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Found 3 results

  1. 1- Mercenary Outpost (these are a new type of station "similar to smuggler outpost" that are guarded by a new faction type "mercenarys" which can be discovered in sectors alone with a few guards (or player built) and allow for players to pick up contracts serving a faction's military taking apart of missions assigned by the faction) 2- Xsotan King and Queen (there's funny how there's a guardian but who is the true breeder and leader of them all) 3- Sandbox Mode Update (add a battle sandbox menu/mode where we can spawn ships (custom or preset) and configure them to custom factions (or just do classic red and blue) to watch them battle it out in space which also brings on another idea.... 4- Galaxy at War Update (Diplomacy Overhaul) Now with my 2nd to final suggestion (hint: bonus at the end) The diplomacy in game is currently great but can be even better by.... -Allowing multi-faction alliances -Allowing aggression and defensive pacts -Allowing multi-faction wars (what I mean by this is if you are in a muti-faction alliance with 3 different factions and declare war on a faction or they declare war on you, there could me a automatic message sent that states "Faction ______ declared war against ______ do you wish to support your ally?" they could either select "yes" or "no" in the mail -Allowing factions to place trade tariffs and quotas against each other (makes trading a bit more interesting) PS- Not only would this update benefit the mid-endgame players gameplay but also would make more usage out of spies because they could spy to see what alliances are against and friendly towards each other Extra - SPECTATOR MODE (goes along with Sandbox Update) Spectator mode can work similar to a utility beacon and allow us to watch the sectors without being in a ship with a range of 200.00-300.00km (maybe 100-150km if needed) to watch those sandbox mode battles unfold right in front of our eyes Well these are all of my suggestions, even if you just look through it, I really appreciate the opportunity to be able to share my suggestions!
  2. Hi Everybody! First i want to ask your excuse for my bad english! Second i want to tell how i like this game and the cruiser control (keyboard steering) my main problem with CC is i cant control both camera and targeting effeciently there was a game long ago wich made me an idea for avorion check out the gameplay video of the game GAMEPLAY VIDEO: GUNMETAL your mouse works like a pointer but on the edge controls the camera too LOOK HOW SMOOTH THE CAMERA MOVEMENT and precise targeting!! (almost same like you constantly hold the "Free mouse" button and "Move camera" (rightclick) in Avorion CC) thats what i want to see in Avorion Cruiser control too !! may i ask some analog turning control for ship too? :) id like to see more simulation element to the game I dont think its require rewrite the game engine or something Thanks for reading me lads! Bye!
  3. The "problem" I would like to see corrected: Currently, when editing a ship, if I decide to add a custom turret to a turret base, and then exit the turret editing mode, it returns the camera of the build mode to the default position. This isn't so bad when doing this once or twice, but for some builds with numerous turrets, turning the camera to the location I was at again and again can be a hassle. While this isn't a major issue, I would consider it a definite QoL improvement if it wasn't the case. Proposed solution: When entering turret editing mode, store the transform of the camera, (I'm not sure how things work in the engine Avorion uses, so I'm using terms I know from working in Godot/Unity, etc). When the player exits turret edit mode, have the camera return to the transform it was before entering turret edit mode, either in some animated fashion as it does to restore the default view now, or just snapping to that previous view.
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