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  1. My idea here is pretty simple, being able to insert .png files into the game to be used as stickers and applied onto ship/station structures to more easily add depth without putting strain on polygon/block count. I'm pretty sure a few people have experienced the frustration of putting in hours to create a symbol, greeble or decal on a ship to make it really stand out among the rest only to have their block count rise to the point where their computer could no longer handle it. So the ability to apply a sticker onto the surface of a ship much like how one would apply a turret would really aid in the game's overall performance and make everyone's lives a little easier. The way turrets are able to be placed on a ship at any angle could mean that a similar code code be used to apply these stickers and also make the workload for the devs a lot less thus making it easier to implement and the ability to apply artistic flair such as graffiti or a flag would give ships a more immersive feel to the builders wishing to construct a ship seemingly controlled by pirates or a carrier that truly seems like it belongs to a militia. It could also aid in allowing builders to add weathering to a ship to help it look like it'd been through the ages. Honestly, I'm not sure how hard it would be to implement. But I am sure that if it could be it'd help the game in both performance and style choices.
  2. Still works on Avorion 1.3.8 and on the 2.0 Beta Branch update! For older versions of Avorion (< 1.0), check the archived first post. ---- [ ! ] Scroll to the bottom of the post for my own full music.lua file to copy-paste into yours in case you need a complete example. [ ! ] To my knowledge, music modding is an entirely client-side process. I.e. the client needs to install the music files themselves, and they cannot be installed through Steam Workshop. I would love to hear if you figured out how to do this, though! Server owners, please read step 10 in the Background / Ambient Tracks section to allow clients to use their music mods on your server. ---- Hey gang, Avorion's Music Coordinator builds a playlist of tracks based on "moods", and chooses tracks that are appropriate for that Sector based on how many Stations are left alive there, how many Wreckages are there, whether the Sector is neutral, hostile, or friendly to you, whether it's completely empty, etc. etc. Basically, you get played tracks that feel "appropriate" for that environment. Introduction What does this mean for all of you out there who had a vast library of music added into the game? Well, I am one of them (3 GB of music to be precise), so let me walk you through the steps of making your music show up in game again. In my case, it's time to categorise 3 GB worth of music into "moods"... ^^" [NOTE:] For all directories, move into your Avorion Steam installation directory first: YourSteamFolder/(...)/Avorion/, typically something like C:\Program Files (x86)\Steam\steamapps\common\Avorion\. All music files need to be in .OGG format, or Avorion will not play them. I've installed my own music files directly into my Avorion installation folder, i.e. in the Steam Directory (see above), not in any other place like AppData nor a /steamworkshop/ folder. I've always done it that way and never tested the others; you might be able to pull it off by installing it there. Let me know if it works! Main Menu Background / Ambient Tracks Combat Tracks Boss Tracks ---------------- Have fun modding your game, and listening to some cool tunes! ~Shrooblord P.S. Note that the file paths described above can be any subdirectory of the Steam Avorion installation path you want! This means that if you package a mod with, for example, a cool new Boss to fight, you can give it custom music that sits in its own folder separate from the data/music folder, so that you don't even have to tell your users to drag the file into the appropriate folder; just "plug 'n play" and there you go! This system means adapting, a little, but it is more flexible than the old one, and you as a modder (or user) have more control. Excellent~! P.P.S. Here's my own music.lua in its entirety, in case you want a more complete example; also included as a downloadable attachment: music.lua
  3. I wish if it was possible to only have custom faction packs being spawned on the map, (so max can be about 17 based on the amount on the steam workshop), instead of trying to find them in the vastness of space mixed with so many other vanilla factions. Aggressiveness/chance to expand sectors as suggested by TenguKnight for these factions would be nice as it would add more immersion in an active galaxy. Instead of many small factions in the map, there would be large empires fighting for control, and each of them are from popular culture. Imagine Star Wars Imperial ships attacking Imperium of Man or even one of the groups from the Halo series, if there are such faction packs somewhere. I do hope such an option will be available in the future.
  4. I couldn't find this suggestion in here anywhere, so I decided to make a thread for it. I have wanted this to be a thing for a while now. So we can design the look of ships, stations, turrets and fighters. Why not torpedoes? Right now you can buy torpedoes from Equipment Docks, but they only have a limited supply and not all Equipment Docks are going to have the type of torpedoes you want. So it would be great if you could take a torpedo you like and turn it into a custom torpedo the way you can turn a turret into a custom fighter. You can then blueprint and build more of them just in the same way as fighters. You just need the money and resources to do so. Just for fun, and hopefully for the future, I made some custom torpedo designs. 😎 Add your own screen shots of any torpedo designs you make along with your thoughts on this suggestion.
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