Jump to content

Search the Community

Showing results for tags 'single player'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • General
    • News
    • General Discussion
    • Gameplay Discussion
    • Creations
    • Suggestions & Idea Voting
    • Troubleshooting
    • Multiplayer
    • User Guides
    • Mods
    • Bugs
    • Translations
  • Beta Branch
    • Beta Patch Notes
    • Feedback
    • Bugs
  • Off-Topic
    • General Off-Topic

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


About Me

Found 2 results

  1. LONG AND DETAILED: I have noticed something while playing on my own and in my own way, (mostly testing stuff and using invincibility through debug menu). So what is the point of saying this? well it's about the debug menu. i have noticed that when activating invincibility, and after i jump between 1 to 3 times to other sectors, the debug menu deactivates, so i thought "well that's fine i guess". Then my ships started getting shot down (destroyed), when they were made to be small, not to be proper warships, just small corvettes for testing guns or for roleplay. after i saw this, i entered one of the ships that survived after i had jumped away from that enemy sector, and activated the debug menu once again. then i clicked the button to turn on invincibility again, and it said the ship is now invincible. So i thought "that's weird" and went on another ship and did the same again, and eventually noticed the entire fleet was affected by this problem. i do not play in creative as i do not wish for infinite resource, as a way to limit myself for fun. The debug menu has kept turning itself off again and again every 1 to 3 jumps so i cannot roleplay OR test guns without needing giant ships, when instead i prefer small ships as a fleet. so the entire fleet, sometiems even my own ship got affected. Can you please fix so the debug menu? cause if it disables in the middle of playing the game, my fleet cannot go to war (in roleplay or for testing) as there's a risk of them getting destroyed. i like to roleplay for myself as i have no friends and mostly prefer singleplayer, and the debug menu is the only way of making myself invincible including my fleet so that i can play as i wish and so i can have fun. SHORT DESCRIPTION: the Debug Menu shuts down after a few jumps, including invincibility, which makes my fleet die when jumping to war. If you could fix so it stays on it would be amazing for me, as i love the debug menu to roleplay without my ships dying when they are not meant to in the roleplay. IDEA FOR THE FIX (Do with this as you will, it's only an idea): Make it stay on once activated until one rejoins the savegame, or the game itself. just anything that prevents it from shutting down when doing a jump to another sector. It'd make me so happy if this could be fixed, cause then i could enjoy my roleplays and testing once again. I do NOT know what caused this to begin with, and i have tried several things to fix it without success, i don't know if it's a bug, fail in the script, or something else. Thank you for your time reading this.
