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Found 4 results

  1. I'm experiencing something my friend calls "memory leak". First of all: Stats. -Win 10 Pro 64-Bit (Build 19042) -AMD Ryzen 7 1700X -16GB Ram -Radeon RX Vega 56 8GB -Graphics Driver: Radeon 21.8.2 -Playing on widescreen 2560x1080 and 2nd monitor with 1920x1200 ---------------------------------------------------------------------------------------- In fullscreen and borderless window mode my graphic ram gets eaten up. (No problems in window mode). Normally Avorion would need around 2-3 GB depending on the graphics settings. My graphic ram keeps filling up to 7.8GB (max), after that the windows shared memory also gets filled up to ~8GB, then the FPS drops from ~120 to around 20. This takes maybe 10 minutes, also depending on graphic detail setting. Shortly after that the game crashes. Everything happens in start menu as well as ingame. I've been experiencing this failure for years through many versions of Avorion (before 1.0 and blackmarket update), also through all Win 10 Versions and many graphics driver updates. I've also tested different quality settings as well as disabling all other monitors, even falling back to the 1920x1200 monitor only. Anyone else also having problems like this? LG clientlog 2021-09-13 21-55-35.txt
  2. I don`t know this already exist but whats with more Diversity of Systems? After 20 hours i didn`t see a Neutron Star or Stars/Systems like Stellaris (Real Space 3.8) So every System is more dynamic and have Real Star Class O, B, A, F, G, K, M, L and T ? Real Black Holes with Damage and other Stuff should be nice. The current system is more a Planet with Faction Stations and Stars are 100000 km a way...Adding more realistic looking stars would be nice, it's more to the gamer's eye. It would be a nice feature. 😄 And that's real space, and it would be nice, not 100% like that, but a bit more realistic system stars or only systems with supergiant stars? I would like more QoL content. . 🙂
  3. A pair of suggestions which kind of go together. Could the randomly-generated faction ships also have a randomly-generated faction symbol (probably in colours matching their faction design) on each of their ships? To aid in this and also to just add additional logo options for ourselves, could we get some more graphics added to the faction symbol menu? Right now it's clear that the graphics in the faction symbol menu are almost all repurposed ones from in-game icons (especially annoying when the icon being recycled is slightly asymmetrical). Branching out a bit from this would be great! Especially just semi-basic shapes like stars with various numbers of points (5-point, 8-point, etc.), compass rose, polygons like pentagons/hexagons, etc., A few more fiddly shapes as well (maybe solicit additions or just find a theme for a few more) analogous to the icons, like a mini-starfield (a half-dozen small stars), a couple of generic ship-esque shapes (rocket, delta-wing, etc.), or similar ideas. Would be nice, thanks!
  4. Here are a few ideas for Hyperspace that I'm sure Koonschi would like to implement 😛 Currently the hyperspace jump is rather boring and could use some visual and acoustical improvements. Through the ideas, I imagine that the immersion and gameplay will be improved. Here are the details of the idea: -After dialing up, I hear a clear charging of the hyperspace generators and an energy bubble charges around the ship (or something like that). So you have a visual detection of ships trying to enter hyperspace. -After launching into hyperspace, one visually and audibly exits the sector and enters the hyperspace loading screen. This is done by a positive exponential acceleration, so that you quickly escape the planets behind you, for example. -The loading screen is decorated with a hyperspace "bubble", the camera rotates around your ship and you can see it moving through hyperspace. -After loading, you can jump out of the bubble into the next sector by pressing any key, and you can see the sector approaching from a great distance. With an exponential negative acceleration. Other small ideas for hyperspace: -Upgrades for hyperspace change the visual, acoustic events when charging and in the bubble. (Colours, speed of the particles and pitch of the sound). -The hyperspace can no longer be activated if there is an obstacle in the way. This can be done by an experimental/illegal upgrade, creating a violent explosion on collision or tearing a piece of the object. Other ideas for hyperspace and personnel: -Admirals commanding a fleet of ships with captains flying together through the hyperspace bubble of the fleet admiral's commanded ship. This would be a good addition to creating an alliance, also for solo players. --Leaders of a group could also create themselves in this way. More finer ideas can be formed for this and I hope for lively discussions around hyperspace! If you like the idea make sure you upvote. Translated with www.DeepL.com/Translator (free version) Example:
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