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  1. So, im trying to setup at server for a friend and his group, but im running into this issue after installing it with steamCMD and doing main setup it wont listen on the primary game ports. and the stream ports 27003/udp, 27020/udp and some others direct ports with steam are listed and booted up, but port no 27000/tcp or udp is being listened to. To show how i see the ports active after my start sricpt is launched i run command `lsof` and it returns this. na@game-1:~$ sudo lsof -i -P -n COMMAND PID USER FD TYPE DEVICE SIZE/OFF NODE NAME ....SSHD etc above. java 4235 na 136u IPv6 53976 0t0 TCP ipv4:25566 (LISTEN) #Minecraft server. which works. AvorionSe 10192 na 18u IPv4 78355 0t0 TCP ipv4:60497->extClientIp:27019 (ESTABLISHED) AvorionSe 10192 na 19u IPv4 78351 0t0 UDP ipv4:27020 AvorionSe 10192 na 36u IPv4 117889 0t0 UDP ipv4:27003 This is the only Ports is listening to after running this file as `./start.sh` #!/bin/bash # --ip is to set the right interface which uses that ip instead of */* any interface. ./server.sh --galaxy-name techw --admin *** --datapath *** --ip *** --public 1 --listed 1 --use-steam-networking 1 Which then gives these output in log na@game-1:/servers/avorion1$ ./start.sh Enabled Traces: Avorion server 2.3.1 4e8ec3bad8ad running on Ubuntu 22.04.2 LTS starting up in "/servers/techw/avorion1/galaxies/test" Version Hash: -8337054028857598234 CPU: AMD Ryzen 7 5800X 8-Core Processor 16 Cores RAM: 62GB Starting game server on ip IPV4.ITS.LISTED.ON, *** Server version, as listed publicly: 2.3.1.40236 [S_API FAIL] SteamAPI_Init() failed; SteamAPI_IsSteamRunning() failed. CAppInfoCacheReadFromDiskThread took 1 milliseconds to initialize Setting breakpad minidump AppID = 445220 Server connected to Steam successfully Server is VAC Secure! Game Server Steam ID: *** Game Port: 27000 Steam Port: 27021 Steam Query Port: 27020 Query Port: 27003 Steam Networking initialized. then runs the galaxy settings and displays it .... Server startup complete. I have No idea why it wont listen on the port or what i can to for it for them to beable to get them to join. i hope you can come with some inputs on how this can be solved bcz for me it seems weird or generally i wann rule out if its my server or avorions... Fire wall is displayed done by this. na@game-1:~$ sudo ufw status To Action From -- ------ ---- 25565:25570/udp ALLOW Anywhere # Minecraft 25565:25570/tcp ALLOW Anywhere # Minecraft 27000:27037/tcp ALLOW Anywhere # Steam Servers TCP 27000:27037/udp ALLOW Anywhere # Steam Servers UDP 25565:25570/udp (v6) ALLOW Anywhere (v6) # Minecraft 25565:25570/tcp (v6) ALLOW Anywhere (v6) # Minecraft 27000:27037/tcp (v6) ALLOW Anywhere (v6) # Steam Servers TCP 27000:27037/udp (v6) ALLOW Anywhere (v6) # Steam Servers UDP
  2. Hi everyone, I've setup a dedicated server on Windows Server 2019 on a VMware ESXI host. First I had issues with OpenGPL 1.0 version, which was solved by not rdp-ing to the server but using the the GUI console from vmware. Now the OpenGPL viewer states I have version 3-something. Total video memory 32 MB Number of displays 1 3D Graphics Enabled 3D Memory 256 MB 3D Renderer Automatic I've also made sure the client has 4 CPU's allocated in the VM settings as required per: The server boots fine with the created myserver.bat, however after someone joins it crashes a couple of minutes later and I'm at a loss. Can someone please help? 2021-04-29 13-25-04| Creating emergency backup, waiting for database ... (0s); collecting data ... (10.531s); saving backup ... 2021-04-29 13-25-14| Server frame took over 1 second. 