Jump to content

Search the Community

Showing results for tags 'quality of life'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Aquapark Tycoon
    • News
    • General Discussion
    • Aquapark Tycoon Discord
  • Avorion
    • News
    • General Discussion
    • Gameplay Discussion
    • Creations
    • Suggestions & Idea Voting
    • Troubleshooting
    • Multiplayer
    • User Guides
    • Mods
    • Bugs
    • Translations
    • Beta Branch
    • Avorion Discord
  • Off-Topic
    • General Off-Topic

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


About Me

Found 10 results

  1. I don`t know this already exist but whats with more Diversity of Systems? After 20 hours i didn`t see a Neutron Star or Stars/Systems like Stellaris (Real Space 3.8) So every System is more dynamic and have Real Star Class O, B, A, F, G, K, M, L and T ? Real Black Holes with Damage and other Stuff should be nice. The current system is more a Planet with Faction Stations and Stars are 100000 km a way...Adding more realistic looking stars would be nice, it's more to the gamer's eye. It would be a nice feature. 😄 And that's real space, and it would be nice, not 100% like that, but a bit more realistic system stars or only systems with supergiant stars? I would like more QoL content. . 🙂
  2. When you have many block types, the "Only show specific blocks" section for a particular block type becomes very tiresome / bothersome as the list is not alphabetical. It appears to be going newest block type added to oldest rather than alphabetical. A nice QoL change would be to make this list alphabetical.
  3. Currently ships set on patrol to defend sectors don't interact with the new operation system at all. They always present, do something causing load and captains on them gain no exp. What i suggest is turning "patrol sector" order into an operation. Ships sent on "Patrol" would be removed like with any other operation, but would be spawned back as reinforcements when one of the sectors with your faction/alliance presence and within "Patrol" zone is attacked. Operation duration is probably infinite to reduce micromanagment, but every 30 minutes captains would get exp and (optionally) bring back a little bit of credits, turrents and subsystems.
  4. When you let go of shift or ctrl on build mode, it loses the shape of the surface you were trying to match it to. I want a hotkey that remembers the shape, so you can then tweak it, like stretching it over nearby blocks that were flush with the parent block.
  5. Adding distance will cut the time needed to check which station is the closest in the sector. E.g. when there are multiple shipyards and you want to get to the one nearest. Pictures are attached for mockups. MORE PICS: 1. Not right-aligned version 2. Button to toggle "Sort by distance"
  6. I've created a mod to display the real time but it will be cool to include this directly in the core game. The idea is to avoid using a mod especially for this because mods disable achievements. And if you consider adding such option, please also consider as an option to display time in 12 (with AM/PM) or 24h format. Please excuse my english...
  7. Specifically I am referring to "Guidebook For Captains" and its associated questline. Many times I'll start off a new game to goof off or just to fly around for a while and "The Adventurer" shows up and will not take no for an answer. I have even rejected his hails. I just got done building a station builder and scrapping a space station just so "The Adventurer" would leave me alone. When I already know how the mechanics work and have other things I want to do it is irritating when "The Adventurer" shows up not helpful. So I just want to be able to Abandon the Tutorial Missions where as at the moment they are mandatory. Thanks,
  8. Currently the black market dlc cannot be played in an alliance ship. This is very frustrating as the game cannot be played with a friend in the same team. I expect there is a technical reason all the quests cannot be done inside an alliance, but I think this is something that should be made clear. Also why have an option to have players flying alliance ships if you cannot play with this? The suggestion is to allow alliance ships to do quests. This allows co-op play like sharing money and resources without constant dragging stuff in and out of the alliance vault.
  9. Hello there, I'm playing avorion a long time now and I'm very happy with how it evolved during the years! But one thing just seems to still misses, we can group weapons and torpedoes but no fighter squads. It's a lot of buttons mashing to give all of them commands and it costs a lot of time during battle to organize all of those squads if commanding them myself. A simple solution would be to enable a grouping of squads, so for example split them in two different groups and you spare 10 commands if you want to adjust or recall them. Would allow a more quick and tactical Organisation of those little buddies during battle and one can focus more on maneuvering etc. I would appreciate if you share your thoughts with me 🙂 Kind regards
  10. Pretty much what I envision is an overlay (similar to the trading Systems, but doesn't require an installation) that is toggled to show territory where your currently held Dangerous (or higher) Goods Permits are valid. Closest I can do now is searching the name of the faction (or at least the rather uniquely spelled part) to show sectors I've found of just that faction. Right now I've only got three permits from different factions, and granted I've gotten in good standing with them to boot, I'd still like an easier visual indicator of where about I can travel without having to worry.
×
×
  • Create New...