Jump to content

Search the Community

Showing results for tags 'living map'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • General
    • News
    • General Discussion
    • Gameplay Discussion
    • Creations
    • Suggestions & Idea Voting
    • Troubleshooting
    • Multiplayer
    • User Guides
    • Mods
    • Bugs
    • Translations
  • Beta Branch
    • Beta Patch Notes
    • Feedback
    • Bugs
  • Off-Topic
    • General Off-Topic

Calendars

  • Community Calendar

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


About Me

Found 2 results

  1. I don`t know this already exist but whats with more Diversity of Systems? After 20 hours i didn`t see a Neutron Star or Stars/Systems like Stellaris (Real Space 3.8) So every System is more dynamic and have Real Star Class O, B, A, F, G, K, M, L and T ? Real Black Holes with Damage and other Stuff should be nice. The current system is more a Planet with Faction Stations and Stars are 100000 km a way...Adding more realistic looking stars would be nice, it's more to the gamer's eye. It would be a nice feature. 😄 And that's real space, and it would be nice, not 100% like that, but a bit more realistic system stars or only systems with supergiant stars? I would like more QoL content. . 🙂
  2. Allows factions to slowly build new stations and expand into new territory; potentially taking control of sectors away from other factions. For manufacturing, priority is given for goods that they can produce but do not yet have a supply for (but they don't perfectly complete their economy, thus leaving room for the player to place factories strategically). Per 24h of playtime on a server or singleplayer game, each faction is able to allocate a cumulative % of their station construction capacity. Default, say 3% accumulation/day (24h of gametime). The specific traits would require some modification. Adds some new NPC Faction traits: Materialist: Instead of 3% station construction capacity towards new stations, this is 4%. Materialist (Very): 5%/day accumulation of station construction (resulting in new stations getting built). Expansionist: 50% of the time adds stations to sectors that have no stations of their own yet; 25% of the time expanding into sectors that may be in other faction's territory. Expansionist (Very): 75% adds stations to sectors they have no station in yet. 50% of the time expanding into sectors outside but adjacent to their territory. Isolationist: 50% of the time, constructs new stations in sectors they already have stations in; 25% of the time expanding into sectors that they control, but have no stations in. Isolationist (Very): 75% of the time, constructs new stations in sectors they already have at least one station. Only expands into sectors that their faction controls (via faction color on map). Spiritualist: Opposite of Materialist, 2% station construction accumulation / day; rituals/ceremonies are spawned by their faction more often in their space but also in far-flung parts of the galaxy. Spiritualist (Very): Opposite of Materialist, 1% station construction accumulation/day, often spawns ceremonies/rituals, as well as any bosses related to 'religion' in the galaxy. I wrote this while livestreaming, so the above idea might need some refining. Like scrap metal.
×
×
  • Create New...