2021-04-29 13-25-14| 2021-04-29 13-25-23| SectorDatabase: Loading Sector (-144:-355) 2021-04-29 13-25-50| Entered exception handler 2021-04-29 13-25-50| Thread 9 Error: EXCEPTION_ACCESS_VIOLATION 2021-04-29 13-25-50| CurrentScript [8]: 2021-04-29 13-25-50| CurrentFunction [8]: 2021-04-29 13-25-50| CurrentScript [5]: 2021-04-29 13-25-50| CurrentScript [9]: 2021-04-29 13-25-50| CurrentScript [15]: 2021-04-29 13-25-50| CurrentFunction [15]: 2021-04-29 13-25-50| CurrentScript [4]: 2021-04-29 13-25-50| Thread Name [19]: Steam Networking Receive 2021-04-29 13-25-50| Total memory in use by process: 6.64GB 2021-04-29 13-25-50| CurrentFunction [9]: 2021-04-29 13-25-50| Total memory in use (whole system): 8.44GB 2021-04-29 13-25-50| Script Memory: 529.77MB 2021-04-29 13-25-50| Factions In Memory: 189 2021-04-29 13-25-50| Players In Memory: 1 2021-04-29 13-25-50| Workpacket [4]: 2021-04-29 13-25-50| CurrentFunction [1]: 2021-04-29 13-25-50| CPU: Intel(R) Xeon(R) CPU E5-2680 0 @ 2.70GHz 4 Cores 2021-04-29 13-25-50| Multiplayer: true 2021-04-29 13-25-50| Seed: m0pqRGyudj 2021-04-29 13-25-50| CurrentFunction [5]: 2021-04-29 13-25-50| Thread Name [4]: Create Sectors WorkerPool Thread 0 2021-04-29 13-25-50| Workpacket [2]: 2021-04-29 13-25-50| Thread Name [15]: Lua WorkerPool Thread 5 2021-04-29 13-25-50| Runtime: 6 minutes, 8 seconds 2021-04-29 13-25-50| Players Online: 1 2021-04-29 13-25-50| Thread Name [2]: Networking 1 WorkerPool Thread 0 2021-04-29 13-25-50| GameVersionHash: 173601587d20 2021-04-29 13-25-50| CurrentFunction [4]: 2021-04-29 13-25-50| RAM: 32GB 2021-04-29 13-25-50| Workpacket [8]: Sector[254:-100] update Boarding 2021-04-29 13-25-50| Workpacket [3]: 2021-04-29 13-25-50| Thread Name [8]: Game WorkerPool Thread 0 2021-04-29 13-25-50| CurrentScript [1]: 2021-04-29 13-25-50| Thread Name [18]: HangDetector 2021-04-29 13-25-50| Workpacket [5]: 2021-04-29 13-25-50| Thread Name [6]: Save Sectors WorkerPool Thread 0 2021-04-29 13-25-50| CurrentFunction [14]: 2021-04-29 13-25-50| Thread Name [3]: Networking 2 WorkerPool Thread 0 2021-04-29 13-25-50| Workpacket [6]: 2021-04-29 13-25-50| Sectors Loaded: 10 2021-04-29 13-25-50| Thread Name [7]: Save Factions WorkerPool Thread 0 2021-04-29 13-25-50| Thread Name [5]: Create Sectors WorkerPool Thread 1 2021-04-29 13-25-50| Workpacket [7]: 2021-04-29 13-25-50| Workpacket [9]: BackupModule::createBackup() 2021-04-29 13-25-50| Thread Name [9]: Game WorkerPool Thread 1 2021-04-29 13-25-50| CurrentScript [14]: 2021-04-29 13-25-50| GameVersion: 1.3.7 173601587d20 2021-04-29 13-25-50| Thread Name [14]: Lua WorkerPool Thread 4 2021-04-29 13-25-50| Thread Name [16]: Input Commands 2021-04-29 13-25-50| Workpacket [14]: 2021-04-29 13-25-50| Workpacket [15]: 2021-04-29 13-25-50| MaxPlayers: 10 2021-04-29 13-25-50| Thread Name [17]: UDP Connection Receive 2021-04-29 13-25-50| === STACKTRACE ===================================== 2021-04-29 13-25-50| #1: [ext] memcpy [0x7ffbc4b44b6a] 2021-04-29 13-25-50| #2: ?? [0xc0c7f8] 2021-04-29 13-25-50| #3: ?? [0xc0d452] 2021-04-29 13-25-50| #4: ?? [0xf7b83f] 2021-04-29 13-25-50| #5: ?? [0xc0df48] 2021-04-29 13-25-50| #6: ?? [0xc0e5fc] 2021-04-29 13-25-50| #7: ?? [0xc0df48] 2021-04-29 13-25-50| #8: ?? [0xc07848] 2021-04-29 13-25-50| #9: ?? [0x416fc6] 2021-04-29 13-25-50| #10: ?? [0xe186ca] 2021-04-29 13-25-50| #11: ?? [0xffaaa8] 2021-04-29 13-25-50| #12: ?? [0xc9bf9a] 2021-04-29 13-25-50| #13: ?? [0x1116fef] 2021-04-29 13-25-50| #14: ?? [0xceab84] 2021-04-29 13-25-50| #15: [ext] beginthreadex [0x7ffbc4b0b0ea] 2021-04-29 13-25-50| #16: [ext] endthreadex [0x7ffbc4b0b1bc] 2021-04-29 13-25-50| #17: [ext] BaseThreadInitThunk [0x7ffbc4027974] 2021-04-29 13-25-50| #18: [ext] RtlUserThreadStart [0x7ffbc68aa2f1] 2021-04-29 13-25-50| =================================================== 2021-04-29 13-25-50| Sending crash report ... 2021-04-29 13-25-51| Crash report sent successfully!
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