  2. Hey there, I've been dealing with frequent crashes/disconnects in Single player which is getting beyond frustrating. Personal opinion on using server for single player aside, I can't seem to get detailed enough logs to troubleshoot this on my own. I assume it's due to 14-16 ships being incorrectly complied or bugged, but it doesn't say which ones. I enabled profiling, but it doesn't tell me much more. I placed the server and Avorion exe with admin rights in case it was a permission issue. I visited all the sectors where my ships/stations are in and couldn't find any that were obviously bugged out. According to the logs, It saves 2 ships just fine then goes haywire, lags out then crashes/disconnects. I really would love to get this fixed since I spend a whooping 120 hours on this save. I uploaded my entire galaxy here - https://drive.google.com/file/d/1ZRn9Lb4nj_VZTytg5o0CavhgkHVjv9ld/view?usp=sharing (View only, you need to download. It's Zipped) and can use an FTP if needed. DxDiag and server log attached. 2021-07-28 11-54-25| Saving to DB of Durandal took 000:00:00:03.232: 2021-07-28 11-54-28| Saving to DB of Heracles took 000:00:00:02.927: 2021-07-28 11-54-30| 16 failed to acquire void ShipDatabase::updateShipCargo(const string&, const cp::CargoBay&): 249, accessMutex [locked at void ShipDatabase::toDatabase(DataBase&) const: 904, accessMutex (7) 2021-07-28 11-54-30| ] after 10.001 seconds 2021-07-28 11-54-30| === STACKTRACE ===================================== 2021-07-28 11-54-30| #1: ?? [0xc909c2] 2021-07-28 11-54-30| #2: ?? [0xd76292] 2021-07-28 11-54-30| #3: ?? [0xd767dc] 2021-07-28 11-54-30| #4: ?? [0xa82a15] 2021-07-28 11-54-30| #5: ?? [0x6138af] 2021-07-28 11-54-30| #6: ?? [0x690256] 2021-07-28 11-54-30| #7: ?? [0x690e6c] 2021-07-28 11-54-30| #8: ?? [0x690f7a] 2021-07-28 11-54-30| #9: ?? [0x84ef87] 2021-07-28 11-54-30| #10: ?? [0xe1f9fa] 2021-07-28 11-54-30| #11: ?? [0x1001e88] 2021-07-28 11-54-30| #12: ?? [0xca36fa] 2021-07-28 11-54-30| #13: ?? [0x111e94f] 2021-07-28 11-54-30| #14: ?? [0xcf22e4] 2021-07-28 11-54-30| #15: [ext] ?? [0x7ffeb367af5a] 2021-07-28 11-54-30| #16: [ext] ?? [0x14998d90] 2021-07-28 11-54-30| ===================================================21 failed to acquire void ShipDatabase::updateShipCargo(const string&, const cp::CargoBay&): 249, accessMutex [locked at void ShipDatabase::toDatabase(DataBase&) const: 904, accessMutex (7) 2021-07-28 11-54-30| ] after 10.001 seconds 2021-07-28 11-54-30| === STACKTRACE ===================================== 2021-07-28 11-54-30| #1: ?? [0xc909c2] 2021-07-28 11-54-30| #2: [ext] ?? [0x16b8f450] 2021-07-28 11-54-30| #3: [ext] ?? [0x16b8eeb0] 2021-07-28 11-54-30| ===================================================8 failed to acquire void ShipDatabase::updateShipCrew(const string&, const cp::Crew&): 233, accessMutex [locked at void ShipDatabase::toDatabase(DataBase&) const: 904, accessMutex (7) 2021-07-28 11-54-30| ] after 10.001 seconds 2021-07-28 11-54-30| === STACKTRACE ===================================== 2021-07-28 11-54-30| #1: ?? [0xc909c2] 2021-07-28 11-54-30| #2: ?? [0xd76292] 2021-07-28 11-54-30| #3: ?? [0xd767dc] 2021-07-28 11-54-30| #4: ?? [0xa82755] 2021-07-28 11-54-30| #5: ?? [0x614f83] 2021-07-28 11-54-30| #6: ?? [0x6aa836] 2021-07-28 11-54-30| #7: ?? [0x60d157] 2021-07-28 11-54-30| #8: ?? [0x84efd0] 2021-07-28 11-54-30| #9: ?? [0xe1f9fa] 2021-07-28 11-54-30| #10: ?? [0x1001e88] 2021-07-28 11-54-30| #11: ?? [0xca36fa] 2021-07-28 11-54-30| #12: ?? [0x111e94f] 2021-07-28 11-54-30| #13: ?? [0xcf22e4] 2021-07-28 11-54-30| #14: [ext] beginthreadex [0x7ffeb367af5a] 2021-07-28 11-54-30| #15: [ext] endthreadex [0x7ffeb367b02c] 2021-07-28 11-54-30| #16: [ext] BaseThreadInitThunk [0x7ffeb4187034] 