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Showing results for tags 'npc combat actions'.
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In PvE servers and in single player, there appears to be almost no use for internal weapons systems or security personnel since the NPCs tend to blow everything up. A way that this could change the dynamic is that factions & pirates that build with Trinium and above can deploy Hijackers and Assault Carriers to attempt to take over enemy ships and/or stations; including what is owned by the player. To add, it would add some dynamism to the map, allowing factions to take over. For pirates, if they hijack a ship, they jump out with it as soon as they can. For factions, if they take over a station, they get it up and running as quickly as they can. As far as new content to add; these ships would be a type of "carrier" build but stocked with assault craft.