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Found 4 results

  1. Quite simple, allow the backround in build mode to be set to a color in color picker AND have a toggle for gradient in the View (eye) menu.
  2. Suggestion: Light blocks, engines, shields and so forth give off effects coloured according to the block's paint (if unpainted, same colour as default for the material).
  3. Separating this suggestion out from my fleet/alliance colours one: An option for block visibility that lets you hide/show blocks by colour.
  4. A proposal for dynamic colour options: You can choose your personal 'Fleet Colours' and an alliance can have its colours set in the same way. Three to four colours would be fine. When you paint a ship, you can choose 'colour 1', 'colour 2' and so on, painting it normally. When you change your fleet colours, any part of your ship painted 'colour 1' changes to your fleet 'colour 1', etc. When a ship joins an alliance, its colours change to those set for the alliance. Any parts painted normally don't change. For example, if you paint the hull of your ship 'C1' and your fleet colour 1 is blue, it paints all those parts blue. If you then go into your fleet colours and change C1 to green, all those blue parts turn green. If you then put the ship in an alliance that has its C1 as red, those parts turn red. If a player downloads it from the workshop and their C1 is purple, those parts turn purple. A useful addition would be to add an extra hide/visibility option that lets you hide or show blocks by colour. (From the Depths already has something like this)
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