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Found 4 results

  1. Ladies and gentlemen, I may have found the solution. There is a mod out there made by ItalianMafiaGuy that specifically adds the old option while keeping the new orders. https://steamcommunity.com/sharedfiles/filedetails/?id=2565262170&searchtext= Go ham out there o7 -------- UPDATE: It doesn't look like the old method would return. According to the devs (which I was lucky enough to be on the AMA train) and their tweets, the old version was a mess of coding and the way they implemented it wasn't what they had in mind for the game. Even though I want to have the old version back in some way, the best way is probably by modding it - not sure if its possible though. If anyone can mod it, please let us know! 😄 -------- Hello! This is *somewhat* of a copy-pasta from my previous post from my suggestions post - which I should have posted here instead in the first place. I feel, however, that most people would really want this feature back as a toggle-able option, so I apologize to the devs for possibly spamming this request. As with the previous post, I want to preface this by saying that the devs did an amazing job with 2.0. It has a lot more features, options, and much more to make it so that the player gets to choose how they want to play the game. The new fleet orders for mining seems somewhat counterintuitive for some players though (like me). We would really like to have an option where we can choose which method to have in-game (images below). The main reasons why we liked the old system was that we had more control over our fleets, we were more proactive, and were able to see and manage the fleet we built/designed on the map. The system, as of the moment, makes it nearly automatic and invisible - going against what we find fun in the game. The new feature definitely has a purpose though, as a lot of people want to have less stress in controlling their fleets. It also doesn't lag player-operated servers as much either as Trent in the discord server highlighted. In fact, I have no doubt that if the amount of resources players can get out of these automatic expeditions, many people would have no issues with the new system. However, even if these changes were implemented, it would still not allow us to see our fleet and actively manage them, taking a lot of the fun out of the game for us. But either way, what players find fun is incredibly subjective. Having an option for this would allow us to better pick-and-choose what we find fun. It would better allow us to enjoy a game we all love and care for. ------------ Old Method - Feature we want brought back some way: New Method:
  2. specifically, a ship with salvage lasers ordered to escort a salvaging ship, should assist with salvaging - similarly to how the new (beta2.0.1) escorts on missions now contribute to both the defense of the mission as well as (if able) the accomplishment of the mission
  3. Ladies and gentlemen, I may have found the solution. There is a mod out there made by ItalianMafiaGuy that specifically adds the old option while keeping the new orders. https://steamcommunity.com/sharedfiles/filedetails/?id=2565262170&searchtext= Go ham out there o7 --------- UPDATE: It doesn't look like the old system would be returning. According to the devs on their tweets and recent AMA, the old version was a mess of coding and the way they implemented it wasn't what they envisioned for the game. Even though I want to have the old version back in some way, the best way is probably by modding it - which I am not sure is possible. If anyone can mod it, please let us know! ---------- Hello! I want to preface this submission by saying that I am loving Avorion 2.0 as of the moment, especially how the developers (unlike other certain devs) allows the player to play the game as they want with the multitude of different settings and mods. There is one aspect that I would really like to have back from the previous versions however, and that is the ability to order your ships and fleets to mine a specific sector and chain it to refine at a specific port (basically as it was before this beta) rather than ordering them to go over multiple sectors and "go dark" on you for a very long period of time. I am not saying that the new method doesn't have its purpose, it's just that I would also like to have the option (within the create-world menu or somewhere else) to be able to play with the old style (possibly integrate it to classic mode?). Images will be attached to better explain my suggestion. I just feel like it the new method is not as fast, interactive, or proactive as the previous method -- which to be entirely fair is something a lot of people like, but I myself feel somewhat alienated by 2.0's new implementation as I like to actively manage my fleet in a more direct way. If for no other reason though, I think that adding (or re-adding) an option where players get to choose how they want to specifically order their mining fleets would allow more people to choose how they want to play the game. Please, pretty please, consider my suggestion as I would love to have it back. Either way, thank you for all of your guys' hard work and dedication into a game that I love dearly. Additional edit: Forgot to mention that the new feature doesn't output as much resources when compared to the previous method either. It both takes a longer time to have said resources, and each return yields very little in comparison to updates prior to 2.0. ----------------------------- New Method: Old Method:
  4. It would be great if we could make the AI miners set to mine certain ore only, mining system upgrade is currently useless so maybe it can be made that it have to be installed to activate the priority set feature.
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