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  1. So, I am very much enjoying the frightening damage the enemy ships deal to my ships and stations on insane difficulty. However when it comes to pirates, Xsotan, and faction ships shooting at each other, I find them killing each other a little too fast: Best example is whenever there's a genuine distress signal from a faction having merchant ships being pinned down by pirates. If I go to that sector, those merchant ships gets destroyed in a matter of seconds (pretty much <10 seconds). Same goes for the random encounter where a single merchant ship joins a sector, fleeing from 3 pirate ships. Even if you're in firing range of the pirate ships, you hardly get to react before the merchant ship is destroyed. These issues makes it downright impossible to ever get more faction points or rewards from said encounters, Another crazy thing that happens as a consequence of insane, is how quickly NPC faction wars, in sectors, resolve. Give it 5-10 minutes and you got yourself a free aftermath of a battlefield with huge ships containing plenty of material-intensive-blocks to salvage. Ofc that is, as long as you're not on bad terms with the winning faction that is. My simple solution/suggestion would be, to have all ships and stations - Except for the ones controlled by players - have damage reduction from all sources but the players ships and stations. (Edit): Oh yea, I should mention that this is what I experience inside the center on insane difficulty, but I believe the same applies for the outer areas of the galaxy too
  2. One addition that could have a lot of potential in the updates to come would be the implementation of the ability of the NPC factions to acquire player ship/station designs. There are a few ways this could be implemented. The first way to implement this feature could be to simply give players the option to allow NPC factions to have access to the players saved ship or station via an interface option. Through this feature the player will have full say over which ships or stations the player will find in use of hostile or non hostile NPC factions throughout the galaxy. This will allow the player to have hipowered ships that are no in control of the NPCs or if the player wants to make this interesting maybe buffing the enemy pirates for more complex battles would be the route. The other option is to allow hostile factions to board and takeover a player ship. If an unsuspecting ship is acquired by hostile NPCs the blueprint will now be available for that faction to use. Friendly factions can aquire the player ship through trade agreements. Hostile scout shops may also be a possibility. Maybe if a scout ship fully scans your massive battleship before you can destroy it a copy of the blueprint will be uploaded to that faction for mass production. Overall any of these implementations allows a nice way to keep the game fresh for veteran players. This will also allow the galaxy to grow and show the player that his or her actions do have consequences. One players dreadnaught might first be his path to domination but once that design is stolen it may later lead to his downfall. I appreciate the time anybody takes to read this I hope the devs take it into consideration I'd really love to see this in a future update. This game is easily my favorite space exploration/ sandbox game. Keep up the great work!
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