a stealth block should have a UI element that displays how close other ships are to detecting you. This could be a simple bar that fills the closer they are to detecting your signature or a numeric output saying how many metres you are from their detection range for your current signature.
×
×
  • Create New...