2021-07-28 11-54-30| #17: [ext] RtlUserThreadStart [0x7ffeb4c22651] 2021-07-28 11-54-30| =================================================== 2021-07-28 11-54-30| 2021-07-28 11-54-30| 2021-07-28 11-54-30| 20 failed to acquire std::vector<std::__cxx11::basic_string<char> > ShipDatabase::getShipNames() const: 807, accessMutex [locked at void ShipDatabase::toDatabase(DataBase&) const: 904, accessMutex (7) 2021-07-28 11-54-30| ] after 10.003 seconds 2021-07-28 11-54-30| === STACKTRACE ===================================== 2021-07-28 11-54-30| #1: ?? [0xc909c2] 2021-07-28 11-54-30| #2: ?? [0xd76292] 2021-07-28 11-54-30| #3: ?? [0xd767dc] 2021-07-28 11-54-30| #4: ?? [0xa7f9e2] 2021-07-28 11-54-30| #5: ?? [0x827af4] 2021-07-28 11-54-30| #6: ?? [0x566dc2] 2021-07-28 11-54-30| #7: ?? [0x567349] 2021-07-28 11-54-30| #8: ?? [0xc1d227] 2021-07-28 11-54-30| #9: ?? [0x56e825] 2021-07-28 11-54-30| #10: ?? [0x5c4986] 2021-07-28 11-54-30| #11: ?? [0xe1f9fa] 2021-07-28 11-54-30| #12: ?? [0x1001e88] 2021-07-28 11-54-30| #13: ?? [0xca36fa] 2021-07-28 11-54-30| #14: ?? [0x111e94f] 2021-07-28 11-54-301| #115 :f a??i [l0xedc f2t2oe 4]a #16: [ext] beginthreadex [0x2021-07-28 11-54-307ff| ecb3q6u7iarfe5a ]f #17: [ext]2021-07-28 11-54-30 | elndotahtre aSdheixp [D0atabase::getShipPaymentTime(const string&) const: 660, accessMutex [locxked7 fafte bv3o6i7db 0S2hci]p #18: 2021-07-28 11-54-30[| exDta]t aBbasaeTsher:e:atdoIDnaittaThbuanske (D[a0txa7Bfafseeb&4)1 8c7o0n3s4t]: #19: [ex2021-07-28 11-54-30t]| R t9l0U4s,e raTchcreesasdMSuttaerxt ([70)x2021-07-28 11-54-30| 7ffeb4c22 6]5 1]a ========2021-07-28 11-54-30==| =f=t=e=r= =1=0=.=0=0=2= =s=e=c=o=n=d=s= === STA2021-07-28 11-54-30C| K=T=R=A=C=E= ==================================================== 2021-07-28 11-54-30| #1: ?? [0xc909c2] 2021-07-28 11-54-30| #2: ?? [0xd76292] 2021-07-28 11-54-30| #3: ?? [0xd767dc] 2021-07-28 11-54-30| #4: ?? [0xa7d682] 2021-07-28 11-54-30| #5: ?? [0x6b07d7] 2021-07-28 11-54-30| #6: ?? [0x6b0b7c] 2021-07-28 11-54-30| #7: ?? [0x850ab5] 2021-07-28 11-54-30| #8: ?? [0xe1f9fa]1 2021-07-28 11-54-30#9| : 2? ? f[a0xi1l0e0d1 e8t8o] #10: ?2021-07-28 11-54-30?| [a0cxqcuai3r6efa ]f #11: ??2021-07-28 11-54-30 | [l0xo1a11te 9S4hfi]p #12: ??2021-07-28 11-54-30 [| 0Dxcaft2a2bea4s]e #13: [2021-07-28 11-54-30e| xt:]: g?e?t S[h0ixp7fPfaeybm3e6n7taTfi5mae]( #14: [2021-07-28 11-54-30e| xtc]o n?s?t [s0txr1i4n9g98&1)f 0c]o ======2021-07-28 11-54-30=| =n=s=t=:= =6=6=0=,= =a=c=c=e=s=s=M=u=t=e=x= =[=l=o=c=k=e=d= =a=t== =v=o=i=d= =S=h=i=p=Database::toDatabase(DataBase&) const: 904, accessMutex (7) 2021-07-28 11-54-30| ] after 10.001 seconds 2021-07-28 11-54-30| === STACKTRACE ===================================== 2021-07-28 11-54-30| #1: ?? [0xc909c2] 2021-07-28 11-54-30| #2: ?? [0xd76292] 2021-07-28 11-54-30| #3: ?? [0xd767dc] 2021-07-28 11-54-30| #4: ?? [0xa7d682] 2021-07-28 11-54-30| #5: ?? [0x6b07d7] 2021-07-28 11-54-30| #6: ?? [0x6b0b7c] 2021-07-28 11-54-30| #7: ?? [0x850ab5] 2021-07-28 11-54-30| #8: ?? [0xe1f9fa] 2021-07-28 11-54-30| #9: ?? [0x1001e88] 2021-07-28 11-54-30| #10: ?? [0xca36fa] 2021-07-28 11-54-30| #11: ?? [0x111e94f] 2021-07-28 11-54-30| #12: ?? [0xcf22e4] 2021-07-28 11-54-30| #13: [ext] ?? [0x7ffeb367af5a] 2021-07-28 11-54-30| #14: [ext] ?? [0x14997e10] 2021-07-28 11-54-30| ===================================================15 failed to acquire float ShipDatabase::getShipPaymentTime(const string&) const: 660, accessMutex [locked at void ShipDatabase::toDatabase(DataBase&) const: 904, accessMutex (7) 2021-07-28 11-54-30| ] after 10.001 seconds 2021-07-28 11-54-30| === STACKTRACE ===================================== 2021-07-28 11-54-30| #1: ?? [0xc909c2] 2021-07-28 11-54-30| #2: ?? [0xd76292] 2021-07-28 11-54-30| #3: ?? [0xd767dc] 2021-07-28 11-54-30| #4: ?? [0xa7d682] 2021-07-28 11-54-30| #5: ?? [0x6b07d7] 2021-07-28 11-54-30| #6: ?? [0x6b0b7c] 2021-07-28 11-54-30| #7: ?? [0x850ab5] 2021-07-28 11-54-30| #8: ?? [0xe1f9fa] 2021-07-28 11-54-30| #9: ?? [0x1001e88] 2021-07-28 11-54-30| #10: ?? [0xca36fa] 2021-07-28 11-54-30| #11: ?? [0x111e94f] 2021-07-28 11-54-30| #12: ?? [0xcf22e4] 2021-07-28 11-54-30| #13: [ext] ?? [0x7ffeb367af5a] 2021-07-28 11-54-30| #14: [ext] ?? [0x14996ab0] 2021-07-28 11-54-30| =1=9== ==f==a=i=l==e=d= ==to== =a=c==q=u=i==r=e= =f=l=o=a=t= =S==h=i=p=D=a=t==a=b=a=s=e=:=:=getShipPaymentTime(const string&) const: 660, accessMutex [locked at void ShipDatabase::toDatabase(DataBase&) const: 904, accessMutex (7) 2021-07-28 11-54-30| ] after 10.001 seconds 2021-07-28 11-54-30| === STACKTRACE ===================================== 2021-07-28 11-54-30| #1: ?? [0xc909c2] 2021-07-28 11-54-30| #2: ?? [0xd76292] 2021-07-28 11-54-30| #3: ?? [0xd767dc] 2021-07-28 11-54-30| #4: ?? [0xa7d682] 2021-07-28 11-54-30| #5: ?? [0x6b07d7] 2021-07-28 11-54-30| #6: ?? [0x6b0b7c] 2021-07-28 11-54-30| #7: ?? [0x850ab5] 2021-07-28 11-54-30| #8: ?? [0xe1f9fa] 2021-07-28 11-54-30| #9: ?? [0x1001e88] 2021-07-28 11-54-30| #10: ?? [0xca36fa] 2021-07-28 11-54-30| #11: ?? [0x111e94f] 2021-07-28 11-54-30| #12: ?? [0x1cf722 e4f]a #13: [ext] ?? [0x7ffeb367af2021-07-28 11-54-305a| ]i #14: [ext]2021-07-28 11-54-30 | ?l? e[d0x 1t4o99 8a0c0q0u]i =========2021-07-28 11-54-30=| ==r=e= =v=o=i=d= =S=h=i=p=D=a=t=a=b=a=s=e=:=:=u=p==d=a=t=e=S=h=i=p=S=t=a=t=u=s=(const string&, const ut::Localization::NamedFormat&): 432, accessMutex [locked at void ShipDatabase::toDatabase(DataBase&) const: 904, accessMutex (7) ------------------ System Information ------------------ Time of this report: 7/28/2021, 12:19:12 Operating System: Windows 10 Pro 64-bit (10.0, Build 19042) (19041.vb_release.191206-1406) Language: English (Regional Setting: English) System Manufacturer: Micro-Star International Co., Ltd. System Model: MS-7C37 BIOS: A.40 (type: UEFI) Processor: AMD Ryzen 7 3800X 8-Core Processor (16 CPUs), ~3.9GHz Memory: 65536MB RAM Available OS Memory: 65486MB RAM Page File: 20816MB used, 54396MB available Windows Dir: C:\WINDOWS DirectX Version: DirectX 12 DX Setup Parameters: Not found User DPI Setting: 96 DPI (100 percent) System DPI Setting: 96 DPI (100 percent) DWM DPI Scaling: Disabled Miracast: Available, no HDCP Microsoft Graphics Hybrid: Not Supported DirectX Database Version: 1.0.8 DxDiag Version: 10.00.19041.0928 64bit Unicode --------------- Display Devices --------------- Card name: NVIDIA GeForce RTX 2070 SUPER Manufacturer: NVIDIA Chip type: NVIDIA GeForce RTX 2070 SUPER DAC type: Integrated RAMDAC Device Type: Full Device (POST) Device Key: Enum\PCI\VEN_10DE&DEV_1E84&SUBSYS_373E1462&REV_A1 Device Status: 0180200A [DN_DRIVER_LOADED|DN_STARTED|DN_DISABLEABLE|DN_NT_ENUMERATOR|DN_NT_DRIVER] Device Problem Code: No Problem Driver Problem Code: Unknown Display Memory: 40753 MB Dedicated Memory: 8011 MB Shared Memory: 32742 MB Thank you. DxDiag728.txt serverlog 2021-07-28 11-32-34.txt
×
×
  • Create New...